It's only been 9 hours, and people in Elysium mainnet bridge has already deposited + 4k $HYPE.
This is just crazy. xitter.gq/alexius4hill/status/21…
Elysium Telegram TradeBot all ready live on mainnet
You earn 30% of our fee from every trade your invitees make.
t.me/elysium_tbot?start=r-ac…
In Elysium mainnet allready bridged 43600 $HYPE Since yesterday, their has increased by more than 10,000
That's unbelievable!
People are already trading in private mainnet
Alexius 4hill retweeted
Safe bridge to Elysium mainnet is now open.
Elysium public mainnet launches on November 9. But why wait when you can get in early?
With PerpMe, you can bridge HYPE from HyperEVM to the Elysium mainnet in just seconds.
perpme.fun/bridge
And here's the best part: fast withdrawals take less than 5 minutes instead of the usual 6 days.
Be among the first to experience Elysium. Get in early
Alexius 4hill retweeted
JUST IN: 🇰🇵 North Korea's $6,300,000,000 Binance crypto hack is the largest heist in human history.
Elysium Telegram TradeBot
You earn 30% of our fee from every trade your invitees make.
t.me/elysium_tbot?start=r-ac…
Alexius 4hill retweeted
The main $NEARLY pool is on NEAR.
If you run into low liquidity on solana, bridge over at nearly.trade/multichain and trade there.
You can also trade $NEARLY with solana or evm wallet on nearly.trade through NEAR Intents, no NEAR wallet required.
Alexius 4hill retweeted
Imagine an MMORPG where the game world doesn’t end when you close the browser - a world where clans fight for territory, players join massive PVP, epic bosses require entire guilds to defeat, and every battle can have real on-chain consequences.
That future is closer than you think.
We’re building a new kind of MMORPG that brings blockchain technology directly into the gaming experience - powered by Hyperliquid and integrated with PerpMe.
- Build or join powerful clans
- Fight in massive PvP battles and sieges
- Take down epic world bosses
- Compete for territory and control
- Play to earn and turn your achievements into real value
- Play directly in your browser - no massive downloads or complicated setup
- Fully open source, built with transparency and the community in mind
The goal is simple: create a living, competitive game world where your time, skill, strategy, and achievements actually matter.
Play to earn. Fight to conquer.
Powered by Hyperliquid.
Built with PerpMe.
HyperEVM Online - a browser-based MMORPG about a cat Hypurr and his adventures
Made in one week. Open source.
No install: three.js client with no build step, Node.js server that decides every hit, drop and coin.
github.com/iwaterheater/hype…
2/
The numbers after 7 days:
- 72 commits
- 34,000 lines of JavaScript
- 12,000 lines of tests, ~580 automated tests
- 82 kinds of monsters
- 7 classes, 30 skills, 44 items
- one hand-sculpted island: 7 zones, 81 monster camps, 4,168 objects
3/
The process: every feature lived on its own git branch - HUD, PvP, icons, monsters, the map editor - developed in parallel and merged at the end of each day.
After every change the game was run in a real browser and looked at, not just compiled.
4/
The cat is not a bought asset. It is modelled in Blender: the body, the weapons, the armour, the skill effects, even the loading screen art.
Animation is code: rigid parts turned on pivots - run, jump, three sword swings, casting.
5/
The world is one data file, edited in a map editor that runs in the browser: sculpt terrain, paint ground, scatter trees with a brush, place monster camps, undo everything.
The island was sculpted in that editor - no procedural generation at start-up.
6/
Monsters: 77 creatures by Quaternius plus KayKit skeletons by KayLousberg all CC0.
Each zone has its own: slimes and deer in the meadows, orcs and raptors in the badlands, yetis on the peaks, demons on the cursed rim.
Red name = attacks on sight. White name = leaves you alone.
7/
Classic MMO rules underneath: target-based combat, P.Atk vs P.Def, crits, evasion, stuns and sleeps, gear tiers, a blacksmith, a trader, professions at level 20.
PvP follows Lineage II: flags, PK counts, karma.
8/
What went wrong along the way:
- the first animals modelled for the game looked bad - replaced with CC0 packs
- the disk filled up and took the server down
- two branches edited the same files and broke the start-up once
A test caught "peaceful" monsters still biting cats that walked past.
9/
What I learned: writing code is the fast part. The loop that matters is "run it, look at it, say what's wrong".
Tests and a play-test in a browser after every change are what kept a week of parallel work mergeable.
10/
It's all in the repo: game, server, map editor, Blender build scripts, tests.
Assets are CC0 (KayKit, Quaternius) or made for the game.
Fork it, build your own island, add your own monsters.
github.com/iwaterheater/hype…
In the future, I’ll be adding a subdomain to PerpMe.fun where users will be able to jump into the beta and start playing.
We’re also planning a clan system, sieges, raid bosses, and party-based gameplay.
There will be a trading zone, token launches, a rewards system, and much more.
We have so many exciting ideas, and we’d love for you to join us and help build one of the coolest blockchain games together!
And most importantly - the first MMORPG game built on HyperEVM and Hyperliquid.
We’re continuing to build something that nobody has ever built here before.
CEO NEAR shilled $RUST and sended CA
this is 100M runner narrative
rust-334.meme-cooking.near
Actually just found someone already launched $RUST awhile ago - meme.cooking/meme/334
AI agents are evolving from simple prompts into live, autonomous strategies operating across chains and exchanges.
The next step is turning proven performance into direct access to markets. @near_ai @NEARProtocol
Fomo launchpad on Near
Send it to millions
NEARA IS LIVE NOW
neara.fun
Launch a coin for your meme, your community, or your idea on @NEARProtocol
Launch your coin with a 1% Rhea liquidity pool and get discovered across major DEX aggregators like DEX Screener, GeckoTerminal, DEXTools, and more - from the first second.
Keep the majority of the value generated by your community. Creators receive 70% of trading volume.
Want your coin to pay dividends? Just turn on the Dividends feature when you launch.
Did the original dev leave or abandon the project?
The community can take over, manage the token, and earn trading fees.
Pair your token with a stock, memecoin, or other asset - and build more advanced token mechanics around it.
Official token $NEARA
CA: neara.nearafun.near
Neara Fun - the home of memes on NEAR.
The NEAR ecosystem has launched 4 launchpads:
@nearafun - Not Launched
@nearpad - $100K
@NeaRRR_fun - $300K
@nearlytrade - $300K
Which one will become the leading launchpad and reach a $10M market cap?
Alexius 4hill retweeted
.@nearpad isn’t vibe-coded.
It’s hard-coded by real dev, and you can tell there’s a serious team behind it.
NEAR SZN is loading.
Early on $NearPad
This Post is from a suspended account. Learn more
NEAR LAUNCHPAD, APE MEME ON NEAR EARLY
@nearlytrade
@nearpad
@nearafun
$NEAR SZN IS CODED! Send NEAR TO 10$























