Alexey Testov (@Biuzer) header
Alexey Testov (@Biuzer) profile picture

Founder of @HLGteam, artist, game designer. Author of INMOST https://xitter.gq/t.co/RUvsu1pEFM

Joined December 2010
Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)Photo by Alexey Testov (@Biuzer)
Alexey Testov retweeted
Just a fun experiment. Graveyard Keeper 2 is fully done in 3D but rendered with a fixed angle orthographic camera. This what happens if we put a camera behind the player. Looks like a 3D game. But obviously with lots of glitches (as side/back faces are not texturized).
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Alexey Testov retweeted
Oh, such sweet pain. Let me touch it while you listen to my ssstories... #INMOST
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Alexey Testov retweeted
Houses #pixelart
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Alexey Testov retweeted
Award-winning puzzle-platformer INMOST is now available on Google Play Pass! @GooglePlay #PlayPass 🕷️
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Alexey Testov retweeted
페이(fey)의 새 픽셀아트 스프라이트로 새 Spine 애니메이션을 만들고 있다요. 눈도 깜빡이고 머리카락도 찰랑거리는것을 봐 달라는거애오! 살아있다요!! #gamedev #pixelart
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Alexey Testov retweeted
continuing to build genius loci, a series of small interactive point & click worlds created entirely with ai (from code to visuals) and working directly in your browser below is a real-time recording, location: home
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Alexey Testov retweeted
What I really want from DLSS5:
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Alexey Testov retweeted
Pipeline I've been experimenting with for building out structured worlds: → Blender to block out the environment with simple shapes → Chisel (World Labs) to generate detailed worlds while preserving the layout → Cursor + Three.js to add a character controller and physics
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I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds! Follow me for more updates and relaxing beach dioramas! Wishlist Sandcastle ➡️ s.team/a/3216520
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Alexey Testov retweeted
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Alexey Testov retweeted
The frozen forest #pixelart #ドット絵
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波と崩れる砂の城がリアルすぎる 波に負けない砂の城を作る 海のチルゲー『Sandcastle』発表 store.steampowered.com/app/3…
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Alexey Testov retweeted
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Alexey Testov retweeted
First time using TSL + WebGPU in @threejs playing around with render targets and the bloom node! Live demo: blog.cullenwebber.com/ #webgpu #threejs #tsl
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Alexey Testov retweeted
シェーダーRayCast(とGNによるマテリアル切り替えの補助)でポリゴンの裏面までの距離情報を得て利用するなんちゃってボリューム。 ポリゴンの裏面が背景を遮ってしまうので、背景を透かす半透明ができないのが惜しいのだよ。 デプスにだけ描き込みをする、というトリック用シェーダーさえあれば…
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Alexey Testov retweeted
🥂 INMOST 70% OFF during Lunar New Year!
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Alexey Testov retweeted
wandering night #pixelart #ドット絵
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Book menu breakdown 📙 #pixelart #indiedev #GameMaker
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Alexey Testov retweeted
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Alexey Testov retweeted
warm in the heart
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