
Founder of @HLGteam, artist, game designer. Author of INMOST https://xitter.gq/t.co/RUvsu1pEFM
Joined December 2010
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Alexey Testov retweeted
Just a fun experiment. Graveyard Keeper 2 is fully done in 3D but rendered with a fixed angle orthographic camera.
This what happens if we put a camera behind the player. Looks like a 3D game. But obviously with lots of glitches (as side/back faces are not texturized).
Alexey Testov retweeted
Oh, such sweet pain. Let me touch it while you listen to my ssstories...
#INMOST
Alexey Testov retweeted
Award-winning puzzle-platformer INMOST is now available on Google Play Pass!
@GooglePlay #PlayPass 🕷️
Alexey Testov retweeted
continuing to build genius loci, a series of small interactive point & click worlds created entirely with ai (from code to visuals) and working directly in your browser
below is a real-time recording, location: home
Alexey Testov retweeted
Pipeline I've been experimenting with for building out structured worlds:
→ Blender to block out the environment with simple shapes
→ Chisel (World Labs) to generate detailed worlds while preserving the layout
→ Cursor + Three.js to add a character controller and physics
Alexey Testov retweeted
I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds!
Follow me for more updates and relaxing beach dioramas!
Wishlist Sandcastle ➡️ s.team/a/3216520
Alexey Testov retweeted
波と崩れる砂の城がリアルすぎる
波に負けない砂の城を作る 海のチルゲー『Sandcastle』発表
store.steampowered.com/app/3…
Alexey Testov retweeted
First time using TSL + WebGPU in @threejs playing around with render targets and the bloom node!
Live demo: blog.cullenwebber.com/
#webgpu #threejs #tsl























