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Vibecoding has gotten so good that it feels like magic, yet we still haven’t seen the true potential of AI-powered creative tools for the masses.
I wrote about how the next wave will enable joyful creation for everyone. I call them AI Crayons.
brendanmulligan.com/writing/…
Brendan Mulligan retweeted
Well, as you've probably noticed, there's a controversial discussion going on, and since controversy isn't something I shy away from, I'd like to chip in.
Specifically I would like to show example of using Ai acceleration to achieve YOUR vision while maintain absolute control over the result, hence this thread.
So here's a tool I've made, which I'll talk about a bit more in the comments.
#gamedev #indiedev
Brendan Mulligan retweeted
Can I be honest for a sec?
Regarding LLMs in gaming, I feel more confused than ever. And I would like my peers and other people who are familiar in this field to chime in.
It’s barely been a week since I made my post about distancing myself from a vibe coded project made by my friend in Smash. I even said “AI has no place in gaming”.
After I made that post, I was reached out to by multiple colleagues in the space and people hired full time in software development. They educated me severely on the topic and I feel dumb now for my earlier sentiments.
I was informed by my colleagues that it is now the norm to do 90% (and this is low estimate apparently) of all your coding with AI assistance or vibe coding. 75% of all new code at Google is made by AI and engineer approved.
The vast majority of all the apps we use now are updated or maintained with AI coding - I imagine that also goes for Twitter, the very app you’re reading this on.
So I figured okay - it’s here to stay in all software development - but where does that leave video games?
I saw the posts from Epic Games, XBOX, and other publishers that seem to embrace the new era instead of rejecting it.
In the last week I’ve been sent about a dozen different projects like this one that dissect and reintegrate Melee in multitudes of creative ways.
One of them is even a build of Melee that runs natively at 120FPS and one of them simulates the feeling of a CRT almost perfectly.
Some of them feel silly and useless, like low effort projects someone probably gave a single prompt and an ISO of Melee to build. Actual slop.
And yet some feel like legitimately useful things that the community or people practicing could benefit from.
I’m doing my best to navigate what is clearly a rapidly changing sector, especially when we regard the question of “Are Video Games Art?”
And since they clearly are art, does that render AI in its development a bastardized amalgamation of what’s been “learned” from people with actual original ideas?
Or is it strictly optimal to use AI in game development because games ARE software and therefore a necessary tool to wield in this day and age?
I am making this post because I need more guidance on this topic and I feel open discussion on it might be the best way to do that.
This is a role previously held my consultants, suboptimally. For years their principle purpose was diffusing process knowledge throughout the economy, imperfectly and for large fees.
there is an argument (which I've made privately until now) that one of the principal innovations of the large language model labs is a *legal* innovation, not a technical one
by building a system that hoovers up mind-bogglingly large volumes of human information and feeds it into a recombinatorial association machine, the companies have bulldozed the existing IP regime and made the contents of ~all human IP (including the most mundane) searchable, reconfigurable, and usable while also obscuring any trace of origin and eliminating a need to provide credit or attribution. much of the perceived benefit is therefore access and exposure to IP people would not otherwise have had access to, presented behind a system that abstracts the IP from its context and history and presents it as net-new information.
I imagine we would have seen ~similar productivity outcomes had Google actually been allowed to make productive use of the Google Books database over a decade ago.
Brendan Mulligan retweeted
i'm launching hunchroom.com
a way for people to use their excess tokens to push forward the frontier of science.
submit an open proof request and have others contribute to them.
it's agent first & has an api & cli.
failed attempts are just as valuable!
We’re releasing a broad range of new mathematical results produced by an internal frontier model.
We’ve been consulting with the independent Advisory Group on Mathematics and Artificial Intelligence at the Institute for Advanced Study, and we have drawn on their advice and public recommendations to inform how we release these results.
github.com/openai/math














