To my followers:
Unfortunately, I cannot continue working on R:SM.
I hate that this is the tweet that breaks my silence on the project's status, but this was a long time coming. My situation has not improved in the last two years, and I've had to wrestle with my priorities.
In this RED: Shadow Maggots dev update, we showcase several additions to our turn-based combat system including:
⚖️A Wait-Based Turn Order system!
✨New status effects
🧙♂️Character-specific passive abilities
YT🔗in replies
#gamedev #indiedev #screenshotsaturday #tf2
Here's a preview of character passives, a new gameplay element I've been working on for the past few months!
I'll be showing off passives and more in my next RED: Shadow Maggots Dev Update video, which will be out tomorrow at the usual time.
"Shields and stuff" are the highlight in this RED: Shadow Maggots update!
I've been forcing myself to play RAID: Shadow Legends for inspiration. It's quite painful, but it's also quite helpful. 😩
#gamedev #indiedev #screenshotsaturday #tf2
In RED: Shadow Maggots, you'll traverse a variety of different environments and meet a variety of different Maggots!
Here's a look at a winter forest map made by r0nii, one of our talented new team members!
#gamedev #indiedev #screenshotsaturday #tf2
Youtube Link for convenient sharing
youtu.be/B7mhtouTmsw
Project FAQ:
brogrammist.itch.io/red-shad…







