(SBB) Burney I Glassed (@BurneySbb) header
(SBB) Burney I Glassed (@BurneySbb) profile picture

Lead of Glassed, the Halo fan game. Senior UE TechArt @4Boars Previous: 3D @ McEdison, TA @ IncognitoStudio Proud member of the StormUndBlackbird crew.

Joined May 2021
Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)Photo by (SBB) Burney I Glassed (@BurneySbb)
(SBB) Burney I Glassed retweeted
I've spent about a week learning Unreal’s PVE. I have to admit the learning curve is pretty steep, mainly because of the terminology. Once you start understanding that part and already have some basic UE knowledge, it becomes fairly straightforward.
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(SBB) Burney I Glassed retweeted
UE5のライティング作業を効率化する統合ツールセット 🔹空・太陽光・霧・露出を15種類のプリセットで一括調整 🔹ライトに光と影を直接描ける非破壊編集機能 🔹30種以上の影絵ライト、Lumen用補助光、全天球の雲の動きの編集にも対応 開発:Karim Yasser氏(CG Foundry) 情報元はリプ欄。
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(SBB) Burney I Glassed retweeted
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(SBB) Burney I Glassed retweeted
Ok so. #UnrealEngine 5.9 is pretty sick. You can build a web browser version of your game, so I built EasyWaterscape's playable demo... and it runs at a rock solid 60fps, @ high settings, in chrome, at 4586x2372. What the heck? #gamedev #DellTech #DellProPrecision #NVIDIA
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(SBB) Burney I Glassed retweeted
Oak Forest Ecosystem has been released. You can create everything in just a few seconds using only landscape painting tools. Everything is generated procedurally. You can download it from @fab @unrealengine fab.com/listings/797b8c95-70… #ue5 #unrealengine #gamedev #pcg
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(SBB) Burney I Glassed retweeted
wave collision exploration in #LiquiGen
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(SBB) Burney I Glassed retweeted
My standalone XFSDK Hybrid SDF GI plugin is now live on Fab for UE5! Software GI without hardware RT. GI vs Lumen Lite: youtu.be/nqsV_uGuXeA Full XFSDK Light: youtu.be/JSJsBXHB6AM XFSDK Hybrid SDF GI: fab.com/listings/abb5556e-b7… All plugins: fab.com/sellers/Andriy%20Kal…
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(SBB) Burney I Glassed retweeted
UEのカスタムマテリアルノードからVSCodeなどの外部エディタに飛べるようにするプラグインを作ってみました github.com/kugimasa/CustomHL… #UnrealEngine
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(SBB) Burney I Glassed retweeted
Ray traced lens simulation in unreal using real lens data fab.com/listings/08d45037-93… ISO 100, f/2.8, 1/60s, 44x24.75 mm sensor. #UE5 #indiedev
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(SBB) Burney I Glassed retweeted
Replying to @BurneySbb
Yes! Its a trace through the lens. I use real optical designs and compute how each ray travels through the lens to the sensor. For the video, this is the ue5 data asset of the lens (see screenshot). So bokeh, distortion, vignetting... are all physically based
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(SBB) Burney I Glassed retweeted
Comparison Unreal default cine camera and Raytraced lens simulation plugin #indiedev #UE5
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(SBB) Burney I Glassed retweeted
To all the Houdini - UE Artists, check this out^
HydroPort is officially LIVE! 🌊 After months of development, my Unreal Engine plugin for importing and rendering massive Alembic fluid simulations is finally available! - Tested with 30GB caches - Sequencer + MRQ - Velocity-based motion blur Link In Reply ⬇️
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(SBB) Burney I Glassed retweeted
Here's a quick in editor fly through of a portion of the Sierra 117 level from Halo 3 that I've been remaking in @UnrealEngine. I've got the whole level built out, currently on my second art pass! Will make this playable once complete🫡
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(SBB) Burney I Glassed retweeted
Make this force field VFX simulation in Unreal using only Niagara & learn my advanced tips for detailed sims. Get the full free course here: redefinefx.com/witcher/
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(SBB) Burney I Glassed retweeted
NVIDIA lied to every RTX 3090 owner. Again. Hardware Unboxed just ran real DLSS Frame Generation on an RTX 3090 with a community mod. Not FSR, not a trick. They lined it up against a 5090 frame by frame, and the generated frames have the same artifacts in the same spots. It is the same model. Then they turned on 4x frame gen in Cyberpunk on the 3090. Then 6x in Crimson Desert. Their verdict on pacing: "smooth, consistent, evenly paced output". In 2022 NVIDIA said frame gen needs the optical flow hardware in the 40 series. In early 2025 DLSS 4 dropped that hardware and moved to an AI model on the tensor cores. The 3090 has tensor cores. The lock stayed anyway. HUB asked NVIDIA why. No answer. 2 weeks ago a kernel module showed my 3090s were doing fp32-accumulate tensor math at half speed. At full speed my BF16 tensor pipe went from 82 to 155 TFLOPS. Now this. I own 4 of these cards. Stop locking parts of them so I buy the next one. Turn it on officially, NVIDIA. For the 30 series and the 20 series too. youtu.be/cM3VYSdXZqA
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(SBB) Burney I Glassed retweeted
Close enough, Welcome back X302 #Stargate
🚨 BREAKING: Introducing X-70 Fractal, @NASA's newest experimental aircraft! This crewed, modular aircraft will allow the agency to rapidly swap out internal & external payloads to help keep pushing the frontiers of aviation technology! @nasaadmin Details: go.nasa.gov/4kAeM0d
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(SBB) Burney I Glassed retweeted
I am super satisfied with how it came out. New automatic routing with optional manually guided routing. Also added a new constraint feature (I always hated that you can't do that by default in UE5).
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(SBB) Burney I Glassed retweeted
Guys......that's an F302 Stargate is a documentary literally undefeated
🚨 BREAKING: Introducing X-70 Fractal, @NASA's newest experimental aircraft! This crewed, modular aircraft will allow the agency to rapidly swap out internal & external payloads to help keep pushing the frontiers of aviation technology! @nasaadmin Details: go.nasa.gov/4kAeM0d
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(SBB) Burney I Glassed retweeted
Liquid shader for UE5.8 now available on Fab fab.com/listings/bd1819bc-f6… #indiedev #UE5
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(SBB) Burney I Glassed retweeted
Fantasy Alchemy, a Low Poly Euro City, Red Saharan Cliffs and more in this installment of New on Fab⚗️ Feast your eyes on these great products, all available on Fab now!
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