ChunkDev 馃 (@ChunkDev) header
ChunkDev 馃 (@ChunkDev) profile picture

Working on ChunkCity - an infinite City Builder for PC & Mobile. If you like what I am doing, consider to follow me to that site with the blue butterfly.

Bluesky
Joined July 2023
Finally texts on cars Behind the scenes this requires separate mesh data for text which uses its own texture and shader. But the user will never see that part. #gamedev #indiedev #chunkcity #ad
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Having too much fun with particles #gamedev #indiedev
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This bad boy spits out texture atlases #gamedev #indiedev
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Like most stuff smoke can be edited in real time directly in the editor #gamedev #indiedev
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In gamedev there's this saying that you don't really own your project until you implemented a custom particle system for it #gamedev #indiedev
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Naming ideas for the airline? #gamedev #indiedev
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Replying to @ChunkDev @lisyarus
To resolve them I'm using extension functions .get() and .format(...) on StringId which looks really fancy
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Replying to @ChunkDev @lisyarus
I'm using a build script to generate a class that provides access to all the entries in a static way
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Replying to @lisyarus
Good 'ol properties files with a naming scheme to denote the language [/ country [/ variant]]
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Replying to @ChunkDev @lisyarus
Good 'ol properties files with a naming scheme to denote the language [/ country [/ variant]]
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