ChunkDev 🦋 retweeted
This post is a political statement with political intent. It's way more political than POC characters simply existing in games. It's also pandering to a crowd of people with very specific politics. But keep going off about how you don't want politics in games I guess 🤷♀️
ChunkDev 🦋 retweeted
Took me way longer than I expected, but I finally finished my Inventory overhaul. Adding the Drag and Drop Item Management was a bit of a challenge within my UI System, but besides a handful of visual tweaks, I am really happy with the result. #gamedev #indiegame #indiegamedev
ChunkDev 🦋 retweeted
I've updated my article on mipmapping alpha-tested textures with my recent SDF experiments! Spoiler: I ended up settling on an SDF-based method 🥰
lisyarus.github.io/blog/post…
If you like what I am doing, which I hope you do, you are welcome to follow me on an X alternative site!
ChunkDev 🦋 retweeted
Preparing something for the last devlog of this year :3
#indiedev #screenshotsaturday
ChunkDev 🦋 retweeted
Multiplatform SDL 2.0.1 is out now with full first-class support for Linux, macOS and Windows! :)
git.karmakrafts.dev/kk/multi…
ChunkDev 🦋 retweeted
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable.
It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :)
github.com/lisyarus/webgpu-r…
Replying to @jakubtomsu_
Yeah, was blown away when I learned these are microcontrollers
ChunkDev 🦋 retweeted
My SDL3 bindings for Kotlin/Native are now publicly available! Grab em while they're hot :D git.karmakrafts.dev/kk/multi…
Finally texts on cars
Behind the scenes this requires separate mesh data for text which uses its own texture and shader. But the user will never see that part.
#gamedev #indiedev #chunkcity #ad
Replying to @lisyarus
Sometimes hardcoding mesh gen isn't that bad
Replying to @SoundsLikeEli
It's the result of a bug in terrain smoothing. I'll keep it as long as possible.









