ChunkDev 🦋 (@ChunkDev) header
ChunkDev 🦋 (@ChunkDev) profile picture

Working on ChunkCity - an infinite City Builder for PC & Mobile. If you like what I am doing, consider to follow me to that site with the blue butterfly.

Bluesky
Joined July 2023
This post is a political statement with political intent. It's way more political than POC characters simply existing in games. It's also pandering to a crowd of people with very specific politics. But keep going off about how you don't want politics in games I guess 🤷‍♀️
Reminder: We make games, not politics. We stand for non-political and non-social agendas—no DEI in gaming content. Our next games and updates will follow that. 🎮
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Replying to @bolko_
Touch some grass
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ChunkDev 🦋 retweeted
Took me way longer than I expected, but I finally finished my Inventory overhaul. Adding the Drag and Drop Item Management was a bit of a challenge within my UI System, but besides a handful of visual tweaks, I am really happy with the result. #gamedev #indiegame #indiegamedev
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Replying to @turanszkij
Stylish 😎
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ChunkDev 🦋 retweeted
I've updated my article on mipmapping alpha-tested textures with my recent SDF experiments! Spoiler: I ended up settling on an SDF-based method 🥰 lisyarus.github.io/blog/post…
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If you like what I am doing, which I hope you do, you are welcome to follow me on an X alternative site!
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ChunkDev 🦋 retweeted
Preparing something for the last devlog of this year :3 #indiedev #screenshotsaturday
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Replying to @ChShersh
This is some sort of gate keeping
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ChunkDev 🦋 retweeted
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable. It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :) github.com/lisyarus/webgpu-r…
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Replying to @jakubtomsu_
Yeah, was blown away when I learned these are microcontrollers
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Finally texts on cars Behind the scenes this requires separate mesh data for text which uses its own texture and shader. But the user will never see that part. #gamedev #indiedev #chunkcity #ad
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Replying to @lisyarus
Sometimes hardcoding mesh gen isn't that bad
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Replying to @yfundev @tsoding
he does all the time
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Having too much fun with particles #gamedev #indiedev
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Replying to @zzeljkokos
Looks really polished
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This bad boy spits out texture atlases #gamedev #indiedev
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Replying to @SoundsLikeEli
It's the result of a bug in terrain smoothing. I'll keep it as long as possible.
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Like most stuff smoke can be edited in real time directly in the editor #gamedev #indiedev
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