
Gaming VTuber, Bara, Gooner, Catholic? Alt @LewdDash_VT. I piss off prudes and ideologues. Fun Guy! SRPGs, FF, and Sonic Fan! Totally Based!
John F Trent's Wet Dreams
Joined January 2025
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Dash Attack VT retweeted
Its almost like every single thing we've been saying has been happening is in fact happening. The AAA gaming industry deserves to fail
Chris Avellone (Planescape, KOTOR 2, and Fallout: New Vegas) just dropped a MEGATON NUKE regarding BioWare's hiring practices...
"...when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like."
ITS TRUE. EVERYTHING WE'VE BEEN SAYING. ITS ALL TRUE.
HOLY SHIT!
Dash Attack VT retweeted
Circana is a PR firm. Full stop.
They use data to skew results, as they do not present the actual numbers. Then they just spin, spin, spin!
Sony is Circana's client. Sonly PAYS them. You really think Sony pays them so Sony can give them data? lol
c'mon man
Dash Attack VT retweeted
Chris Avellone is saying what many of us devs have know for years.
Yes, political purity tests were happening.
Yes, the modern left destroyed your favorite franchises and studios.
Yes, the modern left were the authoritarian nazis the entire time.
Chris Avellone (Planescape, KOTOR 2, and Fallout: New Vegas) just dropped a MEGATON NUKE regarding BioWare's hiring practices...
"...when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like."
ITS TRUE. EVERYTHING WE'VE BEEN SAYING. ITS ALL TRUE.
HOLY SHIT!
I love @ChrisAvellone ! Brilliant nuanced writer and down to earth centrist. He has written some of the greatest games of our time!
We need to stop purity testing people and focus on making the best stories and games possible. @RebelWolvesDevs please hire him for the next Dawnwalker game! I sure he be great for your narrative and universe!
Chris Avellone claims a former BioWare producer allegedly checked job applicants’ LinkedIn activity, including posts they had liked.
According to Avellone, if the producer disagreed with an applicant’s political or social views, he would recommend against hiring them.
Avellone first mentioned the incident in November 2024, calling it potentially “cause for a lawsuit.” He has now revealed more details.
All of this make sense just looking at Dragon Age Veilguard you know what kind of devs they hired, at least they owned the chuds
Dash Attack VT retweeted
Chris Avellone claims a former BioWare producer allegedly checked job applicants’ LinkedIn activity, including posts they had liked.
According to Avellone, if the producer disagreed with an applicant’s political or social views, he would recommend against hiring them.
Avellone first mentioned the incident in November 2024, calling it potentially “cause for a lawsuit.” He has now revealed more details.
All of this make sense just looking at Dragon Age Veilguard you know what kind of devs they hired, at least they owned the chuds
Dash Attack VT retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
Palworld Thursdays October 22 xitter.cf/i/broadcasts/1oJMvNyMn…
Dash Attack VT retweeted
Replying to @RedBeardFlynn
Bro you can't make games that lose money for 10 years and then be shocked your studio gets closed
If those sales were unrealistic, then they shouldn't have made a game who's budget required unrealistic sales to be successful
All of this is common sense
Dash Attack VT retweeted
In 4 hours at 5 Eastern, we'll be live with @XeenDravarol and @DashAttackVT playing more Palworld. Catch you guys then. @GamingOnRumble @MasteringRumble
Dash Attack VT retweeted
Replying to @RedBeardFlynn
Private equity killed Bioware because they made multiple bad games that didn't sell
The reason why they didn't sell is what should be discussed, not blaming basic business
If Veilguard had the success of Crimson Desert or Baldurs Gate 3, they wouldn't have shut down the studio
Dash Attack VT retweeted
>be Bioware
>embrace wokeness more deeply than any other developer
>Mass Effect Andromeda doesn't function and has a terrible story
>it flops
>Anthem spent ages in development hell and only got hashed together at the last minute
>it flops and gets shut down after a major revamp update was promised
>Dragon Age Veilguard gets production rebooted several times
>released version was obviously meant to be live service but it clearly got changed last second
>it flops and the Dragon Age franchise is permanently ruined
>all three games were proudly called 'woke' by the developers and their defenders online
>promise Mass Effect 5 is coming
>do nothing with it for six years
>new bosses see Bioware was nothing but a money sink
>devs refuse to shape up and actually produce games for gamers
>decide it's easier to shutter the company
>"TRUMP AND THE SAUDIS KILLED BIOWARE!"
Dash Attack VT retweeted
Replying to @colindhernandez
"Left wing activists using the studio as a platform to spread their ideology had nothing to do with the studio shutting down!"
Meanwhile, the only people defending the studio:
Dash Attack VT retweeted
Replying to @colindhernandez
Both of these things are true. DEI and woke policies hurt games and profits. These lead to private equity buying the companies to squeeze for profit like the vultures they are.
My opinion of AI just went up! Sonic Fox is absolute cancer and the final boss of identity politics.


























