Ephere Inc. (@EPHERE) header
Ephere Inc. (@EPHERE) profile picture

Developing awesome computer graphics software since 2004

Ontario, Canada
Joined July 2009
Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)Photo by Ephere Inc. (@EPHERE)
Manual clump edits and procedural clumping work together in Ornatrix App Beta. Change the clump count and your hand edits stay put. New tutorial with Marsel Khadiyev, part 1: Input Shape vs Volume, Volume Collisions, Clump Hairs and procedural subclumps. #Ornatrix #3DGrooming
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🎉 ORNATRIX SHOWCASE No. 57 is live! Game heroines, folklore monsters and a painterly stylized look. 📌 Featured: Jeong Heon Lim, KANG SEUNGHYUCK, Baekyoung kim, Andrea Bertaccini, Aney Sieko, mickeyben, Soo-kyung Park, romjke, ROO #Ornatrix #Grooming
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🎉 ORNATRIX SHOWCASE No. 56 is live! Photoreal portraits, beards, a snow fox and feathered wings. 📌 Featured: SeungHyeok Yoo, Lim Jaegil, Kestutis (Kestas) Rinkevicius, Xuehua, Olga Gvozdenovich, Raul Tavares, Kevin Beckers, HyoSoo Kim, Tiago Rios #Ornatrix #Grooming
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1/ Most slow grooms aren't slow because of strand count. They're slow because the stack keeps computing data the camera never sees. A few rules from the new Ornatrix Maya groom optimization guide:
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5/ Sims: simulate guides, not dense hair. Add Detail after Moov, use a simplified closed collision mesh, and bake with Animation Cache once the sim is approved.
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6/ Full guide with screenshots and stack examples in the Ornatrix Maya docs: ephere.com/plugins/autodesk/…
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New Ornatrix App Beta tutorial: from a single photo to a 3D groom. Marsel Khadiyev turns a Wednesday Addams reference into a 3D hair shell with Generate Hair Shell, then builds the groom by hand: strand groups, clumps and French braids. #Ornatrix #3DGrooming
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One hairstyle, any head, including a MetaHuman. New Ornatrix App tutorial by @artofcharly : generate heads with the Human operator, apply a groom via Graft Groom and the scalp aligns itself. Then convert a head to MetaHuman and groom it in Ornatrix App. #Ornatrix #MetaHuman
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1/ Getting hair to move is the easy part. Keeping the hairstyle intact while it moves - that's the real trick 🌬️ New tutorial: Moov Physics for Ornatrix in Maya 🧵
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2/ What's inside: - simulating hair efficiently using guides - creating and animating wind - setting up collisions - preserving the original hairstyle - underwater hair effect - baking and reusing the sim with Animation Cache
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3/ Plus practical tips for keeping your simulations fast and easy to iterate. 👉 ephere.com/plugins/autodesk/… #Ornatrix #Maya
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Custom MetaHuman hair, from Unreal Engine 5.8 to the Ornatrix App and back. Episode 6: DCC Export, Graft Groom with pre-fitted grooms, Alembic export for UE and groom binding. Lesson learned: set the import rotation before you build the binding. #MetaHuman #UE5
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🎉 ORNATRIX SHOWCASE 55 is live! 9 fresh takes on CG hair & fur. 📌 Featured: Lim Jaegil, Jeroen Van Hoorebeke, Manu Herrador, Julen Urrutia, Hyunseok Jin, Eugene Lukashevich, Se young Lee, Florian Malchow, Bruno Camara #Ornatrix #Grooming
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How to build a fully custom dread hair card in Ornatrix App - not a preset, an actual reusable groom you make yourself. Clump, double frizz, root-to-tip color, then AI-exposed parameters for instant variations. New tutorial is up. #Ornatrix
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New Ornatrix tutorial: turning a full head of hair strands into a procedural hair card atlas, scalp and eyebrows combined in one texture. Strand groups, card presets, variations, and channel breakdown (base color, alpha, normal, AO). Non-destructive the whole way through.
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🎉 ORNATRIX SHOWCASE No. 53 is live! Nine grooming works from artists worldwide. 📌 Featured: Somni, hyeri, Andrew Krivulya, Artem Erikenov, François Boquet + 4 more #Ornatrix #Grooming
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Ornatrix V4 just landed in Cinema 4D. Curved strand extension, brush textures, clump manipulators, and Unreal Engine export via Alembic, all fully non-destructive. #Ornatrix
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