Ephere Inc. retweeted
If your painted groom colors are not showing correctly in Unreal Engine 5, check the channel name.
For UE5, the painted color data must be exported through the "groom_Color" channel.
New Ornatrix tutorial is live.
#Ornatrix #UE5 #3DGrooming
Ephere Inc. retweeted
While I was getting ready for the stream, during a short break I made a tiny video, got stuck in Chaos Vantage, and this DoF just pulled me in. Seriously, look at this beauty. I didn’t bother with materials at all - the goal was simply to make something hypnotic that would loop while I’m away from the screen. And yeah… it hit me so hard that I recorded 30 minutes of this chill loop, and maybe, if the power doesn’t go out and nothing gets in the way, you’ll get lucky enough to see it. Don’t worry though, I’ll upload it to the channel separately at some point. Just not today.
Ephere Inc. retweeted
Is this even legal? 🤯
76,747,519 unique segments. 2.6M hair strands.
And it's NOT a pre-render. It's a real-time Live-Link inside Maya viewport using @ChaosGroup Vantage.
The RTX 5090 on my MSI Titan 18 HX AI just eats these "LDR" cat for breakfast. No more "playblast and pray" workflow.
Grooming: Ornatrix
Engine: Chaos Vantage
GPU: RTX 5090 (24GB GDDR7)
#ChaosVantage #Maya3D #Grooming #RTX5090 #LoveDeathAndRobots #3DArt #Ornatrix @EPHERE @Autodesk_ME @NVIDIAStudio @msitweets
Ephere Inc. retweeted
Real-Time Hair for Replika AI (Unity) via @artstationhq artstation.com/artwork/EzdVr… #unity #ornatrix #realtimehair @EPHERE
Ephere Inc. retweeted
1/🧵
In 2017 I started a tiny dream that became a big world - The Forester and His Friends.
Meet ShiDo 🐶🐑 - a curious, kind dog-sheep hybrid I made from scratch during my early 3D days.
Modeled, groomed, lit & rendered in Maya + Arnold.
#3DArt #ShiDoTheDogSheep #ornatrix @EPHERE @ADSKCommunity
#AutodeskExpertElite #AutodeskCommunity
Ephere Inc. retweeted
#UE5 #UnrealEngine 最近UEで色々検証してるんだけど、何これ楽しすぎ!とりあえずUDIMもできたしOrnatrixで作ったHairも普通に持ってこれた!リアルタイムでこれ表現できるなら本当そろそろプリレンダーとサヨナラだな笑、1フレ1秒以下!全部UE5で書き出したものです。なんかUE案件のお仕事したいなー
Ephere Inc. retweeted
3D Artist Seungmin Kim presented a realistic version of #Lucy from #CyberpunkEdgerunners made using #3dsMax, #ZBrush, #MarvelousDesigner, #MarmosetToolbag, #Substance3DPainter, #Ornatrix, and #3DCoat.
Tons of renders: 80.lv/articles/realistic-3d-…
#3dart #characterart #cyberpunk
Ephere Inc. retweeted
Ephere Inc. retweeted
First Ornatrix UE 5 test on my channel with 45-60 fps for 1 million hairs. Yeah!
youtube.com/watch?v=Tl6vWMW6…
@ephere #ornatrix @80Level @UnrealEngine #ue5 @Sakura_Rabbiter
Ephere Inc. retweeted
Ornatrix UE - first test with 1 million hairs in realtime.
#ue #ornatrix @EPHERE @80Level @UnrealEngine
Ephere Inc. retweeted
Andrey Krivulya, from CharlyTutors, has recently shared a very useful tip, explaining how to export a scene with Ornatrix hair in Vray from @AdskMaya and render it without Ornatrix, in @Adsk3dsMax or Cinema 4D.
Enjoy watching this great useful tip: buff.ly/3qvrRu3
Ephere Inc. retweeted
Ornatrix Features #2 - Creating braids with MeshFromStrands/BraidTool (3ds Max)youtu.be/IPd4-XKP7Kg via @YouTube @EPHERE @Adsk3dsMax #ornatrix #cggrooming
Ephere Inc. retweeted
Ornatrix Features #1 - Creating braids with MeshFromStrands/BraidTool youtu.be/x16TlHsahTU via @YouTube @EPHERE #ornatrix @AdskMaya #maya #cggrooming
Ephere Inc. retweeted
Ornatrix/Maya grooming for character "Commander" from Samir Mir. Part 2 youtu.be/emU6LF4ECa0 via @YouTube @EPHERE @AdskMaya #ornatrix












