Victorrr retweeted
Aonuma reveals the Japanese voice cast were picked blindly to match the original sounds of the characters.
Kaori Mizuhashi, the original Japanese voice actor for Navi in the Nintendo 64 version, was one of them. She reprises her role in the remake.
Victorrr retweeted
What if Resident Evil and Zelda had a N64 styled lovechild?
Indie survival horror action adventure game, Noctheria!
Demo out now on Steam! store.steampowered.com/app/3…
40 min Gameplay video: youtube.com/watch?v=WSVDDBjs…
by indie game dev @ZombieByteGames
Victorrr retweeted
I am Sam. Sam I am.
Do you like consumers having RAM?
I do not like them, Sam-I-am.
I do not like consumers with RAM.
Would you like RAM in PCs?
I would not like RAM in PCs.
I would not like RAM on PCBs.
I do not like consumers with RAM.
I do not like them Sam-I-am.
Victorrr retweeted
EA employees are describing the recent layoffs (BioWare, Respawn, Motive Studio, Ripple Effect...) as "wildly disruptive," while complaining of "terrible morale" and "generative AI push."
In a new report based on anonymous interviews with current and former EA employees, Vertical Slice claims EA workers decry mismanagement and corporate greed after the company was taken private by a Saudi-led investor consortium in a $55 billion deal.
"A cold dead place that's slowly decaying as leadership pilfers every last cent."
verticalslice.news/ea-worker…
▪️ EA does not clearly disclose who has been cut - even at the studio level or to some managers. This is creating confusion for days or weeks, leaving in-progress work in limbo, and forcing staff to rely on informal "whisper networks" to find out who is gone. The emotional impact is prolonged because people learn about colleagues being laid off gradually over time.
▪️ Affected workers were invited to "zoom calls" with chat disabled and other participants hidden. They had no chance to ask questions or say goodbye to coworkers. Sources called it "very impersonal": "You're getting laid off because you're just numbers on a list."
▪️ Some laid-off employees were given a grace period to apply for open internal positions, but many of those roles require working in-office three days a week. This is not viable for remote workers or those unwilling to relocate. One source called it "a joke" and said: "I didn't even bother looking because I don't want to work at this place anymore."
▪️ Morale has "nosedived." Management's slogan of "do less, better" has meant doing the same amount of work with fewer people. Upper management is enthusiastically pushing generative AI, which is not yet mandated but is being made very difficult to work without. Employees see this as an attempt to keep making games with as few people as possible.
▪️ Sources describe the "C-suite" as out of touch with both game production realities and what players actually want. There is a feeling that "EA executives cannot fail, only be failed." The overriding priority is seen as funneling cash to the new private owners.
Victorrr retweeted
Replying to @SandyofCthulhu
Hi Sandy. Are you well? This is wrong. On January 1, 1993, we sent a press release saying that multiplayer would be in DOOM, a full 8 months before you joined the company. We knew deathmatch would be huge. In that press release, in January 1993, we said multiplayer would be "the number one cause of decreased productivity in businesses around the world." We were sure of it, and we needed no convincing. I understand you are proud of your work on DOOM, and you should be, but please also respect the accuracy of your statements, particularly around game history. My concern is that these false statements are designed to trigger replies (like this one), reposts, and outrage discussion, all with the view of increasing your followers and subscriptions, particularly since this false deathmatch story (among others) is so easily disproved. I’ve even welcomed you to reach out to me ahead of time. You seem to appreciate game history as much as I do. Could you not also make yours accurate?
Victorrr retweeted
🚨 WE'RE IN TIMES SQUARE!
Together with @kalaelizabeth, we've managed to get a #SaveMassEffect billboard up in Times Square, NYC, all day today!
📍 1560 Broadway, above the Pelé store (Duffy Square)
⏰ 15 seconds every hour at :35
HOLD THE LINE! ❤️
Victorrr retweeted
Replying to @horrorvisuals @Steam
Haha, I'm so frustrated with Steam at the moment. Wouldn't take much effort to add an AI game filer in the search options.
Victorrr retweeted
Replying to @JuiceHead33
Please note my dears that it's coming for Switch 2 as well. We are supporting every platform!
Victorrr retweeted
Baldur's Gate 1 and 2 shaped my imagination and the desire to create games. I would have never been here without BioWare igniting the fire in my heart. It inspired me, formed me, enriched my imagination, and for that I will be forever grateful.
I will always remember you 😭
Victorrr retweeted
Dark Link'in kılıcın üzerine atladığı o ikonik an...
Tüm ihtişamıyla geri dönmüş!
1998 vs 2026
Victorrr retweeted
Minecraft Jam 2 for #QUAKE ready for download! 13 new Minecraft-themed maps.
They literally added #Minecraft gameplay to Quake. It's insane! #gamedev #leveldesign
slipseer.com/index.php?resou…


























