EmptyCansLab (@EmptyCansLab) profile picture
Joined July 2021
Added depth output and a ShadowCaster pass. #Unity #Unity3D #gamedev
I created a shader that creates fake holes on a plane, with a fog effect added inside the holes. The ground uses hex tiling. #Unity #Unity3D #gamedev
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Replying to @arcwrightengine
The inside of the holes stays fixed, even when the camera moves down to just above the ground.
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I created a shader that creates fake holes on a plane, with a fog effect added inside the holes. The ground uses hex tiling. #Unity #Unity3D #gamedev
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Sprite Sheet Factory version 2.2.0 is available. Added support for all-around viewpoints for impostors. ▶️Unity Asset Store assetstore.unity.com/package… ▶️Manual and Examples sites.google.com/view/empty-… #Unity #Unity3D #gamedev #UnityAssetStore
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I created an Impostor that supports views from all directions. #Unity #Unity3D #gamedev
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Sprite Sheet Factory version 2.1.0 is available. Added an HDRP-compatible Impostor Shader. ▶️Unity Asset Store assetstore.unity.com/package… ▶️Manual and Examples sites.google.com/view/empty-… #Unity #Unity3D #gamedev #UnityAssetStore
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The HDRP-compatible Impostor Shader is now complete! #Unity #Unity3D #gamedev
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I created an HDRP-compatible Impostor Shader based on Unity's Lit Shader. #Unity #Unity3D #gamedev
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A comparison between the Impostor and the original with Distortion Only enabled.
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Added a DistortionVectors pass to the HDRP Unlit Impostor Shader. #Unity #Unity3D #gamedev
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