
💀 Sci-Fi & Horror Gamedev Currently developing "Dungeon". FAB asset creator ( @UnrealEngine ). Follow me for WIPs and news! Like my work? I'm open for comms!
Somewhere...
Joined November 2025
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Armand Castro retweeted
HEY! #indiedev It's #FollowFriday Get support each other
Show your #games⬇️#RT🔁
DR|ED is released now, FREE TECHNICAL-DEMO a HORROR FPS ambient on future
Support us #RT pinned post & ❤️Don't forget #follow @tearedac
Play & Feedback. #Free Download 🔽
xitter.cf/tearedac/status/211259…
The 80 Level Halloween Showcase is in full swing, and our first participants are already bringing the scares! Check out their awesome artwork and don’t miss your chance to win a Steam key for Forest of Deceit, Blood Reaver, or Moros Protocol.
No need to create anything new! Pick a piece you’ve already created for your portfolio that fits the Halloween or horror theme.
Submit your own artwork in the comments below to enter!
Full details: 80.lv/articles/80-level-hall…
Armand Castro retweeted
Hey #gamedev! It's #FollowFriday!!
I'm Steve. Experimental music artist, indie game composer, and sound designer. Follow me if you like noisy updates and dad-jokes.
Drop your #indiegame here! 👇
.@telltalegames's goal for The Wolf Among Us Remaster is to make it "shine without changing the heart" of the original title.
Remaster's game director talked about visual upgrades and the revival of deleted scenes: 80.lv/articles/telltale-aims…
Armand Castro retweeted
99% of indie devs use Ai for vibe coding and anyone saying the opposite is a liar. Influencers like this playing the anti Ai card to farm views on X sucks.
I usually check out as many games as possible in Next Fest, but the tidal wave of AI trash has beaten me
Non-AI indie devs please post your games below and I'll check em out instead
Also @Steam PLEASE add an option to filter AI games in searches. It's killing discoverability
Armand Castro retweeted
We're going back in time! ⚡️🚘
To celebrate #BackToTheFutureDay, @mrchristopherlloyd and I are excited to share something special with all of you!
Introducing the Time Travel Motor Club — a limited-edition collection created for the fans who have made this journey so unforgettable over the years.
Along with exclusive merchandise, Chris and I will be personally autographing a very limited number of collectible miniature DeLoreans!
This collection is only available for 3 WEEKS, so don't miss your chance to be part of the adventure.
Thank you for keeping the magic alive all these years! ❤️
Shop the collection now at 88mph.shop or through the link in my bio
Armand Castro retweeted
Slotkin is trending...from Spaceballs?🤣
Is prez Skroob at it again? Leave princess Vespa alone!
#Spaceballs
Dark Helmet Statue finished digitally sculpted, 3dprinted & painted by me!
And may the Schwartz be with you!
#Zbrush #Maya #Elegoo #Saturn3Ultra
@SirayaTech @Elegoo_Official @vallejocolors #3dprinting #dark #helmet #darkhelmet #spaceballs #toy #lordhelmet #melbrooks #spaceballs2
Armand Castro retweeted
What's everyone up to today?
I've uploaded a bunch of my art on @ArtStationHQ think im gonna get back to working on my game.
I can also upload other art now or leave it for later.
#Gamedev #Indiegames
Armand Castro retweeted
I usually check out as many games as possible in Next Fest, but the tidal wave of AI trash has beaten me
Non-AI indie devs please post your games below and I'll check em out instead
Also @Steam PLEASE add an option to filter AI games in searches. It's killing discoverability
Armand Castro retweeted
Here's the Curator character i did for the #Moroi game. #NoAI #maya #zbrush #substancepainter #indiegame #gamedev #3dart
@maxonzbrush
@Substance3D
@artstationhq artstation.com/artwork/P44No…
Armand Castro retweeted
Here's the Drunk character i did for the #Moroi game. #NoAI #maya #zbrush #substancepainter #indiegame #gamedev #3dart #digitalart
@maxonzbrush
@Substance3D
@artstationhq artstation.com/artwork/gwwx8…
Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, and explains how he integrated 3D scans of real-life objects into the project.
“Before jumping into modeling, I spent time studying how actual basket weaving works by looking at how horizontal, vertical, and diagonal strands interlock under tension so I could build an accurate weave structure instead of guessing.|
Read the interview: 80.lv/articles/creating-real…

















































