Game dev on a mission to prove that AI can be used to create real games, not just slops. 🎮 https://xitter.cf/t.co/zr3HPNZCs3

France
Joined August 2026
After months of work, I’m excited to share The Last Reel, my horror game set in Japan and inspired by the black-and-white rubber-hose cartoons of the 1930s. Behind the playful animation are unsettling places to explore, puzzles to unravel, monsters to escape, and chases that won’t give you much time to think. Seeing it all come together in this trailer means a lot. I’d love to hear what you think. 🖤 Horror fans and content creators: interested in playing early? DM me about early access. 🎮 Wishlist The Last Reel on Steam! (link in comment below)
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The solution for game cloning on Steam already exist. REUSED CONTENT is the solution. Instead of blaming AI, @Steam should introduce a clear rule against near-identical clones of existing games and publicly revealed projects. There are two cases I see: - First case: If the original game already has a Steam page: its developer can challenge new clone listings using development records and side-by-side gameplay comparisons. Once Steam reviews both sides and confirms the cloning, those copycat pages come down or get demonetized. - 2nd case: If the original developer hasn’t created a Steam page yet: imagine their gameplay reveal goes viral, someone copies the experience, with or without AI, and rushes a wishlist page out first. The creator can challenge that listing using their dated reveal footage and development evidence. Confirmed clones get removed (or demonetized), and the original developer can submit their own page. If Steam doesnt to remove the games, they just dont allow moentizing a clone and use a similar system like youtube and call it REUSDE CONTENT (clones and low effort games). Developers should also get their Steam page live before publicly revealing their game. It establishes an official presence and lets any attention from the reveal turn directly into wishlists. Revealing early, however, shouldn’t mean losing protection against clones. Also should avoid abusing this DMCA system: Uploading dozens of concept videos shouldn’t let anyone reserve every possible idea. A viral reveal supports the timeline; it doesn’t automatically prove ownership. Actual development evidence and substantial similarities must still be required. Sharing a genre or mechanic is fine. Recreating essentially the same game with cosmetic changes shouldn’t be. This requires cooperation and enforcement from Steam and other platforms. Raising publishing fees just makes legitimate developers pay more. Reject the clones, regardless of the tools used. This can serve as a basic proposal and can be developed more. What do you think?
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The irony is that AI could help struggling studios survive, while people fight it in the name of protecting those same developers. Culture wars aside, spending years funding huge teams and expensive development cycles means one commercial flop can put a studio’s survival at risk. AI can help break that cycle: faster iteration, less repetitive work, smaller budgets and more room to take creative risks.
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Why carry the money when you can steal the entire vault?
I asked AI to add nightlife girls to my game like in GTA... It did this 😂
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Haters will say it's Ai
Its Leon Jackson Kennedy 😂😂😂😂
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Use AI and suddenly they want you to disappear and fail. Your effort, your ideas, everything you’ve built means nothing once you use a tool they dislike. Disliking AI doesn’t give you ownership over anyone else’s creative freedom.
Dear Tim Sweeney, you could learn a thing or two from the Xbox exec who posted so bad that he had to delete his account aftermath.site/xbox-brandon-…
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He’s not afraid of unoriginal games flooding the market. He’s afraid of competition. Plenty of creative people have great ideas but lack the money or time to bring them to life. AI gives them that chance. Creativity shouldn’t be held hostage by your budget.
Masahiro Sakurai, the creator of Super Smash Bros. and Kirby, is warning that AI could lead to a flood of unoriginal games. Sakurai points out that Steam has gone from around 275 game releases a year in 2010 to more than 19,000 today “AI can create games, but it can’t create something truly original.” Sakurai also argues that originality means creating something players don’t even know they want yet. He uses Fumito Ueda as an example, saying AI could imitate the style of games like ICO or Shadow of the Colossus, but it wouldn’t know what Ueda himself would create next.
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When I announced The Last Reel a few days ago, I knew disclosing AI use would bring nasty comments and boycott calls. I chose honesty anyway. I refuse to hide how I create out of fear. Here’s one example. This guy claims he could make it “100x better.” So I checked his YouTube animations… and honestly, his criticism describes his own videos better than my game. 💀 youtube.com/user/gjyyngii If this is your attitude toward other creators, why would I ever want to work with you? I’d gladly use AI every day over hiring someone who brings that much bitterness to a project. You don’t have to like my game. But if you claim you can make it 100x better, show us. Because your channel isn’t making that argument for you.
After months of work, I’m excited to share The Last Reel, my horror game set in Japan and inspired by the black-and-white rubber-hose cartoons of the 1930s. Behind the playful animation are unsettling places to explore, puzzles to unravel, monsters to escape, and chases that won’t give you much time to think. Seeing it all come together in this trailer means a lot. I’d love to hear what you think. 🖤 Horror fans and content creators: interested in playing early? DM me about early access. 🎮 Wishlist The Last Reel on Steam! (link in comment below)
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“More slop on Steam makes good games harder to find.” Fair, but indie devs were struggling to get noticed and build wishlists long before AI entered the conversation. Steam can give your game visibility, but uploading a demo and waiting for the algorithm was never a reliable marketing strategy. You still need to build interest through creators covering your demo, press coverage, community building, or posts that gain traction. That means reaching out, sending keys, and giving people a reason to care. More releases can mean more competition for attention. But blaming AI for a discovery problem that already existed misses the bigger picture. Your game needed marketing before AI, and it still needs marketing now.
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"developers say the flood of low-quality “AI slop” is making it harder for real indie games worth to play" If Ai slop are low quality, why devs would even care or are worried? Players wont play trash games anyways. Also 99% of these same devs are using Ai for coding but seems like using Ai when it suits u and none can know is fine. What a dumb take lol
Steam Next Fest is facing huge backlash over the rise of AI-slop and low-effort games. The October event has 8,011 demos, nearly twice as many as June., developers say the flood of low-quality “AI slop” is making it harder for real indie games worth to play Back in June, roughly 1 in 5 games at Steam Next Fest disclosed using AI. Now, just a few months later, that number has jumped to around 1 in 3. Some developers have even avoided public demos because they fear their games could be copied.
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Before YouTube, we watched whatever a handful of TV channels decided to show us. Now, over 833,000 videos are uploaded every hour on average, based on YouTube's figure of over 20 million a day. People choose what they want to watch. I think gaming is heading in a similar direction. More creators, more games, more choice. You don't have to play every demo uploaded to Steam, lol. The industry will change, but different doesn't automatically mean worse.
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I don't understand why people see the increasing number of demos on Steam and start yelling that AI is ruining the gaming industry. For gamers, more games = more choice. AI or not, nobody wants to buy a trash game, and people will play a good one. Whether AI was used doesn't change that.
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"Don't let games Made With Ai be eligible to be monetized on Steam" well, If they do that and include Ai coded games as well there wont be any games left on Steam lmao.
Easy way to solve this. Dont let games made with ai be eligible to be monetized on steam.
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I Used Opus 5.5 to recreate the Harpooning Dom's Car Scene From The Fate Of The Furious 2017 in my GTA2-style game Chase Fever coming soon to Steam.
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I’m creating The Last Reel, a black-and-white 2D horror adventure set in Japan, in the rubber-hose style of 1930s animation. Puzzles, deadly traps, frantic chases, and psychological horror lurk behind every welcoming smile. Wishlist on Steam (link in comment below).
After months of work, I’m excited to share The Last Reel, my horror game set in Japan and inspired by the black-and-white rubber-hose cartoons of the 1930s. Behind the playful animation are unsettling places to explore, puzzles to unravel, monsters to escape, and chases that won’t give you much time to think. Seeing it all come together in this trailer means a lot. I’d love to hear what you think. 🖤 Horror fans and content creators: interested in playing early? DM me about early access. 🎮 Wishlist The Last Reel on Steam! (link in comment below)
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If someone want to start deving on UE with Ai, this guy makes dope tutorials.
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This looks really cool. Danny killing it as always!
Made a small combat prototype and it's starting to feel fun!
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Tim Sweeney gets it. AI won't replace creativity. It will remove barriers that have kept countless talented people from turning their ideas into actual games. Not everyone has the budget to hire a studio or spend years mastering every aspect of game development. AI gives more people a chance to create, but it doesn't guarantee they'll make something good. That still takes vision, creativity, and effort. The next gaming masterpiece might come from someone who could never have made a game without AI. That's the golden age Tim is talking about, and I'm all for it.
Epic Games CEO Tim Sweeney believes AI could lead to a “golden age of gaming.” He says AI could change the way games are made by helping devs with many of the repetitive and time-consuming parts of development. According to Sweeney, this could allow smaller teams to create games that would normally require much larger teams and much bigger budgets. “We’re entering a golden age of gaming.” Sweeney doesnt want to replace devs and believes AI can handle more of the technical work while developers spend more time on ideas and creativity.
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I asked AI to add nightlife girls to my game like in GTA... It did this 😂
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