Steven Bodnar retweeted
Set a reminder to watch #SummerGamefest Live on Friday, June 5 from the Dolby Theatre in Hollywood: bit.ly/sgf26cal
Steven Bodnar retweeted
Updated indie support list coming soon 🎮
I’m not a game critic — I just love games and share my thoughts.
Check out these developers, visit their Steam pages, and share your own opinions too.
Your feedback could genuinely help an indie developer ❤️
#IndieGames #IndieDev
Steven Bodnar retweeted
UE 5.8 Preview 1 is live! Check out all the great updates! Here are some of my favorites:
- Animation Mixer in Sequencer (Experimental)
- Simple View for Sequencer
- Retarget Override Sets
- Blendshape Rigging Tools
#UE5 #Sequencer #IKRetargeter #gamedev #animation #cinematics
Unreal Engine 5.8 Preview is live!!
portal.productboard.com/epic…
I'm incredibly proud of this release and excited to get it out to you all.
We are now pushing into new territory with what you can do with the animation tools in Unreal.
Steven Bodnar retweeted
"Naked people with extra parts!"
Who remembers this classic adventure?
Beneath a Steel Sky is a 1994 cyberpunk point-and-click adventure game developed by Revolution Software.
It is set in a dystopian future, where you (Robert Foster), raised in the wasteland known as "the Gap" after a childhood helicopter crash, are taken to the megacity of Union City.
With the help of your ratther sarcastic robot Joey, you escape custody and uncover a dark conspiracy at the heart of the totalitarian society ruled by a powerful AI - now isn't that a neat look into the future from a 90s game...
Beneath a Steel Sky was an excellent alternative to the LucasArts and Sierra adventures which dominated the market at the time. It received extremely positive reviews (90%+ ratings) and was a commercial success, selling close to half a million copies.
Steven Bodnar retweeted
RETURN OF THE JEDI artwork by Christopher Evans. Did you realise it's a matte painting?
Steven Bodnar retweeted
Seems like in the upcoming UE 5.8 the "Screen Space Fog Scattering" feature will be an included effect in the engine.
So, here are first tests with all the standard settings.
1. SSFS
2. Built-in
3. Off (for reference)
Steven Bodnar retweeted
Personal work:
Little break from the motion graphics to let the knowledge soak in.
Here's a fun little Tankette. Advance Wars and Metal Slug where a core memory of mine.. which means I continue to chase it in design hah!
Steven Bodnar retweeted
The future of shopping in 1981's "World of Tomorrow: School, Work and Play" by Neil Ardley.
Steven Bodnar retweeted
In Quest 3 I can run an Unreal Engine 5.3 VR app with a bunch of volumetric capture, deferred rendering, mobile hdr, and post processing effects like bloom and object outlines.
Sideload me: dropbox.com/sh/5ns72g547rkmf… – at Putnam Valley, NY
Steven Bodnar retweeted
😅 When you are 100+ hours into both #BaldersGate3 & #Starfield and realize #Cyberpunk2077 2.0 and #PhantomLiberty are coming up soon.
#PhantomLiberty brings new unlockable abilities for Gorilla Arms, Mantis Blades, Monowire & Projectile Launch System. Check them out in action! 💥
Huge kudos to @Much118x! ❤️🔥
Steven Bodnar retweeted
STATUS UPDATE: Vaxxed, waxed, and ready for Day 1 of #PAXWest! Will be showing off @SystemShockGame at @PLAION Booth 1909.
Come visit us!













































