Game Designer/ Solo Game Dev 👇I Just Wanted to Fish on Steam 👇 https://xitter.cf/t.co/KSFLltQN0T

Joined June 2026
This is what 100% of Opus 5.5 weekly usage looks like All models and animations made with blender mcp Playable Demo Soon at: store.steampowered.com/app/5…
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Vibe coded this rage game with Opus 5.5 inside @startvoyager It still needs improvements but I think it is a good result for an hour of work. Playable on browser, link 👇
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Indie devs should feel excited to show what they’re making, not worried about who’s going to take it. Hard to build an audience if you’re scared to share your work.
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🕹️🎣💯
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Early demo, maybe? @Steam ?
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🏝️🐟
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been playing for 100+ hours (play-testing) and this is the biggest one I’ve caught so far 🎣 think you can beat it?
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How many fish can you catch in 45 seconds? 🎣 Made this mini game using @startvoyager It is playable on X, just click on it lagoon-angler-vj8mn9.voyager…
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time: 22m cost: 0.77$
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I managed to do this somehow
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Testing a new AI → Blender workflow: Claude Opus 5.5 inside @startvoyager built this fish stand from one prompt + 4 rounds of feedback. Whole process in 30 seconds. Not sure it'll make it into my game, but the workflow is wild. It found and connected to Blender and Unity on its own, zero setup on my side. Tools: Voyager, Blender, Claude Opus 5.5 Thanks @anvisha for the access 🙏
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