Artist | Designer | Indie Dev (No IA)

Rio de Janeiro - Brasil
Joined April 2009
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Very proud to open for the legendary @yuzokoshiro at @warpzone_fest Japan Game Festival 2 @villedelyon this 21st of november (With great guest @Blog2geeks1 on stage) Tickets for the show still available ! (See 1st comment) Pure YM2612 madness ! All supervised by @RetroPoloTV
🤖 Made with AI
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Replying to @tbc19822
Na verdade a esse vídeo é velho, ele está fazendo o re-upload com propaganda de alguma coisa ou outra na frente
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Replying to @MXRetroDev
O som ficou bem legal também e as vozes de boa qualidade. Parabéns, Mauro.
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Into the Darkness – SEGA Mega Drive / Genesis A new gameplay test of my first-person raycasting game, inspired by Heretic and Hexen! Still a work in progress, with plenty of bugs and features yet to be implemented. I'm focusing on performance for now, but there's much more to come! youtu.be/yJEXleTCaYE #SGDK #MegaDrive #SEGAGenesis
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There's a crisis in the world of #MetalMack and Professor Photon isn't taking it well! 😱❗️ Back Metal Mack on Kickstarter here: 👇 kickstarter.com/projects/bit… #PixelArt #MegaDrive #SegaGenesis #NeoGeo #AES #Steam #RetroGaming #IndieGame #IndieDev #RetroGames
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Replying to @tbc19822
Tá ficando top, esse estou animado com os updates. Parabéns @ReySilveira28 pelo trampo no cenário
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Stage 3
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DreamCast Nostalgia has been spreading false claims about me. Thankfully, much of the Dreamcast community knows my integrity. If they don't stop defaming me, I'll have no choice but to take legal action.
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rewatched Fatal Fury last night, drew this
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うーん ここのところメガドラ出てる勝手移植 一通り遊んでみたが まともなのが1つしかなかった、、、 酷い入力遅延 実機未確認 ゲーム性の欠如とか まあそんなもんだろうなと まともだったのは 以前から作ってきた人だけと言う
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I worry about doing any port at this stage due to AI making them trivial to do - doesn't mean they will be good but the damage gets done regardless - It puts me off ports in general. If someone does a port of a game we are doing - we will just stop and go onto something different - why waste our time etc. AI vibers seem to have no respect for other peoples time / effort in this regard. With original games the risk of been copied / jumped on is lower - as you can't copy what doesn't exist yet. EBH will be made , with extremely high performance targets - it will push the envelope in every respect , its not a demo - its a game.
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It's really good, @amaweks is a professional, everything he does is top notch
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Pyron retweeted
Earthquake BG MD reworked from scratch, Version 3 (final version). I've reached my proposed tile count limit of 500 unique tiles (excluding H and V mirrored tiles). Donwload: drive.google.com/file/d/1E0q… Give credit if you use it. On images: My MD, Neo Geo Original, and Snes.
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** EBH Sega Genesis Bullet Hell Update ** Well strap yourselfs in - tonnes added since last update. Its had about 30 hrs spent on it - burning the candle at both ends haha. Updates since last : Player Death animation - we now have a very nice scaled hop after player death. Changed to XGM1 sound driver ( was XGM2 ) , the heavy PCM in this game was just too much for XGM2 to handle and slowdowns in music persisted , so changing to XGM1 we trade a bit of 68k performance ( about 2.7% ) but solve the slow down issue and also gain another PCM channel - it does cost some rom space though !! Explosion SFX added to ships and Cruisers, Cruiser s now take damage with Explosion Animations also. We have about 5 different SFX for explosions so far and using XGM1 driver we have 2 PCM channels dedicated for enemies . Made some more custom XGM1 asm routines for channel hopping with channel groups to lower cpu usage. Basically we take the first free channel we can without adding much cpu cost. Target tracking Lazers !! Dual beams track targets across the screen with latching - this part alone took me about 10 hrs to do !! They started out been way too expensive .. thankfully just with my cpu budget for them now after optimising. All the rotations too time , thankfully some scripting did a lot of the heavy lifting as theres a lot of rotations ! Sword attack added !! Able to pickup purple bullets which can be later used in a mega weapon ( to be added ) - see mid level . Again scripting helped with a lot of the rotations. Cruiser artwork re done, new small ships and 2 more Cruiser types added. A couple I touched up from an purchased artpack , one is completely my idea so hopefully they look ok. @GabrielPyron fixed bullet artwork - bullets looked a bit weak before , @Carsten1349 provided more ships for the game - and the final boss which has loads of parts and animations i need to get in yet , without their help it just wouldn't be the same @Luke86McQueen provided new SFX including Lazer and also new Explosion SFX , its really got some punch now thanks to him. The stage will keep getting bigger yet and its all WIP . Hope you like it !!! #SGDK #SegaGenesis #SegeMegadrive
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Pyron retweeted
POV: you said the Genesis can have nice colors
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So me and most of my moots on here 😆
🤖 Made with AI
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