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47 votes ⢠22 hoursGoing over new Wardogs info!
Watch Herešyoutu.be/R-tkDMdeS3E
With EA shutting down studios, making layoffs in others, and now taking on 2 HUGE AAA games side-by-side, I have a lot of thoughts on what this could mean for the next Battlefield game as well as Battlefront 3.
Watch Herešyoutu.be/_5i_ZNdJfmY
Very intrigued to see how far forward they've brought season 3. My guess it that Season 2 will be 4 weeks total instead of the planned 6.
Looks like EA have begun making back some of that $20 billion of debt. I mean they could just cut it out of the fat cats yearly dividend, but why do that when you can lay off devs instead?
"When it rains, it pours."
Apart from BioWare (Mass Effect), Maxis (The Sims), Full Circle (Skate) and Respawn (Apex Legends), #Battlefield developers Ripple Effect and Motive Studio have also been targeted by EA during sweeping layoffs.
EA's internal memo - first made public by Bloomberg - failed to specify which other studios would be affected. Vertical Slice has since reported that Motive Studio and Ripple Effect are among EA's targets, citing multiple LinkedIn posts by laid-off staff.
This has been corroborated by posts from Character Artist (Corey Thomas), Technical Animator (Juan Meza), and Technical Artist (Turner Spring) from Ripple Effect and posts from Concept Artist (Brandon Le) and Senior Gameplay Designer (Jamieson Shearer) from Motive Studio.
Corey Thomas: linkedin.com/posts/corweee_oā¦
Juan Meza: linkedin.com/posts/jjmeza_i-ā¦
Turner Spring: linkedin.com/posts/turner-spā¦
Brandon Le: linkedin.com/posts/brandon-lā¦
Jamieson Shearer: linkedin.com/posts/jamiesonsā¦
The new round of cuts includes the elimination of 400 roles across EA. 50 workers were affected at BioWare. The other 350 job cuts come from Maxis, Full Circle, Respawn, Ripple Effect and Motive Studio.
verticalslice.news/maxis-fulā¦
I'm still having fun in season 2 of WARDOGS, but there are a bunch of issues that need ironing out for Season 3 and they can't come soon enough.
Watch Herešyoutu.be/FD6sFh8CQPA
Did a round-up of all the interesting Battlefield 6 dev comments that came out of the Q&A today. Plenty of interesting topics in this one!
Watch Herešyoutu.be/L_YAN03gzcA
šø @Pciun7
GhostGaming retweeted
WE ARE HIRING PLAYERS - QA TESTERS
Want to break into the games industry?
We noticed that our community testers were on average reporting higher quality more specific bugs than our outsourced QA teams.
We have for years required applicants for all roles submit their Steam recently played when applying to @BULKHEAD, contraversial 'apparently'... but we just want people who give a shit about what they do.. call it passion, call it drive, call it obsession.. whatever you want..
The games industry has been pretty weak for the last 6 or 7 years, but it's getting good again.. If you're interested in working in an industry where you get to make something that people play, be part of a team, and work on something you care about, apply for this.
It's an entry level role, you must be in the UK, and it's hard work.. But if you want a way in? Here's an opportunity, we don't care if you're experienced or not.. just that you care.
Please retweet and help get this in front of someone who might make a life changing decision and join a pretty cool industry as it turns a corner again.
careers.bulkhead.com/jobs/85ā¦
New Dev Q&A Coming tomorrow, hopefully it will shed some light on the plans for Season 5 and beyond. I'm especially interested to hear about the server browser and platoons. DICE also addressed a lot of the issues in the game recently.
Watch Herešyoutu.be/b0IX2TOsTAA
šø @Pciun7
ok this was actually super cool, really liked the way they did this 1-year stats video.
Good call I think, 6 weeks of this probably wouldn't be as good of an experience, we'll find out soon enough how many weeks season 2 ends up being!
ANNOUNCEMENT š¢
Season 2 was meant to be a fresh start, and for a lot of you it hasn't felt like one. We sped up progression on deliberately and tried to balance the game better, as set out in the patch notes, but it was the wrong call.
Some players are reaching end game gear like Tier 4 armour and MBTs within days, so the wipe never really landed.
Some things are clearly out of balance and we'll fix them. Others have the community split, so we want to see how those play out first.
We won't be doing a knee jerk reset this weekend, as that would be unfair on everyone already enjoying the climb. Instead, we're looking at significantly bringing forward Season 3 and some of its content, so you get a proper fresh start. More details in our dev vlog next week.
This is what Early Access is for. Thanks for playing and for the feedback.
Whoever wrote this had to sit long and hard to think of ways to not use the word ''AI''. Respect for getting it done though, I know it's not easy.
Good to hear them acknowledging these issues before the weekend though because they could have easily swept it under the carpet.
Cosmetic Quality & Recent Feedback
Over the past week, weāve seen conversation, memes, and candid feedback around a few of our latest skins and cosmetic itemsāspecifically the standard issue McNeil skin with āSECUTYā typo.
You called it out clearly, and we hear your concerns.
First, let's dive into the "Secuty" typo patches on the McNeil character. A correction update has already been planned for the Season 5 Phase 2 release. However, we recognize that letting a known visual error go live without quick acknowledgement creates confusion and erodes trust. We are reviewing how we communicate known visual bugs so you arenāt left wondering whether something was intentional or overlooked.
To be completely frank: Items that miss the mark like this do not reflect the quality standards you expect from us, or that we set for ourselves. We take pride in the craft of our world and our gear, and seeing visual oddities slip through is frustrating for everyone. We are currently examining our internal processes and workflows to pinpoint how these issues occurred and to see how we can tighten our quality control process going forward. Thank you for holding us to high standards.
We also want to acknowledge the conversation around the Midnight Mirage skin design with 5-Pistols. This is an intentional creative conceptāa nod to over-the-top action movie tropes where an operative inexplicably has another backup weapon strapped to every spare inch of gear. That said, we understand how this could look unintentional when released alongside other cosmetic anomalies.
As we continue to try out new ideas to see what interests the community, you help us continue to evolve our cosmetics in Battlefield. Thank you for your continued feedback and support.
So when should we expect our wasted XP boosters to be refunded+compensation? :)
[BFComms] Progression & XP Update
Following the launch of Season 5, backend configuration changes resulted in an unintended issue affecting XP earn rates across modes and hardware progression (such as weapons).
These backend changes have now been reverted, and our team is actively monitoring telemetry to ensure earn rates return to intended levels across all experiences.
Thank you for your patience and reports while we continue to track this.
One idea I keep seeing shared for @WARDOGS is the old MMO mechanic of Rest XP. You accrue double XP whilst you are offline and not playing (up to a maximum cap) which you then spend later.
This seems like the only way to curb experience that people are getting for playing 10 hours per day vs. the dads coming home after work.
The problem with this is that infantry players perceive attack helis as overpowered because they can die easily to them and lose an entire kit, so they feel the nerfs are justified.
On the other hand, for the heli pilot, the amount of cash earned for kills requires far too many to break even, which is even harder now.
I'm sure there are tons more moving parts I haven't considered, but isn't the obvious solution to just buff the cash earned by heli pilots, not buff the heli itself?
Replying to @ProLosco
Weāre actually considering sharing this data soon in some capacity. But weāre watching data this weekend, clearly we havenāt got everything right. But if you even just look at your tweet, the comments are mixed with people happy theyāve been reduced and people angry theyāve been changed.
Iām not saying we got it wrong or write, Iām saying weāre watching very closely and the whole team hasnāt had a fun couple of days.
Rest assured, we are watching all the mechanics, streams, and just playing the gameā¦
Decided to do a video on the more unknown changes in Season 5!
Watch Herešyoutu.be/yItUxAOP32E
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