Rust bindings for the Godot game engine. Development updates and occasional project highlights. Retweets are projects built with godot-rust.

Joined September 2021
godot-rust is used in more and more upcoming games! Latest additions to our projects page: godot-rust.github.io/book/ec…
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store.steampowered.com/app/3… Retro puzzle game, which uses godot-rust for its tile mechanics. Here's a zoomed-out view:
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Check out Blocky Ball OT, a game built with @godotengine and godot-rust! Steam: store.steampowered.com/app/3… iOS: apps.apple.com/us/app/blocky… Android: play.google.com/store/apps/d…
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Ever wondered what games are made with godot-rust? We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ec… Some of them, like Stickyban here, can be played directly on the web!
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📚 godot-rust now has a devlog! Our first article is about performance, FFI calls and minimalist benchmark infrastructure. ⏱️By caching function pointers, gdext improved execution time of certain Godot calls by an order of magnitude! Check it out at: godot-rust.github.io/dev/ffi…
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godot-rust.github.io New website with direct links to learning resources and community platforms. Also hosts latest API docs in real time, so you won't need to check out repos just for that!
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New export syntax allows omitting the "owner" (base) parameter when not used. The #[method] attribute complements existing #[property] and removes confusion about the term "exporting" as used in GDScript for variables. Now-deprecated #[export] will continue to work for a while.
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7 pull requests merged this (extended) weekend! Not only features like HashMap exports or Aabb/Rect2 methods, but several bugfixes pave the way for the upcoming Godot 3.5 release! Full list: github.com/godot-rust/godot-…
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C# style properties! Exporting fields to #GDScript is now even easier. Not only custom getters/setters are supported, but also a Property<T> ZST type, to omit the backing field entirely. github.com/godot-rust/godot-…
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