godot-rust is used in more and more upcoming games!
Latest additions to our projects page:
godot-rust.github.io/book/ec…
store.steampowered.com/app/3…
Retro puzzle game, which uses godot-rust for its tile mechanics. Here's a zoomed-out view:
Check out Blocky Ball OT, a game built with @godotengine and godot-rust!
Steam: store.steampowered.com/app/3…
iOS: apps.apple.com/us/app/blocky…
Android: play.google.com/store/apps/d…
Ever wondered what games are made with godot-rust?
We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ec…
Some of them, like Stickyban here, can be played directly on the web!
📚 godot-rust now has a devlog!
Our first article is about performance, FFI calls and minimalist benchmark infrastructure.
⏱️By caching function pointers, gdext improved execution time of certain Godot calls by an order of magnitude!
Check it out at: godot-rust.github.io/dev/ffi…
godot-rust.github.io
New website with direct links to learning resources and community platforms.
Also hosts latest API docs in real time, so you won't need to check out repos just for that!
New export syntax allows omitting the "owner" (base) parameter when not used.
The #[method] attribute complements existing #[property] and removes confusion about the term "exporting" as used in GDScript for variables.
Now-deprecated #[export] will continue to work for a while.
7 pull requests merged this (extended) weekend!
Not only features like HashMap exports or Aabb/Rect2 methods, but several bugfixes pave the way for the upcoming Godot 3.5 release!
Full list: github.com/godot-rust/godot-…
C# style properties!
Exporting fields to #GDScript is now even easier.
Not only custom getters/setters are supported, but also a Property<T> ZST type, to omit the backing field entirely.
github.com/godot-rust/godot-…
Ever wondered what godot-rust is used for?
Here are a few games in development, by @LogLogGames @PlayTheProcess @GeTech8 @RecallSingular1 @bauxitedev!
#gamedev #indiedev #godotengine #rustlang
More info on godot-rust.github.io/book/pr…









