Rust bindings for the Godot game engine. Development updates and occasional project highlights. Retweets are projects built with godot-rust.

Joined September 2021
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godot-rust is used in more and more upcoming games! Latest additions to our projects page: godot-rust.github.io/book/ec…
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🚅 godot-rust v0.5.4! - New API level: api-4-7 - Typed signals aren't enough -- now also typed RPCs 🧐 - Easier conversions: "string".to_gstring() - Gd introspection APIs - 8 bugfixes and more! If you like the project, consider giving us a GitHub star: github.com/godot-rust/gdext
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store.steampowered.com/app/3… Retro puzzle game, which uses godot-rust for its tile mechanics. Here's a zoomed-out view:
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Replying to @dalu_hey
Lints: doc.rust-lang.org/stable/cli… Tests: Rust has built-in #[test] unit-tests + many 3rd party test frameworks. Godot integration tests need a bit of work though. Logs: docs.rs/log/latest/log + an ecosystem of actual logging frameworks So... that's probably a "yes" :)
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godot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" godot-rust.github.io/dev/mar… Help us spread the word: redd.it/1s5it1y If you like it, consider a GitHub star! Huge thanks to all contributors!
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Looking back on 2025: typed signals, async/await and many godot-rust games! Happy new year everyone!🎆 godot-rust.github.io/dev/god…
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Check out Blocky Ball OT, a game built with @godotengine and godot-rust! Steam: store.steampowered.com/app/3… iOS: apps.apple.com/us/app/blocky… Android: play.google.com/store/apps/d…
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Ever wondered what games are made with godot-rust? We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ec… Some of them, like Stickyban here, can be played directly on the web!
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godot-rust v0.4 released! Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more! godot-rust.github.io/dev/sep…
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🚀 godot-rust 0.3 is out! Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals. You can now also await signals, effectively introducing async tasks into Rust. And much more! godot-rust.github.io/dev/may…
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