
🇨🇵 🇨🇭 Tools Programmer @MagicDesignGame https://xitter.gq/t.co/YXyjo8HL8R
Montpellier
Joined July 2016
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- Followers54
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Hura retweeted
Exciting news! We're excited to announce #NAUTUS ! Deep sea & submarines, but make it colorful! 🪸🏝️🐡
🏝️We’re excited to announce #NAUTUS, a quirky island adventure where the surface is your cozy sanctuary, but the ocean floor is a whole different beast!
🐡Set to launch in Steam Early Access in 2027 !
🫧Wishlist on Steam bit.ly/3StrBhm
#indiegame #submarine
Hura retweeted
#playtest
Nous recherchons des joueur·ses pour tester notre prochain 𝐣𝐞𝐮 𝐝'𝐚𝐯𝐞𝐧𝐭𝐮𝐫𝐞/𝐜𝐫𝐚𝐟𝐭 𝐞𝐧 𝟐𝐃 𝐬𝐢𝐝𝐞 𝐬𝐜𝐫𝐨𝐥𝐥.👀
Si vous êtes disponible dans les prochains jours sur #Montpellier, merci de compléter ce 𝐟𝐨𝐫𝐦𝐮𝐥𝐚𝐢𝐫𝐞 👉 forms.gle/ZuPFx1NWJPhjkPey8
Hura retweeted
🇫🇷Notre studio recrute des playtesters pour tester notre nouveau jeu non annoncé dans nos locaux à #Montpellier ! 🎮✨
Disponible en semaine fin juin et cet été ? Alors postulez en remplissant notre questionnaire ici 👉forms.gle/6kqKsScdfXmQoXG46
#indiegame #playtest #Occitanie
Hura retweeted
The #UnrealEngine Console Variables resource has been revamped to be more intuitive to use, have more information, and provides an easy "copy" button.
Feedback appreciated on how I can improve this resource 🙏
You can check it out here unrealdirective.com/resource…
So... I rebuilt the Unreal Directive website from the ground up. A sleek new design, vastly revamped resources, amongst other improvements.
This is just the beginning, please let me know what you think 🙏
unrealdirective.com/updates/…
I'm now officially a Tool Programmer ! 🔨 I've been doing it for months but now it's in my contract 💪
Hura retweeted
During my trip to the Riot Campus, I managed to maximize my time and grab as many Legends of Runeterra Booster Packs as I could for you guys!
If you want to win a booster pack make sure you...
👊 Follow
❤ Like
♻ Retweet
I'll draw the six winners on Mon 26th Feb @ 6:00 PM GMT!
UnityEngine: InverseLerp
Unity.Mathematics: Unlerp
Unreal Engine: Normalize to range
I'm loosing my mind 😭
Hura retweeted
💀 Preorders open💀
Discover now Have a Nice Death on #NintendoSwitch in three physical offers:
🤍 First Edition (with reversible cover + manual)
🩶 Collector's (1500 copies)
🖤 Deluxe (500 copies)
⚰️ More info on pixnlove.com
#HaveANiceDeath #IndieGame #collector
Hura retweeted
I just dropped an ECS tutorial. This time, I only explained the very basic concepts of Unity ECS. I will keep further topics (performance/optimization) for the following videos in the series.
Unity の新機能、ECS (DOTS) が遂にリリースされました!奥の深いシステムですが、入門として簡単なサンプルを用意してみました。まずは難しいこと抜きに、その世界を体験してみることにしましょう✨ youtu.be/vzF00Wb6wNY
It's my Birthday, so I'll post a little knowledge sharing with regards to how I've been using the excellent Gameplay Ability System in #UnrealEngine for the past two years.
Here's 24 Tips about using GAS. I tried for 34 (My age), but New Twitter Sucks.
Me at work listening to thronebreaker ost while preparing to brave the incoming rain with my t-shirt
Hura retweeted
As some people prefer text-based articles....
... here is a text overview of Component Visualizers in Unreal:
quodsoler.com/blog/unreal-en…
Hura retweeted
glsl-exercises.simondev.io/
Been working on a little site (built with Vue/#threejs) to supplement people taking my shader course, but if you're interested and want to try out some of the exercises, check it out. Still in development, desktop only.
Won't mean a lot to most people, but pretty proud of the way the animation sequences work in Bramble Royale.
All the game state data is separated from the actual visuals. Game state is updated with commands. Commands return a list of 'view actions'. The view actions are then executed in order to play all the animations in sequence.
What's cool is that it's really easy to inspect, debug or manipulate the view actions, which makes debugging easier. I could (but don't currently 😉) write unit tests to ensure the animations created by a command are correct.
The separation between data and view also makes it possible to support perfect prediction of a turn, since I can clone the game state, simulate the end result of an action, but without displaying all of the animations to get to that state.
Hura retweeted
I have now collected over 300 games worth of video for Game UI Database 2.0!
Every single clip has been specially encoded to allow for high speed scrubbing, frame-by-frame. This is great for studying complex transitions and motion gfx, or simply enjoying the UI at your own pace!
Hura retweeted
Well this is a pleasant surprise! @EpicGames has released an invaluable UI Material Lab collection over on the #UnrealEngine marketplace.
With 40 Material Functions and over 100 usage examples, this is an amazing resource!
unrealengine.com/marketplace…
#ui
Hura retweeted
Hey there!
In 2016 I released the "Multiplayer Network Compendium" for @UnrealEngine.
I went ahead and converted the whole Compendium to a React/MDX Docusaurus page, which is now my new website!
cedric-neukirchen.net/
cedric-neukirchen.net/docs/c…
#indiedev #unrealengine #ue #ue5























