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Showcasing the best indie games in the world. Send me a dm if you would like your trailer to be shown across our socials

Joined April 2026
Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)Photo by IndieGames Universe (@IndiegamesU)
IndieGames Universe retweeted
My last game was hand crafted, with soul, mechanics and a really human made OST composed by me, almost 15 months of work, and the steam revenue was less than 25% of this, definitely AI is the future.
My first game was made entirely with AI. Art, music, code, everything (except the idea, which was mine). I intentionally used only Codex and Claude, without opening any of the software I’d normally use. It was an experiment to learn and explore the possibilities of AI game development. I also wanted to fast-track a Steam release to learn the entire process, including marketing. The whole project took 4 weeks from start to Steam release. It’s obviously not a financial success, but it was never meant to be one. Lots of lessons learned and lots of mistakes made.
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IndieGames Universe retweeted
6 publishers have reached out about SEEP, really cool to have this kind of response.
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The reason Tim is fighting so hard against AI disclosure and AI-haters is because Unreal 6 will be an exclusively AI platform. They're actually completely replacing visual scripting for AI. If you don't buy Tim's slop, he'll have made a huge financial mistake.
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IndieGames Universe retweeted
These numbers feel good! And it’s finally hitting me: I have a game. Coming out. IN A WEEK 😮 #gamedev #gamemaker
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Steam Next Fest is over. Indie devs, what did you think ? Was it a success or failure? How many wishlist and demo plays did you get for your game ? #SteamNextFest #indiedev
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IndieGames Universe retweeted
❗️Indie devs❗️ You don’t have to pay for your trailer all at once. I offer flexible payment plans, whether that means 2 payments, 5 payments, or spreading them out before production begins. DM me anytime for an estimate or if you have any questions :)
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Huge Thank You to @IndieGameJoe for posting about Frame of Suffering! 🙏 This is the biggest Wishlist spike since the launch of the Steam page, adding around 1,500 new wishlists! I’m immensely grateful for each and every one of you - thank you, it really means a lot! 🙏 (1/2)🧵
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IndieGames Universe retweeted
Steam Next Fest is ongoing. Drop steam links in the comments for any special indie gem you find
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Checkout ESCAPE: FALSE COLORS demo by @ShenJone3 in SteamNextFest It's a 2–6 player multiplayer chase game! Paint your character, blend into the environment, and take on random roles each round. Killers hunt, sheriffs chase, and innocents fight to survive. #SteamNextFest
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IndieGames Universe retweeted
Next Fest Day One Wishlist: #IndeiGames #GameDev
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Hi Steam Next Fest! 👀 #indiedev
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Checkout Scopa Sweep demo on SteamNextFest by @staticfiregames It's a Traditional Italian Scopa card game turned roguelike. Play against your rival and capture all the cards on the table while trying to score as many points as possible. #SteamNextFest #scopasweep
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Steam Next Fest is ongoing. Drop steam links in the comments for any special indie gem you find
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Next Fest starts today!!! Don’t forget to drop your game below 💙
🚨Looking for Next Fest Demos!📢 Are you launching a demo? Updating a previous demo? Showing a new trailer??? Show me what you got and I might feature your game during my Next Fest streams!
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Steam Next Fest is coming in a few hours, and this our current wishlist status. Will it get better? There's nothing I wish more. Am I worried about our game to not getting noticed among thousands of other awesome projects? Absolutely. Time will tell. #nextfest #gamedev
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IndieGames Universe retweeted
フローラとシラツルのダブルバリアで油断してたら、いつの間にかフローラが😭🌸
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IndieGames Universe retweeted
A developer canceled a planned public demo over worries that AI could copy the game and release a clone first. Drunken Goddess Reflux was set for a public demo on October 19. Alliance Arts will instead run a closed playtest with restrictions on sharing and streaming. The studio says the issue goes beyond piracy. They fear players could study the demo’s gameplay and presentation, then use AI to clone it “We are concerned that… works imitating or replicating this game’s presentation and gameplay could be quickly produced using AI or other tools and released ahead of the game’s launch.”
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Steamで早期アクセス中ゲームの「過半数」、約7000本が1年以上更新なし。早期アクセスが長期化するほど、“音沙汰なし”だらけに automaton-media.com/articles…
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📻 COLDLINE: DISCONNECT DEMOSU YAYINDA! Uzun süredir üzerinde çalıştığımız Coldline: Disconnect demosu sonunda Steam'de yayınlandı! 🎉 Soğuk Savaş atmosferinde geçen, hikâye odaklı bir casusluk deneyimine hazır olun. 🔧 Cihazları tamir edin, şifreli mesajları çözün, radyo frekanslarını takip edin ve aldığınız kararlarla hikâyenin gidişatını etkileyin. Playtest sürecinde aldığımız geri bildirimlerle oyunumuzu geliştirdik ve artık sizlerle buluşturmanın heyecanını yaşıyoruz. 🎮 Demomuzu ücretsiz oynayabilir, düşüncelerinizi bizimle paylaşabilirsiniz. Oyunumuzu istek listenize ekleyerek de bize büyük destek olabilirsiniz. ❤️ 🔗 store.steampowered.com/app/4… #ColdlineDisconnect #IndieGame #TürkOyunSektörü #Steam #GameDev
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IndieGames Universe retweeted
🔴 El desarrollador de uno de los juegos más esperados de Steam CANCELÓ la demo que iba a lanzar esta semana por miedo a que la IA pueda clonarlo antes de su lanzamiento oficial: - Drunken Goddess Reflux está en el #65 mundial de más wishlisteados de Steam - La decompilación permite reconstruir el código de un juego a partir de su versión compilada, y la IA está acelerando terriblemente este proceso que antes era manual. - En los últimos días por ejemplo se reconstruyó con IA el código de Modern Warfare 2 y se multiplicaron los proyectos para recrear y portar juegos clásicos
AI is now being used to help decompile games you own. Decompwtf is an open-source project that lets AI coding agents work through a game’s compiled code and reconstruct it as C/C++. >The reconstructed code is compiled and compared against the original game binary producing the exact same machine code. >It supports projects targeting systems including N64, PS1, PS2, GameCube, Wii, GBA and DS. >The project can also continue existing community decompilation projects, potentially making large-scale decompilation work much faster. >It runs locally, with no account or game data uploads required. github.com/i12bp8/decomp.wtf
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