Isotopia Devblog (@IsotopiaGame) header
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Solo developer creating a first person voxel game with fully destructible worlds and enemies. Formerly Voidborne: Voxel Madness. https://xitter.gq/t.co/CE4ZPidX4s

Toruń, Polska
Joined September 2016
Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)Photo by Isotopia Devblog (@IsotopiaGame)
Isotopia Devblog retweeted
Dynamic wind + procedural animations 💨🦿 #madewithunity #pixelart #ドット絵 #indiedev
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Isotopia Devblog retweeted
Childhood Dream finished: fully procedural CROSS BREEDING of two monsters. Nothing is pre-rigged. #gamedev #GameMaker
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Had so much fun creating these dudes #pixelart #animation
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Isotopia Devblog retweeted
Asset Giveaway -- I'm giving away 5 FREE copies of Buto - Volumetric Lighting and Fog for Unity URP! How to enter? Retweet & Like this Tweet Winners will be randomly selected and get a voucher code in their DM :-) #gamedev #unity3d #madewithunity
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Isotopia Devblog retweeted
TIL that Shrek (2001) as an Xbox launch title, was the first commercial video game to feature deferred shading. Shrek is forever a milestone in VG rendering tech. Bump mapping and point lights EVERYWHERE. 🥲 youtu.be/j-ijgJNFAD4?t=4772 #videogames #gamedev
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The FROGMONSTER DEMO IS OUT NOW!!! Soooo excited for people to play :) make sure to check out the discord too. Retweets help me out a ton on this one! #indiegames #gamedev #indiedev #gaming #speedrun Also I hid something in the game first person gets a prize :)
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Here is our #ghibli-style 3D birch trees! We still need to polish it a bit, but thinks to be on the right track, what do you think? #fanartanime #indiedev #gamedev #indiegame #indiegamedev #indiegames #gaming #gamedevelopment #gamedesign #gameart #UE4
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Isotopia Devblog retweeted
Playing with sound synching. It is hard but I hope I can take this the next level. #generativeart #aiart #machinelearning #insects
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Isotopia Devblog retweeted
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
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Isotopia Devblog retweeted
Added the flow decals on the water surface to make the water flow towards the shore...kind of unifies the effect with the water surface a bit better...but I think I need to generate a nice normalmap that matches the foam decal too... hmmm #gamedev #unity3d #gameart
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blue hour #pixelart
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Isotopia Devblog retweeted
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some more practice
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Stress testing vs the herd. Still needs some work #gamedev #indiegame #indiedev
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Volumetric lighting added to my engine this week. Really excited to show this off. Let me know what you think #screenshotsaturday #indiegame #indiedev #voxel #gamedev
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Isotopia Devblog retweeted
Procedural Animation School #1: You gotta rotate before you can walk. Procedural animation. Most people think of spiders and a lot of legs. This is one part, but I would say transforming physical forces into rotations is even more important & a good start > Thread >
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Isotopia Devblog retweeted
#MagicaCSG: a lightweight signed distance field editor and path tracing renderer ephtracy.github.io/index.htm…
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Isotopia Devblog retweeted
What started a year and a half ago as just some Vulkan #voxel ray tracing experiment has evolved into something far beyond my wildest of dreams. The sky's the limit from here, and I intend to take it beyond, so stay tuned. #gamedev
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