Isotopia Devblog retweeted
Childhood Dream finished: fully procedural CROSS BREEDING of two monsters. Nothing is pre-rigged. #gamedev #GameMaker
Isotopia Devblog retweeted
Asset Giveaway --
I'm giving away 5 FREE copies of Buto - Volumetric Lighting and Fog for Unity URP!
How to enter?
Retweet & Like this Tweet
Winners will be randomly selected and get a voucher code in their DM :-)
#gamedev #unity3d #madewithunity
Isotopia Devblog retweeted
TIL that Shrek (2001) as an Xbox launch title, was the first commercial video game to feature deferred shading.
Shrek is forever a milestone in VG rendering tech. Bump mapping and point lights EVERYWHERE. 🥲
youtu.be/j-ijgJNFAD4?t=4772
#videogames #gamedev
Isotopia Devblog retweeted
The FROGMONSTER DEMO IS OUT NOW!!!
Soooo excited for people to play :) make sure to check out the discord too.
Retweets help me out a ton on this one!
#indiegames #gamedev #indiedev #gaming #speedrun
Also I hid something in the game first person gets a prize :)
Isotopia Devblog retweeted
Pipes can lead to cool hidden places.
#FF #GamesPeoplePlay #gamedev #NintendoSwitch #PS5 #XboxSeriesX #indiegame
Isotopia Devblog retweeted
Here is our #ghibli-style 3D birch trees! We still need to polish it a bit, but thinks to be on the right track, what do you think?
#fanartanime #indiedev #gamedev #indiegame #indiegamedev #indiegames #gaming #gamedevelopment #gamedesign #gameart #UE4
Isotopia Devblog retweeted
Playing with sound synching. It is hard but I hope I can take this the next level.
#generativeart #aiart #machinelearning #insects
Isotopia Devblog retweeted
Volumetric lighting added to my engine this week. Really excited to show this off. Let me know what you think #screenshotsaturday #indiegame #indiedev #voxel #gamedev
Isotopia Devblog retweeted
Procedural Animation School #1: You gotta rotate before you can walk.
Procedural animation. Most people think of spiders and a lot of legs. This is one part, but I would say transforming physical forces into rotations is even more important & a good start > Thread >
Isotopia Devblog retweeted
#MagicaCSG: a lightweight signed distance field editor and path tracing renderer ephtracy.github.io/index.htm…

























