Isotopia Devblog (@IsotopiaGame) header
Isotopia Devblog (@IsotopiaGame) profile picture

Solo developer creating a first person voxel game with fully destructible worlds and enemies. Formerly Voidborne: Voxel Madness. https://xitter.gq/t.co/CE4ZPidX4s

Toruń, Polska
Joined September 2016
Voidborne: Voxel Madness is a solo developed fast-paced first-person indie action game where you explore, fight, and destruct in a fully destructible voxel world, developing skills and uncovering the secrets of forgotten civilizations. Check out the new trailer 😀 #indie #voxel
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Replying to @Twarda8
Bonus points for every mention of ZUS
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Voidborne: Voxel Madness will now be known as Isotopia When the project started, the player was an octopus shooting spikes and the name was more fitting :)
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Replying to @RealityBeholder
That was a few years ago :D. I think I ended up taking the ground normal into account, but making it subtle.
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The overall size of the vertex data needs to be a multiple of 4 bytes, you also need to plan around that.
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Replying to @occasoftware
A tool like this doesn't need to be Unity specific, it could be a website.
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Replying to @epholys
Thanks! There are plenty of similar games now, but there weren't any when I started. Check out @teardowngame and @Tooley1998
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Replying to @BinaryImpactG
Or just dont pass the layermask at all and let it default to Everything
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Replying to @deusxyz
its 2560x1080, ultrawide
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Replying to @deusxyz
You gotta set max-width, it's hard to read on my monitor
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Replying to @deusxyz
In Unity transporting data to/from gpu would be a bottleneck. If you can eliminate that in your own engine then it could be worth it
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Replying to @BenJungwirth
That's way too many limbs to defeat
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Maybe the new editor UI API does it better?
This. This is the solution
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