Voidborne: Voxel Madness will now be known as Isotopia
When the project started, the player was an octopus shooting spikes and the name was more fitting :)
Replying to @RealityBeholder
That was a few years ago :D. I think I ended up taking the ground normal into account, but making it subtle.
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The overall size of the vertex data needs to be a multiple of 4 bytes, you also need to plan around that.
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Replying to @occasoftware
A tool like this doesn't need to be Unity specific, it could be a website.
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Replying to @epholys
Thanks! There are plenty of similar games now, but there weren't any when I started. Check out @teardowngame and @Tooley1998
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Link to trailer on Youtube with better quality: youtube.com/watch?v=Bl1pWvqB…
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I finally have a page on Steam, add it to your wishlist! store.steampowered.com/app/2…
#gamedev #indiegame #voxelgame #voxel #indiegamedev
Replying to @BinaryImpactG
Or just dont pass the layermask at all and let it default to Everything
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Replying to @deusxyz
In Unity transporting data to/from gpu would be a bottleneck. If you can eliminate that in your own engine then it could be worth it
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