Code, data and the paper are available on the project website! upc-virvig.github.io/MMVR/
Thanks @SympCompAnim for organizing a great conference! and my colleagues @ClipeCurie and supervisors for all the support :)
To obtain accurate positioning of the hands, we apply inverse kinematics with the hand-held controllers as end effectors
Motion Matching searches over an animation database for the best match for the current avatar pose and the predicted trajectory
A lightweight feedforward neural network predicts the body orientation from the rotation, velocity and angular velocity of all three devices
We propose a new method to animate self-avatars using only one HMD and two hand-held controllers. Our system can be divided into three parts:
• Body orientation prediction
• Motion Matching
• Final pose adjustments
It was great to participate at ACM SIGGRAPH/Eurographics #SCA2022 with our paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"
We present a method to animate VR avatars with Motion Matching! 🧵
upc-virvig.github.io/MMVR/
Replying to @JaviCoder
gracias! :D
es verdad! se cortó la última letra, este es el bueno:
youtu.be/4k4wD7eXEZA
He estado desaparecido desde que acabé el máster :( Estaba fuera de España por trabajo y no he podido dedicarme a YouTube. A ver si me reconecto a las redes sociales poco a poco :D
De momento he subido un vídeo de algo que estuve haciendo antes del verano
youtu.be/4k4wD7eXEZ



