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📐 Computer Graphics, Animation and VR 💻 PhD Student 🎮 GameDev 🎥 I have a game dev YouTube Channel (Spanish) with +120k subs!

Barcelona, España
Joined June 2013
Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)Photo by JLPM (@JLPMdev)
Have you ever wondered if we could capture human movement without mocap suits, VR trackers, or camera setups? What if all you needed was a pair of everyday insoles? 👟 Introducing Step2Motion, accepted to #Eurographics2026! 📝Project Page: vcai.mpi-inf.mpg.de/projects… 🧵👇
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"Motion Matching implementation for Unity" github.com/JLPM22/MotionMatc…
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📈 The Steam Dev Cheat Sheet 🏆 A dense collection of best practices, magic formulas, and Steam knowledge to help #indiedev folks like me. 📺 PLUS a 5:40 video briefly covering each section. Links to everything below: 🧵
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JLPM retweeted
Example-based Motion Synthesis via Generative Motion Matching paper page: huggingface.co/papers/2306.0… present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly.
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JLPM canal de @JLPMdev or cierto, no me abre en pestaña incógnito y está bugueado... Está inactivo desde hace casi un año pero tiene unos vídeos muy "curradoos" Link: youtube.com/@JLPM/videos
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Have been asked a few questions about the new VIVE self tracking tracker, so here's a thread 🧵! We're announcing it at GDC as a developer preview, with launch later in Q3. It's fully self tracking, so doesn't need external sensors or a headset to see it. 👀 (1/x)
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Tiny changes to the order in which you update positions x and velocities v can be the difference between your simulation blowing up or dying down. But for many systems, *symplectic* integrators guarantee energy is preserved forever. Full lecture here: youtube.com/watch?v=Fi9xu3z9…
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Git visual, worth a thousand words
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"So if you need to rotate something with grace, Quaternions will help you find the right place." #ChatGPT @JLPMdev
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the four most common 3D rotation representations
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Vox Cleaner V2, My Blender add-on is Out now, for Free! Enjoy!
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This paper shows some of our research at Meta Reality Labs in reconstructing a user's pose from only the sensors of the Quest headset using Reinforcement Learning. authors: with Jungdam Won and Yuting Ye paper: arxiv.org/abs/2209.09391 video: youtu.be/CkTHsz6Ldas 1/4👇
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My "How to ML Paper - A brief Guide" (docs.google.com/document/d/1…) is getting visitors again! Good luck with your #ICLR2023 submissions :)
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My latest blog post is on how we can automatically create looping animations from motion capture data: theorangeduck.com/page/creat… Web demo here: theorangeduck.com/media/uplo…
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the GTA 6 leaks only show one thing to me: the game industry should build @ocornut a statue, literally everyone is using dear imgui by now
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Our paper "Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments" was presented at ACM SIGGRAPH/Eurographics #SCA2022 and won the Best Paper Honorable Mention award! 🧵 📚 HAL: hal.inria.fr/hal-03757439v1 🖥️ Git: github.com/edualvarado/unity…
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Thanks to you @SympCompAnim for the award and for organising such an amazing #SCA2022 conference! I look forward to seeing you again next year :)
Honorable Mentions: 'Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments' (E.Alvarado, D.Rohmer, M.-P.Cani) and 'Wassersplines for Neural Vector-Field Controlled Animation' (P.Zhang, D.Smirnov, @JustinMSolomon). Congratulations!
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#UnityTips A nice new feature in the 2021 Cycle is the options we got for editing the transform. L(a,b) results in a linear ramp between a and b R(a,b) results in random values between a and b You even can use += -= /= *= 🤯 More details in our animation 👇 #gamedev #indiedev
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