Jammees (@Jammees_) header
Jammees (@Jammees_) profile picture
Joined December 2019
Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)Photo by Jammees (@Jammees_)
Released a small library that adds a todo widget in S&box Library: sbox.game/jammees/todolist #sbox
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Also Project Replica is getting a major update that overhauls everything from art to the weapons themselves. It will still take quite some time until everything is ready.
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I'm really grateful for hitting 200 subscribers. Just to think I started all of this because I couldn't figure out how to enable bloom in Godot. It's mind-blowing to me that, that video hit 39K views.
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Experimenting with a new art style for the game that I planned originally, but because of time constraints decided not do to.
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The after jam patch is live now! The full changelog can be checked out here: sbox.game/jammees/project_re… Feel free to share any suggestions with the game!
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A patch for Project Replica is ready now! Tomorrow it should release without any issues. It will address waves being too hard in the beginning, all enemies being introduced on wave 1, improved UIs and a couple of fixes!
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The jam is officially now over! Congrats to the winners!! My game placed #22 out of 78 (now 75 lol) entries, which I'm happy about! A patch to the game will come out soon!
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It took a bit longer but Project Replica's trailer is done and can be checked out here: youtu.be/ksFT5gL1Vu4 or here:
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Sorry for the radio silence. I wanted to post some stuffs for a while but I just kept delaying it and now the jam done. I decided to participate in itch.io/jam/sbox-jam-1. Participants: itch.io/jam/sbox-jam-1/entri… My entry: jammees.itch.io/project-repl… Good luck to everyone!
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This took a bit longer than I expected it to be, but the Dynamic Snow Terrain project is open-sourced finally! github.com/jammees/snow-s-bo…
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After a bit more work my submission for the S&box Tech Jam is completed. Can be checked out at: sbox.game/jammees/snow The trailer:
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A happy new year! Well the previous tweet is doing numbers and I appreciate the feedback. There are still a lot of things I want to do with it before it is ready for submission.
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Dynamic snow rendering made in @s8box
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It appears that the game is broken out of nowhere. I decided to take the game offline and try to fix it up as well as remake the whole objective system to hopefully avoid issues with it.
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The trailer for Pack Up & Go is now public! I'm really happy how the video and the game turned out! There's still couple of things I want to do and I definitely want to continue working on it. Check out the game at: sbox.game/jammees/pung #sbox
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Alrighty! My first gamejam is finally coming to an end and somehow I managed to finish it in time. If you are interested the game is called Pack Up & Go. But before that check out the rest of the games that entered the contest at: sbox.game/c/gamejam2/list. #sbox #gamejam
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Should have said this sooner but all progress on the game and on the video have stopped as s&box is now in developer preview. There will probably be no videos for a while.
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Learning TypeScript and Motion Canvas on the fly. I'm slowly but surely piecing everything together for the video. I'm simply not sure when it will be done, but what I will probably do in the meantime is release MoGuS way earlier.
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Just remembered to mention this that the video script and the voiceover are done! The last thing is get the video edited together.
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Alrighty! I can finally say that the Modular Gun System (MoGuS) is finally done! I plan on creating 1-2 instructional videos of how to use it. Expect a video soon announcing its release!
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