
Head of Talent at @PlayVentures | Investing in the Games Industry | ex-Epic Games, ex-EA | [email protected]
Exeter, UK
Joined July 2013
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Joe Burridge retweeted
quick thesis: "kids today aren't even playing videogames the way we were, millennial relationship to gaming is now a cultural relic, like listening to the radio or drive-in movies"
TL;DR -- Millennials are the new boomers, Halo is Woodstock, WoW is the iPod, Dad gamers are the only "gamers" left by their own definition (& they don't have time to play anymore), the kids are all cracked out on Live Service Slop platforms that they can't escape and don't want to, competition is dead, E-Sports is dead, creative content is dead, screaming down the mic is dead, couch co-op with your friends is dead, couch co-op with your Dad is dead, AAA games are dead, consoles are dead, Game Pass is dead.
And at the end of the day it's all because, if you squint, the kids don't play games anymore.
long thesis:
supporting industry stuff:
- industry publications say average gamer is now ~37, up from 29 in 2004
- they also note that kids <12 have seen the largest drop in videogame engagement post-pandemic of all age ranges (-6%)
- Pew's 2008 report says "Fully 97% of teens ages 12-17 play computer, web, portable, or console games", whereas their 2024 report says "the vast majority of U.S. teens (85%) say they play them. Just 15% say they never do"
- Gen Z's favorite games are Minecraft, CoD, GTA, Fortnite, and Roblox
- PC gaming has a notably larger share of the overall market now vs. console gaming
- Console game sales were 4x-6x PC game sales back in 2004
- PC game sales were 1:1 with Console game sales last year
- Everyone being stuck at home in 2020 seemed to permanently inflect things here, with PC game sales stagnant from 2015-2019 but then becoming the dominant source of industry growth since
- Roblox (2006), Minecraft (2011), & Fortnite (2017) are top 5 gaming IPs for Gen Z....
- ....these are more live-service game-hosting platforms that actual games themselves
- Newzoo has a 2026 report saying only ~13% of gametime went to new releases!
- 2/3rds of gametime went to >6 year old games!
- That same report did an analysis comparing playtime concentration across PC/PS/Xbox platforms and their Top 20 Games vs. the long tail of their library (it's a really good report)
Note on the recent restructuring: for Xbox it was called out specifically that Game Pass caused a redistribution of playtime away from top titles and towards the long tail, without any actual expansion of the total audience/playtime.....basically, Game Pass nukes Xbox's ability to monetize it's big blow out titles without any offsetting gains from expanding the market.
oops.
supporting game stuff:
- let's call it the "Roblox" problem -- all the kids exist within a massively multiplayer online gaming ecosystem, with play, creation, socialization, and monetization all embedded in one platform
- the creation angle and the monetization angle also i think encourage parents to view these games as "educational" more so than, say, Call of Duty, and are therefore more willing to encourage their kids to play with time and/or money
- there is no clear off-ramp from this platform
- you can have totally new gameplay experiences within it, with low friction adoption
- as this platform captures a larger and larger share of player attention, it sucks the available playtime & monetization out of the rest of the industry
- this process naturally changes the incentives around making games, including what kind of games get made, for what audience, and targeted at what price point
- we got legions of "WoW killers" and "Halo/CoD clones" in the early 2000s because those games were platform beasts of their own...
- ...and so now we're years-deep into every financially motivated major game studio trying to figure out how to build a "Roblox" of their own, aka Live Service Slop 24/7, 365
- the fans might hate it but there's a giant pile of money labeled "Live Service Slop" in the middle of the room and it's clear to publishers & studios that the prize is there, if only they can be good enough to claim it
- [of course, all millennials know that WoW and Halo both killed themselves, nobody ever steals the crown by copying it]
- and so while all this is happening, it's opened up a previously under-served niche in the "lower-mid price point indie-to-double-A targeted niche game"
- Palworld, Enshrouded, Schedule I, Silksong, and so on, were all in the very top % of revenue-earners for newly released PC games in the year they dropped
- In console land, Space Marine 2 just blasted a quarter of a billion dollars in revenues of a budget way smaller than a typical AAA release
- If AAA studios had been dropping Halo/CoD/Gears-style games every other year chasing success, the niche for Space Marine 2 wouldn't have really been there, not at the same scale
- I think there's a similar effect even with BG3, whose awesome success likely would've been a little lower (though still great) if fans had gotten genre-adjacent Skyrim & Witcher sequels already
- but instead, we have the "Roblox problem" (Roblox, Minecraft, Fortnite, GTA), where cross-platform self-contained game-related live service platforms have monopolized huge chunks of (younger) gamer time and money......and warped the kinds of content big studios try to make in the process
supporting adjacent stuff:
- there's also a whole cloud of adjacent areas that are impacted as a result of the above
- picture everything as a big web and these nodes as farther out on the web
- but you see a related decline of "E Sports" and the rise instead of "Influencers", as community figures with large audiences they can monetize become higher status than ultra sweaty competitive pros
- the decline of competitive online culture has also coupled with intentional pushes by studios and their hardware platform partners to reduce online toxicity, changing the culture of online spaces
- the decline of forums & reddit and the rise of ig/tiktok/youtube has turned third-party game-content-ecosystems into more pyramidal "one mega influencer" structures
- chasing the Live Service dragon has led to a massive decline in couch co-op ("local splitscreen") titles, which reduces a certain KIND of gaming experience that, while not the norm from a playtime POV, was nonetheless an integral part of millennial gaming
- the above also makes Family Gaming a lot harder with kids, as what was once an expected default across most games has moved into a separate genre reserved for "Girlfriend Games"
- game-related content has been nearly totally evaporated by Twitch (which is itself in the process of being evaporated), short form video, and "creator talks at the camera" long form video
- "Machinima" and "Parody Game Songs" and "Montages" are both bizarre millennial cultural content that seems egregiously lacking in disaffected irony to the younger audience
- it's covered extensively elsewhere so wasn't worth jamming in here too much, but the explosion of MTX means in-game "status" derived from earned rewards & achievement, such as it is, has been nearly totally replaced with purchased status...and in so doing, game studios have *totally* devalued the actual status that playing their game used to convey
- we're already dealing with a young generation who is hyper-cynical, hyper-financially oriented, ""crypto-native"" and spammed with ""prediction"" markets 24/7...so to have yet another part of their lives see its earned status replaced with dollar-signs and a casino logo likely seems totally normal to them
Replying to @ConradBastable
Say more? That’s interesting
I think there’s more blend of creating/playing than I remember as a kid for sure (Roblox, Minecraft, etc)
Joe Burridge retweeted
In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks. An important thing to understand is that Epic never lowered our hiring standards as we grew, and the layoff wasn't a performance-based "rightsizing" as companies call it nowadays. It's a sound bet that anyone with Epic Games on their resume is in the top few percent of their discipline.
Sad news for Epic Games. Hope the efforts to turn things around can work. gamesbeat.com/epic-games-lay…
Joe Burridge retweeted
“AI is transforming the gaming industry in massive ways."
@PlayVentures General Partner @ppphyl told #FortuneAISingapore that recent advancements in artificial intelligence are leading to one of the most “pivotal inflection points that we’re seeing in decades.” trib.al/DOI1tyi
Joe Burridge retweeted
Since the start, @PlayVentures has this unique term that we include in our term sheet: the 2 year vesting cliff. Many founders get surprised by it.
The 2 year cliff is the ultimate Founders Insurance and protects YOU from your co-founder.
Why we insist on it:
1/ The brutal truth: we estimate that 15%+ of startups have founder breakups AFTER year 1.
2/ The danger zone for early founder breakups is Month 9-18. The cliff approaches, runway starts looking short, tension peaks
3/ Departing founder walks away with big chunk of equity even though company value is built in the years after
4/ Cap table dynamics, fundraising prospects for those who stay to build are weakened
Most founders think they're different. "We'd never break up!", "We've worked together before, it'll be fine." But hope isn't a strategy. Contracts are. Even if you don’t raise from Play, sign a 2 year cliff. A cofounder who plans to stick around won’t fight you on it.
Protect yourself before you wreck yourself.
Full breakdown on @DeconFun with real founder stories:
deconstructoroffun.com/blog/…
Joe Burridge retweeted
That's a wrap on Play Summit 2025! 2 days of big brain energy talking and learning about gaming, UA, TikTok, fundraising, founder journeys, AI
🌏 25 nationalities, 120+ attendees including founders, co-investors, fund investors, and ecosystem partners joined us
🇸🇬 Dined with the view of the iconic Marina Bay Sands and at Lau Pa Sat (130 year old Victorian hawker centre with 6 Michelin stalls)
🍦 Ice cream and humidity break in church before diving into TikTok strategies
Big thanks to all the wonderful speakers who joined us to share alpha: @eve_halimi, @Anamlakhani_ from @alineainvest_ , Phillip Black, @matejlancaric , @willharbin, @saisrinivas, @MundiKlang, Burak Demir, @cocolitron
Play Summit 2026, here we come! (Location TBD 👀)
Joe Burridge retweeted
Not an AAA studio? No problem! Joe Burridge (@JoeFindsTalent) from @PlayVentures will be sharing his advice on how indie studios can become magnets for top tier talent. #DevelopConf
Joe Burridge retweeted
NO FEES on web transactions. Game over for the Apple Tax.
Apple’s 15-30% junk fees are now just as dead here in the United States of America as they are in Europe under the Digital Markets Act. Unlawful here, unlawful there.
4 years 4 months 17 days.
I have been waiting years to say this...I'M SPEAKING AT DEVELOP:BRIGHTON THIS YEAR! 😍
My talk is titled, "The Indie Edge: Attracting Talent When You’re Not AAA"
#developconf
I’ll be diving into everything I’ve learned about hiring and scaling teams from my time in AAA at EA and Epic, to helping ambitious gaming startups grow at breakneck speed as I've done in my early career and now at Play Ventures.
Full program here: developconference.com/confer…
What happens when you apply all of the values and learnings from being a rugby captain to talent in the world of startups and corporate?
Up next on The Talent Game podcast is a very fun conversation with John Wright (VP Mobile Games at Kwalee). Links below.
The podcast is now live anywhere you listen to podcasts, links below:
Website: rss.com/podcasts/the-talent-…
Spotify: open.spotify.com/show/77anTO…
Apple Podcasts: podcasts.apple.com/us/podcas…
YouTube: youtube.com/@JoeBurridge/pod…
Joe Burridge retweeted
Wuu 👋🥺 wish all merry christmas & happy holidays! Excite welcome the 2025! 🎄🎁
— Play Ventures Team
Amir Satvat kicks off season 2 of The Talent Game podcast! 🎉
I absolutely loved this conversation especially as I've known Amir for a long time and this was the first time we've ever had a 1:1 conversation.
Links below, go listen!
The podcast is now live anywhere you listen to podcasts, links below:
Website: rss.com/podcasts/the-talent-…
Spotify: open.spotify.com/show/77anTO…
Apple Podcasts: podcasts.apple.com/us/podcas…
YouTube: youtube.com/@JoeBurridge/pod…
1 year at Play Ventures today! 🎉
And what a learning curve it has been. I've spent the last 12 months figuring out the world of venture capital and thought I'd share that learning curve with you all. Let me know what you think!
linkedin.com/pulse/1-year-ve…
Anyone else on BlueSky?
Decided to uninstall TikTok, Threads, Instragram, Facebook and X this week. Phew!
I'll be focusing my social efforts on LinkedIn, YouTube and BlueSky.
BlueSky bsky.app/profile/joeburridge…
YouTube youtube.com/joeburridge
LinkedIn linkedin.com/in/joeburridge/
Lone Wolf Backyard Marathon complete! This was a 6.2km loop 7 times. The elevation was brutal but it was an awesome event. That burger on lap 5 was exceptional. And my girls came to see me at the finish line 🥰
Episode 3 of The Talent Game podcast is live with Mary Chan (prev. Operations Director at Lightforge Games)!
Mary takes us on her inspiring career journey, from her time at JPMorgan to breaking into the gaming industry.
The podcast is now live anywhere you listen to podcasts, links below:
Website: rss.com/podcasts/the-talent-…
Spotify: open.spotify.com/show/77anTO…
Apple Podcasts: podcasts.apple.com/us/podcas…
YouTube: youtube.com/@JoeBurridge/pod…






















