
Former YouTuber → Entrepreneur. Building something big behind the scenes. | Previously ran @top5gamingx for 7 years | Over 3 Billion views on YouTube
Joined October 2015
- Tweets1.4K
- Following715
- Followers2.6K
- Likes7.3K
What devastating news to wake up to.
Amazing roleplayer, so funny, kind and just way too young.
Rest easy, and thanks for the laughs on Jones in 3.0 🤙🙏
A fellow GTA roleplayer and streamer, Labat has sadly passed away. He was an instrumental part in making the NoPixel Music Awards happen and was always kind in every interaction I had with him.
My condolences to his family and friends. His impact won't be forgotten.
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Imagine asking the CEO of Take-Two how he’s going to convince people they have hit games…
The company behind GTA, Red Dead Redemption, NBA 2K, BioShock, Civilization and Borderlands.
At some point, the question becomes more embarrassing than the answer.
@WSJ really missed the mark here.
🚨NEW: Take-Two CEO Strauss Zelnick sat down today with @WSJ to discuss the launch of Grand Theft Auto VI.
The interviewer literally said straight to his face that they don’t have any major hits, despite the huge success of GTA 5 and Red Dead 2… 💀
Strauss’ reaction says it ALL… What a clueless clown she is… 🤡😭
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Jukebox retweeted
If you want WarDogs to succeed, you should WANT people to give constructive criticism.
I love this genre. I played bulk heads 1944 on FACEIT, and I genuinely want @WARDOGS and @BULKHEAD. to succeed.
I think the devs are already taking steps in the right direction, and I want to see the game reach its full potential.
Criticism isn’t hate. We can support a game, want it to succeed, and still disagree on what needs to change.
We don’t have to agree on everything to want the same thing: a better game.
Happy gaming 🎮
#wardogs
If you want WarDogs to succeed, you should WANT people to give constructive criticism.
I love this genre. I played bulk heads 1944 on FACEIT, and I genuinely want @WARDOGS and @BULKHEAD. to succeed.
I think the devs are already taking steps in the right direction, and I want to see the game reach its full potential.
Criticism isn’t hate. We can support a game, want it to succeed, and still disagree on what needs to change.
We don’t have to agree on everything to want the same thing: a better game.
Happy gaming 🎮
#wardogs
How is a game where players build EVERYTHING and run an entire war not talked about more?
I’m new to Foxhole, and I’m honestly blown away by how in-depth this game is. Players build factories, run logistics, supply the frontlines, construct bunkers, and organize into regiments to push an actual war forward.
Everything is connected, and what thousands of players do can shape the entire war. It’s genuinely fascinating to experience.
The community has been awesome, too. Veterans have gone out of their way to teach me the ropes and help me understand the game.
I’m barely scratching the surface, and I’m already hooked.
#foxhole
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Alright, I’ve had my fun with the internet trolls.
But in all seriousness, if you think it’s cool to berate someone online over a simple difference of opinion, take a step back.
The persona you portray online says a lot about how you choose to treat people, but it doesn’t have to define who you are.
Being able to have an educated conversation, disagree respectfully, and debate different perspectives is part of maturing.
You don’t have to agree with someone to treat them like a human being. Some of you could use that reminder.
Not gonna lie, I genuinely thought War Dogs was going to be the game.
But this season has been a complete shambles.
Two betas, a wipe after a month, then ANOTHER wipe because the first one missed the mark.
And we’re still nowhere near having this thing fixed.
Honestly, I think the devs are communicating so much that it’s becoming harder to separate actual information from the noise.
I want this game to succeed, but at some point, communication has to turn into results.
Just my two cents.
#WARDOGS
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Brother really Googled “Early access with 100k players,” let AI compile a list, and came back acting like he just won a debate. 💀
DayZ peaked at 78,937 concurrent players. Your own list doesn't even prove the point you're trying to make.
Stop using AI to do your arguing for you and start fact checking before you tell other people they're wrong.
The irony of calling someone a crybaby while telling them to shut up for criticizing a game is hilarious.
Rome wasn't built in a day, but at least the Romans knew how to build something without ChatGPT.
Replying to @JukeboxFPS @pebbleoffice
PUBG:BATTLEGROUNDS
Palworld
valheim
baulders gate 3
escape from tarkov
Subnautica
DayZ
Rust
7 days to die
Ark survival evolved
There’s 10, now shutup cry baby and let the devs cook. Rome wasn’t built in a day.
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Gaming is cooked.
Disagree with the hive mind? You’re an idiot. Question a wipe? You’re entitled. Criticize a bad decision? You just don’t understand game development.
Apparently, we’re supposed to pay for games, lose our progress, and thank the devs for it.
LMAO. The standards are in hell.
#wardogs
Replying to @JukeboxFPS @pebbleoffice
That's the point. They planned for this to be messy for the next 2 years. If you don't want to deal with the mess they LITERALLY MADE A VIDEO TELLING YOUR SMOOTH AS GLASS BRAIN NOT TO BUY IT!!!!!
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Not gonna lie, I genuinely thought War Dogs was going to be the game.
But this season has been a complete shambles.
Two betas, a wipe after a month, then ANOTHER wipe because the first one missed the mark.
And we’re still nowhere near having this thing fixed.
Honestly, I think the devs are communicating so much that it’s becoming harder to separate actual information from the noise.
I want this game to succeed, but at some point, communication has to turn into results.
Just my two cents.
#WARDOGS
Wardogs developer Bulkhead admits Season 2 went too fast and says the studio needs to slow down.
The team says it made a “huge mistake” by focusing too much on adding content instead of improving the core multiplayer experience.
“We’ve got to slow down. We can’t do monthly seasons. We can’t keep up.”
Bulkhead is now considering roughly three-month seasons with a smaller update halfway through.
Season 3 is currently targeted for November 12 and will bring another economy reset, plus limited “primitive” servers designed to recreate the low-to-mid game experience by removing power weapons and vehicles.
The team also acknowledged problems with progression, including players repeatedly encountering the same powerful vehicles shortly after destroying them.
“We didn’t predict the numbers. The whole season was too fast.”
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See, even the devs agree. 👀
Been saying this. If you missed my thread, give it a read.
Funny how the conversation changes when the people making the game start saying the same thing.
#WARDOGS
Wardogs developer Bulkhead admits Season 2 went too fast and says the studio needs to slow down.
The team says it made a “huge mistake” by focusing too much on adding content instead of improving the core multiplayer experience.
“We’ve got to slow down. We can’t do monthly seasons. We can’t keep up.”
Bulkhead is now considering roughly three-month seasons with a smaller update halfway through.
Season 3 is currently targeted for November 12 and will bring another economy reset, plus limited “primitive” servers designed to recreate the low-to-mid game experience by removing power weapons and vehicles.
The team also acknowledged problems with progression, including players repeatedly encountering the same powerful vehicles shortly after destroying them.
“We didn’t predict the numbers. The whole season was too fast.”
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Some of you have noticed I haven’t been streaming NoPixel V much lately. There’s a reason. 👀
I’ve been building a sim racing app, developing a game that’s releasing soon, and working toward my big December announcement. The latter might be delayed, but there’s good news behind it. 🤐
Funny how learning web development at 17 is finally paying off…..
My advice to every kid who wants to make it when they’re older: find a skill, learn it, and master it. It’s something I wish I’d done sooner.
You never know where it’ll take you.
I haven’t disappeared. I’ve been building. 🚀
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As much as I love @LeMansUltimate
there are 3 things that seriously need attention ASAP.
Driver Rankings: Each car needs its own meaningful progression system. Rankings should actually feel rewarding.
Force Feedback: Why does FFB constantly disconnect in practice servers whenever someone joins, yet this doesn’t happen during races? It’s incredibly frustrating.
Race Practice: How do we STILL not have the ability to set start/stop points to repeatedly practice specific corners and sections of a track?
LMU has SO much potential, and I genuinely want to see it succeed. But these are fundamental quality-of-life features and issues that shouldn’t be overlooked.
We need to talk about them….
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I’d genuinely love to hear from @LeMansUltimate on whether there are plans to address these issues.
First off, I have nothing but appreciation for what this team has built. LMU has an incredible foundation, and the passion behind it shows.
These are things the community has been asking about since release, and I think even a little communication on where they stand would go a long way.
We’re passionate because we love the game and want to see it become the best sim racing experience possible. Would love to hear the team’s thoughts! 🏁❤️
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Big personal update!
I’m officially testing a NEW invite-only beta tool for sim racing!
And the crazy part? This isn’t even the project I’m revealing in December.
I know I’ve been MIA from NoPixel V, and trust me, the FOMO is REAL.
But I’ve been working harder than ever behind the scenes. Crushing it at work, building new projects, and betting on myself.
At some point, I realized I wasn’t just chasing the next stream anymore. I’m building a future for myself and my family.
Love y’all, and thank you for continuing to believe in me.
The best chapters are still ahead. ❤️
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After watching @JaroslavHonzik . video, I couldn’t agree more! @LeMansUltimate NEEDS individual rankings for EACH car, not just an overall rating! 🏁
Then introduce IRL-style driver classes within splits:
🥉 Bronze Class Winner
🥈 Silver Class Winner
🥇 Gold Class Winner
🏆 Overall Race Winner
Imagine fighting for your own class while sharing the grid with faster drivers.
One race. Multiple battles. Everyone has something to fight for.
THIS would be a game changer for LMU! 🔥
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As the LMU community continues to grow, this would make smaller, late-night splits WAY more rewarding, enjoyable, and competitive.
Right now, you barely see your rank change. Where’s the sense of progression?
The badges are cool, but the system isn’t working.
Rank should MEAN something. Every race should feel like you’re working toward something, even if you’re not fighting for the overall win. 🏁
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