BartenderK (@LIIIWorks) header
BartenderK (@LIIIWorks) profile picture

① 仮想現実をさまよう幽霊少年 ② @NotSuspiciousK 🔞 ③ https://xitter.gq/t.co/Bq6fevLNI9 ④ https://xitter.gq/t.co/WqfLbJmVmF

VRChat
Joined March 2018
Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)Photo by BartenderK (@LIIIWorks)
ネビとトネのシリーズ、全部終わったよ!この二つの素敵な動画を、私の一番好きな二人のアバターと、その使い手たちに捧げます 完全版はYouTubeにて トネ youtu.be/gCDf8TNqsaU ネビ youtu.be/eT1INX9hBcY #ぜれアバター #VRChat
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BartenderK retweeted
Shader to animator bridge, allowing parameters on an avatar to be driven by shaders. Here I'm using a shader to read the scenes brightness and flip a bool once the scene goes below a brightness threshold, which the animator then uses to toggle the cube. [#VRChat]
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Shader to animator bridge, allowing parameters on an avatar to be driven by shaders. Here I'm using a shader to read the scenes brightness and flip a bool once the scene goes below a brightness threshold, which the animator then uses to toggle the cube. [#VRChat]
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直前ではありますが #Ink_Party のお知らせです。 明日11/07、土曜の21時からInk PartyのGroup Instanceにて行います。ご参加の際はInk改変のご用意をお願いいたします。 (今回はライブパフォーマンスはございません)
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🤔💭 ❔⏩ 👀 😀🤣😘 🟰 🔊 🅰️🅱️🅾️ 👇🙏😄🩷
80%☑️
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5 votes • Final results
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これ聴くたびに悲しくなるんだよね。作ったバンドがもうほぼ活動してないか、別の方向にシフトしちゃってるから😢 👇
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BartenderK retweeted
最近のTL #Salt3D #VRchat
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BartenderK retweeted
Released Skin Touch V1.1.0 (always free) docme.booth.pm/items/9045187 a lot of changes happened: - Added Feet, Head and Custom Contact Tags (very experimental) - Curve Dent Shape - Extra Receivers, no more lost fingers - Dents should scale properly with avatars - Skin Map got reworked - VRCFury Support with Prefab - Poiyomi added an easy way to install modules - UI reworked - And ofc material settings and so on... And thanks to the community a ton of adjustments! <3 If there are bugs, please report them!
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おはよう
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BartenderK retweeted
この技術をVRChat の NPC アニメーション制作にそのまま使える Unity ツールにしてみました。 開始と終了のポーズを置くだけで、間の動きを AI が作って .anim にしてくれます。 無料で公開したので、ぜひ遊んでみてね。 soooma01.booth.pm/items/9098…
One open model. 350,000+ motion clips. 15,000 FPS. MotionBricks from NVIDIA Research runs real-time character animation at scale, without hand-crafted transitions or fine-tuning. And yes, it works for robotics too. #SIGGRAPH2026 paper, demos + code: nvlabs.github.io/motionbrick…
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how good does it handle context, noise from ASR and mixed conversation?
【ブログ】翻訳特化LLM PLaMo 3 Translateのモデル重みをリリースしました。0.8B / 2B / 8B / 31Bの4パターンで、いずれも世界最高レベルの翻訳能力です。ダウンロードして、ローカルで試せます。開発秘話を描いたTech Blog: preferred.jp/ja/blog/tech/pl… Hugging Face: huggingface.co/collections/p…
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HOLY SHIT
Embark on your next journey to Tamriel in The Elder Scrolls VI: Sentinel.
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おはよう
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BartenderK retweeted
こんな感じ
The thing that is kind of mildly annoying about Salt is that there's not really an effort to make him looks different, he looks pretty much like the rest of all the female avatar that komado has
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