
① 仮想現実をさまよう幽霊少年 ② @NotSuspiciousK 🔞 ③ https://xitter.gq/t.co/Bq6fevLNI9 ④ https://xitter.gq/t.co/WqfLbJmVmF
VRChat
Joined March 2018
- Tweets5.8K
- Following651
- Followers315
- Likes56.4K
BartenderK retweeted
Shader to animator bridge, allowing parameters on an avatar to be driven by shaders.
Here I'm using a shader to read the scenes brightness and flip a bool once the scene goes below a brightness threshold, which the animator then uses to toggle the cube.
[#VRChat]
BartenderK retweeted
直前ではありますが #Ink_Party のお知らせです。 明日11/07、土曜の21時からInk PartyのGroup Instanceにて行います。ご参加の際はInk改変のご用意をお願いいたします。
(今回はライブパフォーマンスはございません)
Released Skin Touch V1.1.0 (always free)
docme.booth.pm/items/9045187
a lot of changes happened:
- Added Feet, Head and Custom Contact Tags (very experimental)
- Curve Dent Shape
- Extra Receivers, no more lost fingers
- Dents should scale properly with avatars
- Skin Map got reworked
- VRCFury Support with Prefab
- Poiyomi added an easy way to install modules
- UI reworked
- And ofc material settings
and so on...
And thanks to the community a ton of adjustments! <3
If there are bugs, please report them!
BartenderK retweeted
この技術をVRChat の NPC アニメーション制作にそのまま使える Unity ツールにしてみました。
開始と終了のポーズを置くだけで、間の動きを AI が作って .anim にしてくれます。
無料で公開したので、ぜひ遊んでみてね。
soooma01.booth.pm/items/9098…
One open model. 350,000+ motion clips. 15,000 FPS.
MotionBricks from NVIDIA Research runs real-time character animation at scale, without hand-crafted transitions or fine-tuning. And yes, it works for robotics too.
#SIGGRAPH2026 paper, demos + code: nvlabs.github.io/motionbrick…
BartenderK retweeted
公開しました。無料です。
roxonin.booth.pm/items/90829…
#Salt3D
BartenderK retweeted
Baldur’s Gate 3 is getting a massive custom campaign inspired by World of Warcraft.
The mod features an adventure about undead former slaves fighting to reclaim their kingdom, called Forsaken, and the first full act is now available.
-20+ new quests and stories.
-60+ handcrafted NPCs and traders.
-30+ combat encounters.
-New dungeons, towns, items, puzzles and secrets.
-Custom dialogue, cutscenes and class-specific interactions.
You play as one of the Forsaken, undead who have broken free from the Lich King’s control and are fighting to reclaim Lordaeron.
BartenderK retweeted
It's scary how fast people take out their pitchforks when it comes to the AI debate in VRChat. I think the devs actually responded in a sensible way. They are listening and taking action. They are not doing nothing. Their interpretation of the numbers may be a bit questionable, but they understand the complexity of the problem and are acting in a careful way, which they should. The topic is inherently controversial. There is not one ideal solution that will not antagonize a big part of the user base.
Let me ask you this: Does an extremely sophisticated world with huge amounts of human effort deserve a label if it has only 1% AI in it and be subject to the same hate that is currently going on in that debate?
Also: If someone uses prefabs from the asset store, is that also bad because they didn't make 100% themselves?
Whatever line you draw. It would always be blurry, people could simply lie about it, and it would end up heavily penalizing some honest creators that may not deserve it. Plus there has always been plenty of slop out there even without AI.
User ratings may be an interesting compromise to better things. So why not give it a try first and then see what's next? One step at a time. This doesn't have to be the last step.
A few weeks ago, we asked the community to submit feedback on how they felt about AI in VRChat.
Here's our takeaways and next steps:
ask.vrchat.com/t/where-were-…
BartenderK retweeted
Remember: loudest voice doesn't mean they are mainstream, they are just being most proactive ones, skipping big majority of ppl.
The 95% claims just mean "we wants", doesn't mean we all agree it have to be the type of filter they shouting, we don't have consensus on this.
People's interpretation of this is just funny. I hate AI but people see 95% and somehow stopped reading after that.
Did we miss the part where no group larger than 10% of that 95 were able to come to any relative conclusion.
So if we can't as a community be concise, why are people just being loud about how they can't decide on how to attack it either?
Bundling people who use AI tools to assist the things they don't have strengths in, with completely AI generated slop worlds, would damage a lot of peoples reputation, and they're trying to keep the community from infighting and harassment.
So what's the solution then? I mean, I'm gonna use the world voting system, and report worlds that have misleading world images. What about you?
A few weeks ago, we asked the community to submit feedback on how they felt about AI in VRChat.
Here's our takeaways and next steps:
ask.vrchat.com/t/where-were-…
New VRCLV Volumetric Fog I'm working on. It's a hybrid solution, semi-froxel, semi-analytical. Can be roughly 2-3 times more performant than currently available VRChat fog solutions. No visible noise at all. Very sharp point light volumetrics.
BartenderK retweeted
You don't need AI to have contact shadows in VRChat.
Easy Contact Shadows. Free. Zero* performance impact. Compatible with any avatar. Will be posting soon.
BartenderK retweeted
What I see when read through the comments, is the community still fragmented on this topic, while dislikes as always shouts at loudest volume, leaving the others voices are weaker.
Feeling VRChat team is at a really difficult position on this...
A few weeks ago, we asked the community to submit feedback on how they felt about AI in VRChat.
Here's our takeaways and next steps:
ask.vrchat.com/t/where-were-…
A few weeks ago, we asked the community to submit feedback on how they felt about AI in VRChat.
Here's our takeaways and next steps:
ask.vrchat.com/t/where-were-…































