
Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing. #LightyearsFromHome
Glacier IV
Joined November 2018
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We've recently had the honors of doing an interview with @80Level on Lightyears from Home, which comes with some fresh UE5 material and information about our game! 80.lv/articles/creating-sci-…
Lightyears from Home retweeted
Heading to Gamescom later this month to find some collaborators for Lightyears from Home. Drop me a message if you're interested in meeting there!
Here's out finalized spaceship with living interior that will serve the player as a home base. The landing on Glacier IV was a little rough, so the player will need to make the ship capable of flying again. Kudos to Vattalus, our hard surface artist! #screenshotsaturday #UE5
Two character shots of Monty, using a temporary body and facial rig. He's not ready for animation yet, but we're slowly getting there! #screenshotsaturday #ue5 #madewithunreal
A breakdown of Monty's elaborate fur by our character artist @WallStaringCat! Big shout out to @80Level again for featuring us! 80.lv/articles/setting-up-st…
Lightyears from Home retweeted
The @AutodidacticI team talked about the creation of the survival Metroidvania #LightyearsFromHome, spoke about the temperature system, and explained why #UnrealEngine5 was chosen for the game:
80.lv/articles/creating-sci-…
#gamedev #indiedev #unrealengine #ue5 @UnrealEngine
Here's a first look at our custom temperature system! Right now the system is based on time of day and location and will later be connected to the weather as well, once implemented. #screenshotsaturday #UE5 #madewithunreal #LightyearsFromHome
Thanks to our friend and colleague @pftq for walking us through the blueprints for this! Using Celsius units by the way!
An early look at some of the interactive elements within Sam's ship! Kudos to Norbert, our hard surface artist! artstation.com/vattalusasset…
#screenshotsaturday #gamedev #indiegame #lightyearsfromhome
An early look at Sam's spaceship, which will serve him and Monty as a home base. Some early interior shots coming up this Saturday. Shout out to our new hard surface artist for coming up with the design! artstation.com/vattalusasset…
It took a while to catch up, but Lightyears is now fully converted to UE5. Next to the addition of Lumen and Nanite there's also new local volumetric effects that are mainly used in the forest areas! #screenshotsaturday #UE5 #madewithunreal
Lightyears from Home retweeted
Monty, one of the characters I'm working on for @LightyearsGame ! He'll be your furry little companion on your harrowing space adventure through a cold and hostile alien planet! Grooms were made in #Xgen and #ornatrix - Rendered in #unreal #UE4. #gameart #characterart
Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4
Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday
Here's a first look at Monty, the game's sidekick/emotional support cat/furrybait character who will function as the player's mechanic and offer them upgrades in exchange for materials and minerals throughout the game.






















