
Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing. #LightyearsFromHome
Glacier IV
Joined November 2018
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Lightyears from Home retweeted
Heading to Gamescom later this month to find some collaborators for Lightyears from Home. Drop me a message if you're interested in meeting there!
Lightyears from Home retweeted
The @AutodidacticI team talked about the creation of the survival Metroidvania #LightyearsFromHome, spoke about the temperature system, and explained why #UnrealEngine5 was chosen for the game:
80.lv/articles/creating-sci-…
#gamedev #indiedev #unrealengine #ue5 @UnrealEngine
Lightyears from Home retweeted
Monty, one of the characters I'm working on for @LightyearsGame ! He'll be your furry little companion on your harrowing space adventure through a cold and hostile alien planet! Grooms were made in #Xgen and #ornatrix - Rendered in #unreal #UE4. #gameart #characterart
Lightyears from Home retweeted
Hey everyone. I'm still working on the album ;v;
More info will be out at end of the month! (for sure this time)
Meanwhile, you should check out #GDC21 this year! We have two games on showcase from our studio, and running for best in play! @LightyearsGame , @VRJetpackGame
Lightyears from Home retweeted
More Lightyears from Home screens, showing the icy planet's various times of day! #UnrealEngine
Lightyears from Home retweeted
Work in progress of the starting area in Lightyears from Home, fresh out of @UnrealEngine!
Lightyears from Home retweeted
Meanwhile a tease of what Denny Schneidemesser (@Filmcomposer87) is working on in the other corner of the Islands...
youtube.com/watch?v=KCUsQasV…
#indiedev #indiegames #UnrealEngine #videogamemusic #vgm #filmscore #filmmusic #cinematic














