Lightyears from Home (@LightyearsGame) header
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Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing. #LightyearsFromHome

Glacier IV
Joined November 2018
Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)Photo by Lightyears from Home (@LightyearsGame)
Lightyears from Home retweeted
Rhythm of Rain is now on Youtube! youtube.com/watch?v=51oSEW8i…
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Lightyears from Home retweeted
Heading to Gamescom later this month to find some collaborators for Lightyears from Home. Drop me a message if you're interested in meeting there!
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Lightyears from Home retweeted
The @AutodidacticI team talked about the creation of the survival Metroidvania #LightyearsFromHome, spoke about the temperature system, and explained why #UnrealEngine5 was chosen for the game: 80.lv/articles/creating-sci-… #gamedev #indiedev #unrealengine #ue5 @UnrealEngine
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Lightyears from Home retweeted
Monty, one of the characters I'm working on for @LightyearsGame ! He'll be your furry little companion on your harrowing space adventure through a cold and hostile alien planet! Grooms were made in #Xgen and #ornatrix - Rendered in #unreal #UE4. #gameart #characterart
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Lightyears from Home retweeted
Hey everyone. I'm still working on the album ;v; More info will be out at end of the month! (for sure this time) Meanwhile, you should check out #GDC21 this year! We have two games on showcase from our studio, and running for best in play! @LightyearsGame , @VRJetpackGame
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Lightyears from Home retweeted
More Lightyears from Home screens, showing the icy planet's various times of day! #UnrealEngine
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Lightyears from Home retweeted
Work in progress of the starting area in Lightyears from Home, fresh out of @UnrealEngine!
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