
Game dev, indie & AAA, now Ubisoft Paris, ex @DONTNOD_Ent, @Golaem, @ArkaneStudios, Free Radical Design
Rennes
Joined October 2011
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Houlier Maxime retweeted
Offre d'#emploi Développeur Unreal expérimenté (H/F) - Rennes (35) - Sentry Games (Janvier 2022) #job emploi.afjv.com/emploi-jeux-… via @afjv_emploi @SentryGamesTM
Houlier Maxime retweeted
🚀 #Obligations | @golaem
#GameOfThrones , spots télévisés ou jeux vidéos, la solution de simulation de foule pour les scènes #3D de @Golaem est partout. L'entreprise sollicite un financement en obligations non-convertibles à hauteur de 50 000€
➡️bit.ly/2wsDXZW
#nestedprefabs #unity3d Mieux vaut tard que jamais ! Réclamé sur le forum dev depuis 10 ans, je crois annoncé en 2012 et preview enfin en 2018! unity3d.com/prefabs
Houlier Maxime retweeted
Get more details on the preview build of our new prefab system - we can't wait to hear what you think! blogs.unity3d.com/2018/06/20… #nestedprefabs
Houlier Maxime retweeted
🕹️Plus que 2 jours pour voter : soutenez le projet du PikselClub et la création d'un lieu du jeu vidéo à Rennes ! 🎉 C'est par ici ⏩vote.lepiksel.club @LePikselClub @3hitcombo @stunfest
Houlier Maxime retweeted
More photos from Falcon Heavy's first flight → flickr.com/spacex
Anything you might try, Top Gear crew tried it first :D youtube.com/watch?v=pJdrlWR-… xitter.gq/arstechnica/status/936…
SpaceX will attempt to launch a red Tesla Roadster to the red planet arstechnica.com/science/2017… by @SciGuySpace
Houlier Maxime retweeted
Replying to @DJ_Link
That literally happened to us. Boss wants to change our iOS game icon. Changing icon requires a new build. A new build requires iPhone X support. iPhone X build target requires Xcode 9. Xcode 9 requires macOS 10.12. OS update breaks old Unity3D. Upgrading Unity breaks build.
Houlier Maxime retweeted
16-core #Threadripper (32 threads) vs #UE4 code base. 13:45 compile time (14:29 total with project gen). 2.6x faster than 4 GHz i7 quad.
Houlier Maxime retweeted
New blog post series: "How Unreal Renders a Frame" interplayoflight.wordpress.c…
Houlier Maxime retweeted
We are releasing our first game Claybook in Steam early access soon! It will be available on October 18th. xitter.gq/2ndordergames/status/9…
Claybook is coming to Steam early access on October 18th. Check out store.steampowered.com/app/6… to find out more!
Houlier Maxime retweeted
Regarding S3TC patent: the linked patent indeed mentions an extension by 165 days, so maybe we'll indeed have to wait until March 16th 2018 :-/ xitter.gq/Simon_Fe1/status/91521…
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Houlier Maxime retweeted
#S3TC Support Lands In #Mesa Git Along With An @OpenGL 4.6 Extension For #Intel phoronix.com/scan.php?page=n…
Houlier Maxime retweeted
I am excited to announce Live++, a generic tool for live coding of C/C++ applications: molecular-matters.com/produc… #cpp #cplusplus #VisualStudio
Houlier Maxime retweeted
Win That War! is now on Steam!! Join the Galactic conquest today. ow.ly/ctoZ30aFbsK #strategygame #indiedev #EarlyAccess #RT
Houlier Maxime retweeted
#Naritaboy #Kickstarter is launched!! Please support us and spread this project with your friends! Thanks!! kickstarter.com/projects/106…
Houlier Maxime retweeted
New on YouTube: The 5 Pillars and Pitfalls of Indie Games PR: youtube.com/watch?v=gf8TfqD_…
Houlier Maxime retweeted
New on YouTube: The Simplest AI Trick in the Book: youtube.com/watch?v=iVBCBcEA…






















