Game Developer from Qatar 🇶🇦 Developing games for @SpaceCrescent 🌙 Co-founder of @COREGameDev 🔥Passionate about #GodotEngine 💙& #GameMaker 🖤

Qatar
Joined August 2009
6- #QGDWillTry Steam Games for October 2026 ✨ Share your Steam game link in the replies, and I will check it out at the end of the month 💫 #GameDev #تطوير_الألعاب
Since the X algorithm is not helping much, many indie games on Steam go unnoticed when they release. Because of that, I decided to support indie developers and game studios in a small way ✨ Starting this May, each month I will buy one indie game and leave an honest review on Steam. It may not be much, but I hope it helps and gives useful feedback 🔥 I will post a thread each month using #QGDWillTry Indie developers can share their Steam game page by replying to it. I will also retweet it to my followers 💫 I hope this inspires others to do the same. Nothing is better than buying a game and sharing honest feedback with indie developers ✨ Rules: - Only paid games on Steam 👏 - I will choose one game at the end of each month and review it honestly 📝 - If your game is not selected, you can share it again next month 💫 - This is not a competition, If I pick your game, you will know when you see my review ✨ - This is a small effort to support indie developers, both Arab and Global 🫶 - Even if I already bought and reviewed your game, you can still share it to reach my followers 💕
5
1
3
286
Faisal👾 retweeted
توجه استوديو @ThreePixelsSA في تطوير الالعاب مميز !! العاب قصيرة ... توجه خارج عن المألوف وتجربة لعب ممتعه.. حاليا هم راجعين بمشروع لعبة جديدة NOCTUARIA!!! اول شي رح يشدك باللعبه هو لونها .. وش سر اللون؟ اللعبة داخل قرية بس مو اي قرية عادية .. قرية محكومة داخل دوامة زمنية تبتلع كل من فيها!! كيف رح تتخارج من هالدوامه؟؟ اذا متحمسين على اللعبه تابعوا اخر تطورات اللعبة على صفحتهم @ThreePixelsSA وعلى موقعهم عشان تشوفون عناوين العابهم واخر اخبار الاستوديو share.google/8uifWjEdVkJn6hy…
1
4
9
373
Faisal👾 retweeted
80〜90年代アーケードゲームへのリスペクトとオマージュを込めた、 スピードと爽快感あふれる3Dアーケードスタイル・レールシューティング! ✨『閃攻機人アスラ - ASURA THE STRIKER -』好評発売中!✨ 🎮 store.steampowered.com/app/2… #Steam #3Dシューティング #レールシューター #インディーゲーム
9
33
1,039
Faisal👾 retweeted
صوتي في سبعة لغات 🇺🇸🇹🇷🇰🇷🇯🇵🇪🇸🇫🇷🇸🇦🎙️
54
35
5
1,583
48,081
Faisal👾 retweeted
I've made 6 open-source @godotengine projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits
39
170
13
1,730
33,126
Faisal👾 retweeted
I love the people of Japan for supporting humanity.
42
125
2
692
9,628
AI is a tool, a developer will "direct" it much like a film director. It's their "touch" that makes things fun and playable. If it looks like slop, then it's like a crap film director. Usually it's because the art is AI and not great. But itch.io has loads of hand crafted art that will elevate it to a lovely look peice of work, as long as the effort is put in.
"I spent a year working on my game, but because it has the AI label, no-one is buying it." 😭 Then presents game trailer that looks like incongruous garbage! It ain't the AI tag that's putting folks off fella! Anyway, here's some more from Beep's Escape (where no AI was used)
7
5
41
1,853
Faisal👾 retweeted
Steam Next Fest is ending soon, have you tried the Copy Cats demo? Play through the first world of the game and get ready to the full release in 4 days!
2
6
32
842
I made my Godot juice course available on Gumroad! You'll get the video files and the Godot project so you can keep and use them as you want! Use code JUICY to get 20% 👇️
4
4
24
1,037
Faisal👾 retweeted
اللهم اشفي كل مريض يارب كل صباح هو كفاح لهم للحياة…
3
1
4
358
Faisal👾 retweeted
Shigeru Miyamoto revealed what he considers to be the most intriguing aspect of the first Super Mario Bros. game: "And the biggest invention, or rather, the most intriguing aspect of Super Mario, is that Mario doesn't actually fight Bowser. Normally, if there's a boss at the end, you have to fight him, right? But creating a battle is difficult, and we were really struggling with how to do it. When I thought, 'I can't create a battle like this,' I realized that since it's a game where you keep running to the right, how about making it so that the person who reaches the far right wins? Then I had a brilliant idea: 'Why not just jump over the opponent instead of fighting?' All you have to do is jump over Bowser, and he'll fall. I found it surprisingly fun when I tried it, and I was really happy when I realized that." polygon.com/nintendo-super-m…
27
171
17
2,524
132,487
Faisal👾 retweeted
FREE FREE PALESTINE @_TiredPony
53
116
833
6,506
Faisal👾 retweeted
Mickey's Wild Adventure | PlayStation - 1996
10
113
4
1,132
41,688
Part of the AI hate comes from how it is marketed as if one prompt can produce miraculous results, but in reality, it is not what people imagine! Without skills, you will get stuck with prototypes, fake results at a surface level, and an unmaintainable codebase. Not to mention hallucination loops! Also, AI-generated assets still suffer from the same soulless look and lack of consistency. I think the most promising progress in this field will come when design software embraces CLI and MCP to create faster pipelines and workspace setups, as well as help with rigging or updates textures, AKA automation. But even then, we are not there yet, although we are getting close.
1
1
10
397
Night and Day. Not far from Sensoji Temple, Tokyo
1
2,443
49
22,304
176,811
Faisal👾 retweeted
ليش اكثرهم حسابات يديده؟ ما ادافع عنهم بس ورا كل فتنه بززز بززز 🪰🪰🪰🪰🪰
اليابان لها 70 سنة تحاول تنشر صورة اليابان اللطيفة بكل العالم و مسوين انميات وبرامج بالمليارات الترجمة التلقائية باسبوع قلبت العالم كلها ضدهم
1
1
3
456
Faisal👾 retweeted
Shigeru Miyamoto shared thoughts on generative AI and its meaning for creativity in game development. He compared AI to the evolution of computers and design tools. As technology handles more technical work, human design sense and creative judgment grow more important. Miyamoto distinguishes between “creating something” and “doing the work.” Creating starts with deciding what to make, building the overall structure, and having clear intention. The work that follows fills in details, polishes, and executes the idea. “People can become so satisfied with the work itself that they start mistaking that satisfaction for having created something good.” Miyamoto believes AI taking over repetitive work could give people more chances to focus on what they truly want to create. “The more AI takes care of all kinds of tasks for us, the more opportunities we all have to think seriously about what it really means to create something.” He acknowledges AI could eventually handle almost everything in the creative process, but for now: “I think there’s still plenty that we humans can do.”
107
199
52
2,180
107,375
Faisal👾 retweeted
اللوبي الصهيوني مسيطر على اليابان بشكل مخيف.
1
1
1
81
Faisal👾 retweeted
توني أنتبه ان اكثر هالحسابات يديده. الظاهر هم يشعلون فتيل والناس كلت المقلب 🤔
1
1
65
حفظ الله السعودية واهلها .
عاجل | الدفاع المدني السعودي: زوال الخطر عن محافظات #جدة وينبع والطائف
9
11
84
16,762
ぜんためでいただいたご意見修正その2。 デモ版のスペシャルステージには弾を発射する砲台があるのですが、それが足場として使えることに気づかないとジャンプが届かなくなるので、説明を追加しました! 次のデモ版バージョンアップの時に併せて反映します⭐
2
11
100
1,920