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UEFN
Joined January 2020
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Hey @FNCreate or maybe even @HaroldAtEpic I'm getting ready to launch a new game and wondering what are the existing ways a new game launch gets introduced to an audience?
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This UEFN MCP is such a game changer 🙏
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good shit community 🙏
I just wanted to say a big thank you to all of you beautiful souls who donated and helped me get funds for the operation 😭🙏💚 I was blown away by the support received and kind words from many of you and I'm literally 😭 In one day my goal was reached which means I can get this done🙏 Hopefully, very soon. I will update when I can 🤗 Also, I'm thinking to give back to the community so watch this space 👀 #positivevibesonly
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How wholesome would it be if @FNCreate helped out one of the nicest, genuine and helpful community members in this space 🙏
Hi guys! I would like to share with all of you a bit sad news and even ask for support... My wife, the person behind the @GelosGames_uefn account, Katy is in pretty urgent need of open abdominal surgery and because it was pre-existing condition our health insurance won't cover cost. She was on very long back and forth checks and long wait list that her situation escalated and after we moved to Malaysia and did all tests now we got a whole picture of how serious it's. There is even possibility that it could be cancerous, which only we know after surgery and we hope it isn't... So if you would be able to support her... us... you can donate any amount you can on her Go Fund Me page gofundme.com/f/after-years-o… because in current situation we will struggle with surgery and post-surgery costs. Please if you can share and like this post for visibility. Thanks! 🙏
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Chartis the goat
Tank Royale is popping off 🚀 One of the games from the Chartis Mobile Incubator! Huge credit to @ThisPotatoGuy , who built the game and has been shipping nonstop. Our team has been working alongside him on player experience, monetization, analytics, discovery, thumbnail testing and live ops. We stayed close to the data, found the biggest problems, tested changes and kept iterating with him. This is exactly what we wanted the Mobile Incubator to do: back great creators, stay hands on where we can help, and give strong games a better shot at reaching their potential. Proud of Potato and the team around this one. We want to work with more creators building ambitious games like this. #Fortnite #UEFN
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itsRabies retweeted
Sponsored bids 🤝 European fuel prices #UEFN #Fortnite
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Replying to @FNCreate
An hour of development in UEFN is actually 2-3 hours of actual time (not counting afk or using other apps while waiting). Here is what takes away from it (with a beast PC and 1Gbps connection): - Renaming a file in content browser (3-8ish secs) - Moving a file in content browser (same) - Deleting a file in content browser (same) - Opening live edit (1-6 mins) - Crashes (??? mins) - Starting the project (3-10mins) - Any edit that desyncs live edit, like landscape editing, scene graph and verse editables change (1-6 mins) - Closing unnecessary popup windows that constantly spam the editor (2-3 secs) - Placing a blueprint or FortPlaysetItemDefinition in viewport (0.3-0.5 secs per case) - Migrating content UEFN to UEFN (6-20 mins) - Checking memory (7 mins) - Moving player to test area, or camera to player (5 secs) - Fixing UEFN grids after restart (4 secs) - Falling and flying back up because player jump didnt trigger in edit mode (4 secs/case) - Closing extra asset windows in UEFN (1-2 secs/window) - Reopening texture data dropdown on architecture (2 secs/case added since a few updates back - roughly 40-60 occurrences per working session) 1) Most of what is listed above should not take more than 1 second, to match other editors, and we are in the minutes in some 2) In a usual "1-hour" session, there are around 2k-3k edits for level design, so multiply bullet 9 (0.4 x 2500 = 1000 secs taken away just waiting on things to spawn on viewport alone) I would love to sit down with Epic and create an initiative to speed up the editor. I sent messages about that multiple times before, and every time I was told those fixes are "low priority" So don't talk to me about time, because really its your weakness as an editor; it's in fact, the slowest editor I've used in my career, by a long shot. If you want to fix it, my DMs are open
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itsRabies retweeted
Replying to @FNCreate
@FNCreate This needs to go. The thumbnail similarity system has become a huge roadblock to creativity. We’re literally making good thumbnails worse just to get them approved, while more important performance metrics like CTR are being ignored. As a Designer, it’s incredibly frustrating wasting so much time finding workarounds.This wasn’t even the original reason the system was introduced, yet now you basically can’t use a certain font, a sky background, or even a skin like Fishstick without risking a similarity rejection. This is absurd. The system is limiting creativity instead of protecting. #UEFN #Fortnite
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If @FNCompetitive perma bans cheaters why can't @FNCreate also ban cheaters?
Please for the love of god @FNCreate abolish the system!!! It’s impossible to publish when you have to make 101 variants of a thumbnail.
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Bring back Top Rated & Trending in Discover? 🤔👀 @FNCreate
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The Kewl Tune player after looking at the Raigeki, Harpie's Feather Duster, Nibiru, Sangen Kaimen, and Chundra in their opponent's hand:
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2 Days left to vote. Over 200+ votes so far keep them coming in!
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That Aizen Yhwach fight was such a let down. They 100% rushed this episode for 0 reason
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bankai. senbonzakura kageyoshi.
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yo me three
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Reset everyone's follower count if changes won't be made back in #UEFN
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PLEASE TELL ME THIS IS TRUE
UEFN News: Epic Games is preparing a public release of multi model persistence, number of weak_maps will go from 4 to unlimited, size capacity goes up from 256kb to 1mb.
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This season has actually been very enjoyable. Playing regular BR (screw ranked) and I can tell how much work went into this #Fortnite
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