windshear (@windshearUEFN) header
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🇫🇷 UEFN dev creating unique horror experiences in Fortnite 📩 Contact: DM / Email [email protected]

Paris
Joined January 2024
Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)Photo by windshear (@windshearUEFN)
Very early look at my next horror project 👀 #UEFN #FortniteCreative #Fortnite
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Avril 2020, plein confinement, il fait 30 degrés et tu t’apprêtes à sortir ton premier highlight Fortnite sur cette musique
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I tracked every new Fortnite map that hit the NEW row from Aug 31 to Oct 23. (20,000+ maps, hour by hour.) How a launch goes: → ~40 minutes in NEW → players spike, then leave → 1 in 4 maps lands in a genre row ~2 hours after the spike, when most of the players are already gone → genre rows sort by live players, so it drops out again within hours Epic's own docs say: "Islands that perform well graduate from the testing pipeline." So I checked. I took the new maps that performed well by Epic's own stats: top 25% for playtime, favorites and recommendations, launched with 100+ players, no Sponsored. 167 maps. All of them dead within a week. Good engagement does help early. New maps in the top 25% for playtime, favorites and recommendations kept their players to day 3 more often. By day 7 that edge is gone. Discover doesn't graduate new maps. It sorts the ones that already have players. @FNCreate @HaroldAtEpic There is so much more I can say which makes things even worse.
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I’m convinced this was peak discovery. You had New and Updated + New and Top Rated, then if your map performed well you could climb through Gaining Traction → Trending → People Love → Homebar. Felt like there was a clear path to the top.
woke up to this first homebar, huge achievement🥰
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october should be the best months for horror creators, its currently the worst bc of this #UEFN
We cant just allow 'horror props' to become a horror genre when updating 1v1s. This is so disingenuous and clearly an attempt to snipe the new collection. Deal with it @FNCreate
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We cant just allow 'horror props' to become a horror genre when updating 1v1s. This is so disingenuous and clearly an attempt to snipe the new collection. Deal with it @FNCreate
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windshear retweeted
😭 INSOLITE MIDAS a été aperçu lors des MANIFESTATIONS à PARIS !! L’aura avec le drapeau de la France 🇫🇷
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A demain
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Being original is really that hard for some people? 💀 #UEFN #FortniteCreative
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I had a feeling this new logo system was going to cause issues with the similarity checks and i guess i wasn’t wrong, i’ve tried 6 different logo variations so far and every single one keeps getting flagged as too similar 😍 #UEFN
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windshear retweeted
Replying to @TimSweeneyEpic
@TimSweeneyEpic @FNCreate Verbatim, Epic, "Fortnite Discover: Your Questions Answered" (fortnite.com, updated Aug 13, 2024): "We don't give extra weight or preference to any particular island or creator" Sweeney, Digiday Q&A at Unreal Fest 2025 (published June 9, 2025): Fortnite is "the most effective and fair economy that's ever been seen in gaming" How come a new account with a new game is eligible to get the highest by Epic given discovery place? Aka THE BANNER Would love to know how to apply for this! Cheers.
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you already know what that red color means 💀 still not giving up, see you for attempt #3 #UEFN #Fortnite #FortniteCreative
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Straight from the pros: here’s the latest on the new era of Rocket League on UE6. Coming 2027.
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Sponsored bids 🤝 European fuel prices #UEFN #Fortnite
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My map has incredible stats, and Fortnite Discover still barely shows it to anyone. Epic's own docs say "Engagement drives distribution." So here's my engagement, and here's the distribution I actually got 👇 Slay The Kingdom [ROGUELIKE], first 17 days live: ⏱️ PLAYTIME - 32 min average session - 65% of sessions go past 10 minutes - Nearly 1 in 5 sessions last over an HOUR - Only 8% of sessions end in under 2 minutes - Longest single session: 7 hours 14 minutes - Around 1,280 hours played in total 🔁 RETENTION - Day 1: 17% average, peaking at 27% - Day 7: 6% average, peaking at 11% 🎯 CTR - Peaked at 15.6% - 15%+ on 4 different days, 3 of them back to back - 9% average across everything except the row I paid for People who find this map STAY. The problem is hardly anyone gets the chance to find it. Most of my impressions came from my own followers, or ones I paid for through the Sponsored Row. 📉 WHERE MY 81,742 IMPRESSIONS CAME FROM - 42% Sponsored Row (I paid for this) - 16% my own followers - 6% search (people looking for it by name or code) - 5% recents (players coming back) - 27% Discover's own rows (general, recommended + homebar) - 4% other 69% came out of my own pocket or my own audience (harder to get followers now btw 🙄). Epic says new islands are eligible for genre rows "from day one" and get tested for up to 2 weeks "to gather enough real data". Across my whole 2 week test, Discover's general + recommended rows averaged about 1,000 impressions a day. How is that enough data to judge a map? When I paid for Sponsored, I was getting ~11,000 impressions a day (and it still didn't break even). The day it ended, I dropped to 2,012. Latest day: 1,998. So what does a new island actually have to do? The playtime is there. The retention is there. The CTR is there. The only way I could get seen was to pay for it. And how can I improve my map when I have to pay you and your ridiculous prices for Sponsored just to gather any data, as you've removed the follower device? @FortniteCreate @alexbaileync @Flak @HaroldAtEpic I'd really like an answer on this. Creators, is this happening to you too? Drop your numbers below 👇 🗡️ Slay The Kingdom: 7835-0173-6393 #UEFN #FortniteCreative
🤖 Made with AI
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windshear retweeted
PERSONALIZED SPONSORED ROW CONCEPT 💡 #UEFN - Instead of bidding against everyone, bid only against people with the same target genre as you - On the player side, they will only see sponsored islands that fit their tastes/recommendations - Your target genre is set by whatever your Island genre is - This could solve massive CPM over-inflation and bad actors Thoughts on this idea? 💬
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soon #1000 !!! (good metrics btw)🔥🔥🔥 #UEFN
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