RetroGameAudio (@RetroGameAudio) header
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Official twitter of the Retro Game Audio podcast. We are a podcast dedicated to exploring sound design in classic vgm. Hosted by @_jmr and @a_p_0_c

Joined April 2017
Hey folks! Just last week - we had our first ever livestream and relaunch announcement! Come and check it out - youtube.com/watch?v=LbpHPc38…
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ICYMI - we're back! And happy to announce @_jmr will be joining the show!
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Hey everyone - important announcement re: the future of RGA ! And a warm welcome to @_jmr ~
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Replying to @sadder_than_you
Here's someone else's hardware recording: youtube.com/watch?v=JwmxcCuE… Level clear jingle at 2:29, Stalker parts at 3:08 and 3:12. You can hear the clicks just like the FCEUX example. :)
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Upon closer inspection, I believe I identified the exact culprit of the beeps in the CV1 music in the anniversary collection. It's unrelated to being PRG0 vs PRG1 as some have suggested. It all comes down to their emulator not handling "Pitch 0" of the triangle channel correctly.
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This is crossing into more nitpicky territory, but I noticed that the sound effect for attacking the bone pillars was a bit off. Here's a comparison between NSFplay, FCEUX, and the Anniversary Collection.
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Here's another example, you can hear another 2 beeps in the level clear jingle. These were not present in the original game, and I don't think I've ever run into another emulator that created this same problem.
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There are audio issues in the Castlevania Anniversary Collection. I'm not sure how extensive or pervasive they are yet, but in playing through Castlevania 1 on both Switch and PC, I found this re-occurring high pitched beep. Very disappointing.
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The entire soundtrack has been sampled from hardware, using @FBXGargoyle's mod to get a cleaner, crisper sound from the soundtrack than most have probably heard before.
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We are excited to announce that our next episode will be all about the soundtrack to Castlevania Bloodlines for the Sega Genesis! We will be joined again by @kr_burke to examine the soundtrack as we do a complete listen-through.
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Taking a closer look at a single channel echo used in SimCity (NES). We'll be talking more about this soon, stay tuned!
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Playing Sega Genesis music on an MSX?! It's possible, here's some Castlevania Bloodlines. This will be part of @a_p_0_c's live panel at @MAGFest 2019, titled "MSX Computers: The New Standard for Retro Sound". If you like classic VGM and retro gaming tech, hope to see you there!
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We uploaded the score to the previously-unheard NES version of SimCity, including audio analysis and commentary. Uncovered thanks to the efforts of @frankcifaldi, @stevenplin & @GameHistoryOrg, it's great to see this preserved. youtube.com/watch?v=HmJP5EFU… gamehistory.org/simcity/
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We just recorded our 27th episode of Retro Game Audio! It is all about the Sunsoft 5B sound expansion and the soundtrack to Gimmick! It should be edited and uploaded sometime next week, stay tuned!
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In the spirit of the wonderful kinds of crap that is posted over at #shitpostdotnsf on facebook.
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We've come a long way in terms of quality, but I'm still very content that we broke the ice by jumping right into the deep end w/ Magician. Here's a playlist of a soundtrack rip I did from hardware some years back- youtube.com/watch?v=ccjPrFzb… A criminally under-known NES soundtrack.
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