RetroGameAudio retweeted
Never in a billion years would I ever have predicted that Cyberblock Metal Orange would get a *legitimate*, licensed soundtrack release. @veryokscoot is a madman.
Top tier YM2151 FM deep cuts recorded from a real Sharp X68000 by @a_p_0_c. Vinyl (and CD!) up for sale now!
RetroGameAudio retweeted
This is one of my favorite OSTs of all time. And it was recorded from my very own X68000! A dream project collab with @MarshallArtBand /@_jmr - now available!
RetroGameAudio retweeted
Hey so - SURPRISE - I've been waiting for a long long time to announce properly but I worked on the music for the Bloodstained Classic 2: Dominique's Curse DLC!
A special message from Bloodstained's Producer IGA and Director SHUTARO.
Read more here: 505.games/BSROTNSeptBlog1
#BloodstainedROTN
RetroGameAudio retweeted
Here's the song from the trailer to YOLK HEROES: A LONG TAMAGO - it's also one of the adventuring themes. Really wanted to capture of the lowkey-ness of things but also some emotional hooks
RetroGameAudio retweeted
!!!!!!!!!!!!!!!!!!!!!!!!!!!!
以前にも紹介したのですが、MSX版『ソーサリアン』の移植を手がけた方のnoteが公開されています。多くの少年たちが待ち望んだこのソフトは、なんとMSXに触れたこともない若干20歳の青年によって開発されたのです。 #MSX40th
note.com/mackie376/n/nafedb6…
RetroGameAudio retweeted
🌟New Remix Incoming🌟
Our in-house band Super Strikers created various special remixes for our upcoming mega-album, GIANTS. To celebrate the new release of ‘Gimmick! Special Edition’ we're releasing our band's Gimmick! remix ahead of time 💚
Enjoy! 🎸 youtu.be/OwhpetVIVUU
RetroGameAudio retweeted
Happy 20th anniversary to Viewtiful Joe, which launched on this day in 2003. Henshin a Go-Go Baby!
RetroGameAudio retweeted
開発中のメガドラシューティング、タイトルが決まりましたのでタイトル画面とともに公開します。「アーシオン」と名付けました。よろしくお願いいたします。
RetroGameAudio retweeted
Preview of the Commodore 64 tune "Stifflip and Co" performed by the Czech Studio Orchestra in Prague! 🎻
Enjoy 42 stunning orchestral tracks in the 8-Bit Symphony Collection 🎶 #8Bit #C64 #Chiptune #VGM #8BitSymphony #ClassicalMusic
Get here: c64audio.com/8bspro 😃
RetroGameAudio retweeted
This latest instalment of the Game Gear Directory caused @Stupacabra to lose his marbles. Perhaps the same will happen to you?!
retronauts.com/article/2071/…
RetroGameAudio retweeted
My 3rd port.
The Legend of Zelda SNES is now public!
Shout out to @TheJohnPerry for the box art
Hope you all enjoy it, the MSU-1 version will be out some point this month.
archive.org/download/usa_nts…
for those that wish to donate to my patreon, patreon.com/infidelity_nes
RetroGameAudio retweeted
I try to archive any NES/Famicom audio tests I do here:
github.com/bbbradsmith/nes-a…
RetroGameAudio retweeted
Remember in the @RetroGameAudio live broadcast how I mentioned that the Sunsoft 5B audio emulation on the @retroUSB PowerPak had issues?
Working on it. Hopefully it’ll be a thing of the past soon.
@bbbradsmith are you aware of any test roms for vetting the 5B log volume table?
RetroGameAudio retweeted
Two of my favorite peoples groups and stuff - thanks for the amp, @megacatstudios - also I did the music for this game go listen and bother @Matthewmritter and tell him he's a good person and handsome -
📢Day 3 of our #8DaysOfPixelFeature from our #indiedev and #gamedev friends‼️
Today, we're featuring the #action #adventure #RPG #pixelart game Dead Horizon by @Matthewmritter!
Check down below to see more information about their game! 🎮
RetroGameAudio retweeted
Figured I'd start a thread that I'll update over the weekend! Footage turned up from a nearly 15-year-old MAGFest 7 Performance. I was playing with Autoscroll, a VGM cover spinoff group of Cheap Dinosaurs.
Here's some of the opening of that set - Splash Woman from Mega Man 9.
RetroGameAudio retweeted
Someone in the @RetroGameAudio discord pointed out that a bunch of the circulating GBS rips for some @alberto_mcalby games are all in mono? How has no one has noticed this until now?!
Anyway, I fixed them.
RetroGameAudio retweeted
The final part of my series entitled 'writing 6502 machine code games', for the BBC Micro/Acorn Electron, concluded with a simple game using various routines from previous articles. This appeared in the September 1985 issue of The Micro User. A year later Galaforce was released.


























