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Smash Ultimate Data Viewer updated with 13.0.1 character scripts and diffs
rubendal.github.io/ssbu/#/
Ruben retweeted
It’s eat or be eaten when Metroid Ravenous, the latest game in the 2D Metroid series, arrives on Nintendo Switch 2 Jan 28! #NintendoDirect
Ruben retweeted
Turns out Byleth upb ignores grab invulnerability ONLY if it is set from a throw, it's not ignored if it comes from a grab release or another upb, which means Byleth can double upb as long as the second upb hits within the first 60 frames of using a throw, thanks @Ruben_dal!
This also works on DK! only if you get him from his back like the original 0td however
Any help labbing why the second upb ignores the grab invulnerability or who else this works on is greatly appreciated
@Mkleosb @RenoSb_ @justinbyleth @crest_scholars @Deox6_SSB
There are no changes related to characters on 13.0.3 update, they just fixed GSP calculation on disconnection
Ruben retweeted
Nintendo Switchソフト『大乱闘スマッシュブラザーズ SPECIAL』の更新データVer.13.0.3の配信を開始しました。オンラインモードでの対戦終了時に特定のタイミングで通信切断を行うと、世界戦闘力が適切に変動しないことがある問題を修正しました。 support.nintendo.com/jp/swit…
More stuff about Finish Zoom, it's bugged on slow gameplay speeds allowing launched characters to hitstun cancel as seen with Steve's PMLG so it can make stuff like this happen lol
Fun fact about Finish Zoom, hitboxes with Electric and Paralyze effects launch opponents farther than normal when triggering the effect since the game gives them an extra frame of hitstun
Ruben retweeted
Samus Aran is back! Metroid Prime 4: Beyond will be released on #NintendoSwitch in 2025. #MetroidPrime4 #NintendoDirect
There are no changes in this version besides amiibo param files for Sora amiibo support, this patch was probably made shortly after 13.0.1 was finished and kept offline until Sora amiibo released
Nintendo Switchソフト『大乱闘スマッシュブラザーズ SPECIAL』の更新データVer.13.0.2の配信を開始しました。明日2月16日発売のamiibo「ソラ」をご使用いただくには、Ver.13.0.2へのアップデートが必要になります。 nintendo.co.jp/support/switc…
Seems a lot of people forgot autolink jank happening when bouncing on walls, ROB being the character most affected by it due to how it works and that jumping while having launch speed active makes them jump higher than normal as seen with windboxes and Steve PMLG lol
Autolink angles drag opponents using attacking character movement speed, opponent's position and hitbox position to make multi-hits connect with a high launch speed decay in case it gets interrupted but on wall bounce this decay isn't applied and sends them flying
ROB's up B uses a state called SpecialHiAttack when using an aerial which doesn't use the aerial shieldstun multiplier making them safer than normal
SpecialHiAttack only checks which aerial ROB will use and calls it using a subroutine without applying the shieldstun multiplier
Ruben retweeted
ルビィちゃんおめでとう〜!
#黒澤ルビィ生誕祭2023
#黒澤ルビィ誕生祭2023
Ruben retweeted
Very few Switch games support using a keyboard. Digital controllers are gaining traction, and using a keyboard for Smash could be a great transition to using box-style controllers. Here's switch-keyboard-controller, a configurable software mod for doing just that on console!
Steve hitstun/electric hitlag cancel thread
Steve can cancel regular hitstun, electric hitlag and paralysis frames if he's hit when placing a block, there are 2 variations of it
- Hit before placing the block or during block placing failure animation
- Hit after placing block















