Replying to @novabrand
I've been working on Backrooms Mining Corp, an incremental mining adventure game set in the Backrooms. Here's a little teaser of what I'm working on
Steam: store.steampowered.com/app/5…
Replying to @ConnorEllison
I expect the demo will have to do most of the heavy lifting. Until then, I'll just keep posting progress wherever I can.
Here's the Steam page if you'd like to wishlist:
store.steampowered.com/app/5…
Replying to @Giulio6686
Working on a top-down backrooms game. I don't know if it's actually very scary at the moment though.
The Steam page for my game, Backrooms Mining Corp, is finally up 🥹
Hopefully I didn't jump the gun by putting it up before building much of an audience, but I figured there's no better time to start than now.
Here's how the game's looking so far:
Replying to @SplitcardGame
Starting to think the whole "post every day" advice is overrated. I'm 2 weeks in with no results🫠
Replying to @JonasTyroller
makes sense in theory. curious how they define 'good games' though, since right now the algorithm mostly seems to mean already popular
Impressive. I have taken a long break from this game after losing a run to the antlion achievement. Someday I will return...
Replying to @KenneyNL
This says a lot about how much of indie gamedev is quietly running on your stuff lol
Replying to @BANGYANGYAO
Always interesting hearing how devs on the other side of the world see this stuff. Different scene, but it seems like we're all dealing with the exact same struggles trying to get our games noticed lol






