Formerly of Sonic Robo Blast 2 fame (co-founder). https://xitter.cf/t.co/cJ1JBQ8B6P webmaster. Too big a family and too little free time. https://xitter.cf/t.co/9Rfk7XaZmL

Florida, USA
Joined February 2014
SSNTails retweeted
Wonderful! Was always a fan of this style for early '90s Sonic. I copied this style when learning to draw Sonic. He looks so genuinely "cool" to me. Brushed coloring and shine was always a nice touch. Thanks to Brian Penry for the print, and Andy Wolan for the arrangement!
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Taking a walk and found out that hedgehogs actually go slow around Hill Top Zone 🤔
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SSNTails retweeted
I wish they were more specific about which AI was going to kill us, because I’m pretty sure it’s not the chat bot that won’t let me speak to a representative.
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The kids are alright
WHY DIDN'T PEOPLE TELL ME MEGA MAN HAD ALL THIS SAUCE SOONER BRO I HATE YOUUUUUUU
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SSNTails retweeted
Totally on purpose... yes yes
Primero una transición que nadie se dió cuenta
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SSNTails retweeted
During 0.2 development, I started doing copper skies, trying to be authentic to PC skies. After showing my first conversion (left) of Techno Hill to SSNTails, he wondered why I didn't take full advantage of the feature. For the second try (right), I went all in. Which is better?
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In Mega Man 7, a well-timed Noise Crush can destroy Spring Man before the fight begins. The animation of the Mega Man 7 Robot Masters' health meters filling up shows their ACTUAL health, so a Robot Master getting hit when the meter first appears with zero means instant death.
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SSNTails retweeted
this is my new vibecoded sonic adventure 32x port please give me internet points
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SSNTails retweeted
I don't plan to advertise every release of every emulator, but this one will probably be the minimum requirement for SRB32X 0.3. Fixes RLE graphics issues, which directly impacts the next game release. As a bonus, Jgenesis now supports Sega CD 32X games! github.com/jsgroth/jgenesis/…
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Here’s some progress on my Sega Saturn port of Sonic Mania! It still has a lot of slowdown and graphical glitches, but I just wanted to share my progress, haha. I’ll try to improve it before the next upload!
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srb32x techno hill 2 cover
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Almost to $100k for Mega Man: Bot in the Family! That'd clear the "And Bass" stretch goal and add a subchapter all about Mega Man's ill-tempered rival! LET'S GO
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From time to time, I see people claiming the combined power of the Sega 32X and Sega CD could have taken on the PlayStation and Saturn in the 32-bit generation. Unfortunately, it's a bit like comparing a 386-era PC to a pair of early Pentium-class machines.
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Me: I love and will always love my wife. She is my one and only and I will miss her. I pray she is found alive but if not, I will see her again resplendent in God's glory... Wife: um, what's going on? Me: Is that you? It's been so long... Wife: I just went to the store.
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SSNTails retweeted
Now, both Jgenesis and PicoDrive run this successfully without hiccups! Not bragging, but I'd be lying if I said I didn't love having influence on 32X emulators with the bug reports I've made over the past 1.5 years! More importantly, it ensures the next release runs properly.
Not a single emulator out there renders this 100% accurate to hardware at the moment. Ten RLE lines at the top, ten RLE lines at the bottom, and 204 lines of direct color, all in one frame. And it's going in the game! I wonder if @GamesCareBRA will end up having issues with it?
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Replying to @SSNTails
thanks for wiping the counter, this is the last time before the cleaners come out, but here are several things you can do to tide the room over.
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Less than a thousand to go. Can it be done before the end of my retirement stream on Saturday?
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SSNTails retweeted
Dear Sega engineers, Thank you for the feature known as "shadow/highlight". Helps me with improved color fidelity! ...but I think I would have just preferred the full 12-bit color depth instead. Sometimes converting SRB2 art to the Genesis is a tricky business. Sincerely, Me
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We're so close Only 7k to go and DekaDuck is funded! #platformer #indiegame
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