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KDC1 in KDC2
A few highlights riding through the old map and exploring the church.
Still lots to fix, but pretty cool seeing it running in KDC2.
BakedVoxelLighting - a 4km x 4km world running in the browser.
Three.js + WebGPU, with voxel lighting baked on the GPU and cached locally. A little walk through the grass and trees. Still lots to fix but getting there!
github.com/SamG-Coder/BakedV…
Try it: samg-coder.github.io/BakedVo…
SamG retweeted
DYSTOPIA major update 🌃
A fully procedural noir island built with Opus 5.5 and three.js WebGPU + TSL.
42 km². 37,491 buildings. 2.9 million rooms! And a tiny micro-drone named WREN that can fly into almost all of them. (HINT: hit F, then hit G to fly WREN (the mini drone) .
What's new:
-Houses, shops, apartments, offices, lobbies, and hotels are now furnished using real-world inventories.
-Every window actually shows the room behind it.
-WREN can slip through vents, windows, and letterboxes, explore inside, and find its own way back out (camera is bad but being fixed). (HINT: Hit F, then click on a building (you'll see the access points), then Hit G and fly the micro drone in to explore.)
-SABLE has been completely rebuilt as a showpiece.
-Major performance improvements with zero visual downgrades (more of this still coming)
Now for the fun part (continued fun...). 😅
When you procedurally generate 2.9 million rooms, things are bound to get a little weird.
Right now, roughly 1 in 3/4 rooms has something wrong with it. Go gentle in the comments please, she's still a WIP.
Walls you can see through from one side. Floors flickering because two slabs occupy the same space. Seven power outlets stacked on top of each other. A sofa staring at a wall while the TV points somewhere else....a staircase leading directly into the ceiling.
Some truly cursed architecture. 😂
But the solution isn't to go around fixing millions of rooms individually.
I'm reworking how the buildings are generated from the ground up. More like how an actual architect would approach it: structure and stair/elevator cores first, then corridors, individual units, and finally rooms. The exterior facades will follow the actual interior floor plans instead of the other way around. (Spend usage and learn I guess LOL)
I'm also building an automated "building inspector" to catch structural issues, bad door swings, one-sided walls, overlapping objects, and duplicate placements as this is starting to get way more serious than when I started out.
On top of that, WREN will run GPU-assisted visual inspections through tens of thousands of rooms to help identify and eliminate defects. Each room will also get baked lighting.
The goal is simple: millions of unique, believable, explorable rooms without manually building a single one.
Should get there by middle of next week if all goes well . 🤯
And then I'm going to hide some real LOOT and we will see who finds it. 👀
#DYSTOPIA #THREEJS #ClaudeCode #indiedev
🪙
SamG retweeted
A few screenshots from my current project.
#minecraft #conquestreforged
SamG retweeted
BLACK ICE™
My first #opensource editor is almost ready for deployment
Here's a quick teaser, made with BLACK ICE™
"All I Breathe"
Made with Wan 3 / Kling 4
This is one of my old tracks I never made a proper vid for. Ngl did not expect it to come out this good.
Even brought my faithful companion @CoBuddyAGI along for the ride
SamG retweeted
Testing out a new procedural environment for the Three.js Water Pro demo.
I wanted something with a bit larger scale that promotes exploration.
What am I missing?
I have setup my dot to manage the website / Github issues / documentation / monitor commits.
samg-coder.github.io/Kingdom…
See how it goes :)
Lol who's shareing my github.com/SamG-Coder/Kingdo… github in their college forum/chat: aocr.org/ haha
Ported my Clear Water project to run on my TCL TV
github.com/SamG-Coder/tv-eng…
Lol, I used this repo to make my own kids mode that limits PS5, YouTube, and ABC Kids to 3 hours of screen time. Haha, love this project!
github.com/SamG-Coder/free-m…
un tipo vibecodeó su TV con Claude y le sacó todo el bloatware y los anuncios...
recreó la interfaz inspirada en Apple TV
de 282 MB a 96 MB de RAM. 3x más rápida. cero anuncios
recomendaciones de pelis, clima, precios de crypto y se oscurece sola al atardecer
el repo está abierto y funciona en Google TV, LG y Samsung
te lo dejo en comentarios
Been messing around with kcd-mp.com/ lol
Pretty sure I've managed to get the KCD1 map loading with this mod.
I've added support to the launcher so it can generate a multiplayer-only version of the map, without any NPCs or all the other stuff.
Don't have a spare PC to properly test multiplayer, but from what I can see, it looks to be working.
So I guess if anyone wants to start doing some RP in the KCD1 world with multiplayer, they might actually be able to now lol.


















