Independent software developer. Building graphics runtimes, compilers, GPU experiments and games. C++, C#, Three.js, WebGPU, Vulkan/RTX. https://xitter.cf/t.co/dLGuaWWi29

Australia
Joined August 2026
Replying to @thsottiaux
Thanks!
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Just need to focus on the speed for generating the grass tiles.
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BakedVoxelLighting - a 4km x 4km world running in the browser. Three.js + WebGPU, with voxel lighting baked on the GPU and cached locally. A little walk through the grass and trees. Still lots to fix but getting there! github.com/SamG-Coder/BakedV… Try it: samg-coder.github.io/BakedVo…
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Trying to get all of the NPC's Schedules converted getting there.
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Lol who's shareing my github.com/SamG-Coder/Kingdo… github in their college forum/chat: aocr.org/ haha
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Replying to @coaiecrete
Only the real options
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