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Co-op Saturday morning cartoon roguelite
Awesome artwork and animation
*Great soundtrack*
Smushing & crafting
The small indie team behind this are incredibly talented and working tirelessly
Give it a wishlist on Steam
Can't get enough trailers? Well, we cooked up another one for you all! This was exclusively premiered on @SixOneIndie! 🔥
Join Hannah, McClane, and Leo as they continue exploring the bunkers of UnderMire with all new action-packed footage! 🎥
UnderMire | Official Trailer | Six One Indie Showcase
Check out our exclusive Six One Indie Showcase trailer for UnderMire!
Simon Jones retweeted
Replying to @robhawkes
Wind drives balancing costs: NESO's own data show it very clearly.
Simon Jones retweeted
Our brand new report reveals the BLEAK state of free speech in Britain - and how we can fight back.
Read⤵️
bigbrotherwatch.org.uk/campa…
Simon Jones retweeted
NESO latest: “We’re pond life to him.” @thetimes reveals that the three unions representing employees at Britain’s grid operator wrote to the board about management behaviour months ago.
times-comment.com/b4953226
Simon Jones retweeted
i retired from making video games several years ago. i hated it. i love everything about the craft. but the industry absolutely sucks. getting paid to work on a game is a dream come true. but the teams were so big that they have to be activel managed. and then the managers rule the world and its all over.
consider ai as the solution to the problem.
Wow
We now see the full extent of preplanning and empire-building that went into the United Nations' global warming campaign.
It was all behind the scenes. Today, the UN has a workforce of roughly 190,000 and an annual budget of $3.45 billion. It has become a vast self-managing, self perpetuating bureaucracy - arguably the largest non-governmental network in the world. The UN had been laying the groundwork for an environmental crisis for decades before it was finally announced in 1988.
The UN took control of the World Meteorological Organization in 1951, transforming it into a specialised UN agency. The WMO operates with an annual budget of approximately $138.7 million and has a staff of 350 to 400.
The WMO bridges the gap between raw meteorological data, international political agendas and global news media - linking thousands of land stations, ocean buoys, aircraft and satellites. While its stated role is to share critical weather and water data, this massive infrastructure has been effectively co-opted into a public relations framework.
Consequently, the world has been bombarded with weather hysteria for almost 40 years. Mainstream news outlets routinely prioritise speculative, worst-case climate models over empirical observations - like 'rain bombs' - maintaining a permanent state of crisis designed to shape public compliance.
The information gathering agency, the Intergovernmental Panel on Climate Change, runs the scientific arm. It operates with a core secretariat of just 15 staff members and an annual budget of roughly $12.5 million. The IPCC was established 38 years ago, ostensibly as a neutral body to gather objective scientific information on climate.
In reality, the IPCC became the driving force behind the greatest environmental and social upheaval in modern history. Highly politicised from its inception, it was founded entirely by UN agencies - the WMO and the UN Environment Programme. This gave the UN absolute control over the global climate agenda and funded what has become the largest propaganda campaign in history.
The UN has also run annual fund raising COP summits around the world for 30 years. They have become junkets for the rich and privileged.
The IPCC did not recruit independent scientific staff; instead, its administrative apparatus actively sponsors and selects studies that supported the carbon dioxide hypothesis. Research raising questions or doubts are minimised or discarded. Critics find their studies starved of funding and publishers, while some even faced threats to their academic tenures.
Local weather outlets and national agencies now operate inside an ecosystem heavily influenced by these overarching, high-alarm targets, broadcasting continuous warnings of 'global boiling', catastrophic sea-level rise, and 'Code Red for Humanity' - with UN leadership acting as the chief amplifier. This environment birthed foundational, highly charged studies designed to lock in future warming projections.
For decades, the UN promoted only extreme scenarios. A prime example is the IPCC's reliance on high-end warming trajectories - such as projections warning of up to a 5.5-degree temperature rise - predictions so extreme that even mainstream scientists have increasingly conceded they are implausible.
Armed with a crisis of its own making, the UN called for the rapid dismantling of hydrocarbon fuels - coal, oil, and natural gas - the very energy sources that lifted humanity out of stagnation and powered the Industrial Revolution. Almost every aspect of modern civilisation, from transport networks to industrial manufacturing, relies entirely on these dense, inexpensive and reliable energy sources.
Climate management bears no relation to the UN’s foundational charter of resolving international conflict; it's a textbook case of bureaucratic mission creep.
The sheer complexity of this UN machinery, combined with an aura of technical authority, is precisely what insulates it from public scrutiny.
Simon Jones retweeted
Energy analysts worth following for critical & honest perspectives on net zero, electricity costs, energy security:
@KathrynPorter26 @7Kiwi @aDissentient
@I_D_A_U_ @RichardLyon_ and @BjornLomborg
And Irish follows;
@NiallJBurke and @pulse_carbon
False equivilence, "a logical fallacy in which someone treats two things as comparable when the differences between them make the comparison misleading or irrelevant"
Solar: financial investment
Kitchen: not financial investment
Bear this in mind when they knock at the door.
Simon Jones retweeted
In response to a post about energy and climate.
Where, ultimately, Britain and some European countries are handicapping themselves in response to treaties and obligations that other countries agreed to, but had no intention of following through.
Your post implied that we should continue to handicap ourselves, because of laws, democracy or not being a bully or having an ego or something.
But whatever. Net zero is doomed. As the climate change act is gradually walked back into irrelevance, then eventually repealed, I know that you'll agree. Because you think what the state tells you to
Simon Jones retweeted
Just started Alice Cooper's autobiography. Already I can tell its going to be excellent. This is NOT going to be the usual "wild men live crazy" rock & roll read.
Reading Richard's replies when he's on form like this is a bit like watching Gordon Ramsey wade into a failing restaurant to berate, ridicule and finally educate a clueless manager - with ease and style
Replying to @dorfman_p
An excellent appointment. Thanks for the update, Paul.
BTW, congratulations on the £10,000 grant from the Greenpeace Environmental Trust ‘to influence UK and pan-EU policy and community away from risky and uneconomic nuclear’ (GET Annual Report 2020, charity no. 284934). Great to see independent academic research at Sussex University.
Govt approved Frankengrid announcement!
Aeolus, God of Wind, shall blow henceforth and uninterrupted til dawn on the first spring day
Simon Jones retweeted
“So come on, baby, won't you show some class
Why you want to move so fast
We don't have to take our clothes off (Mmm...)
To have a good time, oh no..”
Sabrina (1989)
#ZXSpectrum
#JermaineStewart
Simon Jones retweeted
This Key Art improved our Click Through Rate by 10%
We needed something that reflected the gameplay loop of our co-op game, as well as fit in all the new characters ahead of our launch on Nov 13!
What do you think?
Simon Jones retweeted
openswos.net/
github.com/benbaker76/OpenSW…
An open-source C port of Sensible World of Soccer (Amiga), for Windows, macOS, Linux, Amiga and the web, with online multiplayer.
Simon Jones retweeted
25 years ago, on October 22, 2001, Grand Theft Auto III was released.
This is the team that made it. (I'm second from the right)
Here's what I remember about making it.
For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together.
For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30.
In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh.
Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted.
Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective.
In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light.
Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused.
The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development.
Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations.
Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone.
You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere.
Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate.
Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage.
Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening.
I always thought it was better to work eight focused hours than spend your life in the office.
Although we liked the game, it wasn't at all clear that it would be a hit.
GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent.
It had an OK launch, but sales never tapered off.
Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood.
The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together.
It felt like a group of friends who happened to be working on a project together.
xitter.cf/ObbeVermeij/status/178…
xitter.cf/ObbeVermeij/status/175…
xitter.cf/ObbeVermeij/status/187…
xitter.cf/ObbeVermeij/status/182…
xitter.cf/ObbeVermeij/status/179…
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8.
My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded.
The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc).
Most of the time this worked fine.
A few things could throw a spanner in the works:
If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli.
Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic.
Ambulance and firetrucks could be needed if there was an accident.
If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded.
The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there.
At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used.
To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot.
Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking.
For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in.
Screenshot from this vid: youtube.com/watch?v=KWhjv4J6…
Simon Jones retweeted
“Who's that guy?
He's just amazin'
From headlight to tailpipe, his burners are blazin'
Looks to me like he could really fly
Won't somebody tell me?
Who's that guy?
Dressed in leather
Who's that guy?
'Cause it feels better ..”
Enduro Racer (1987)
#ZXSpectrum
#Grease2
Can anyone who speaks Octopus translate any of this
"Use what we've got efficiently, build more electricity generation and consume more electricity"
Octopus Energy boss Greg Jackson explains how the UK can "bring bills down for everybody" by transitioning away from gas and maximising its existing electricity grid.
@AliFortescue
Simon Jones retweeted
"The behaviour of the Lower Sixth on their Art History trip to the Rijksmuseum in Amsterdam was totally unacceptable. At least five boys and girls absented themselves in order to visit a so-called 'coffee shop'."
Simon Jones retweeted
Just how close did Britain's electricity grid come to collapse on 23 June? Allegations began circulating soon after that date of a cover-up by the National Energy Systems Operator (NESO).
While external observers could see that something abnormal was happening, with the frequency of the grid falling below operational limits for several hours, NESO quickly denied that anything was wrong.
They claimed that the grid was ‘not at risk’, an assertion which was repeated by energy minister Michael Shanks in the Commons.
✍️ Ross Clark
Article | spectator.com/article/how-cl… | @RossjournoClark
































