Creative Developer at Hello Monday, Copenhagen, former NYC.

Copenhagen, Denmark
Joined April 2009
Most e-commerce sites feel like databases, not experiences. Grids. Filters. Scroll fatigue. I built a small POC to see what happens when browsing feels tactile and opinionated. Depth and motion instead of endless scrolling. #threejs #r3f
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🚀🚀🚀Hunyuan 3D Studio just leveled up to 1.1! We've integrated the art-grade 3D generative model, Hunyuan 3D-PolyGen 1.5, to deliver the industry's most advanced mesh quality directly to your workflow. 🎨 🖌️ Art-Grade Quad Mesh: We've pioneered an end-to-end native quad mesh generation method. Unlike older methods that generated only tri-meshes, PolyGen 1.5 directly learns quad topology to produce cleaner, continuous edge loops and superior wireframe quality. 🎮 Professional Viability: Achieving this topology standard makes models instantly production-ready for game artists, 3D designers, and developers across game development, animation, and VR content creation. ⚙️ Flexible Output: PolyGen 1.5 supports both Quad and Triangular Topology, ensuring viability for both soft-surface and hard-surface models in professional pipelines. PolyGen 1.5 sets a new SOTA in stability, detail, and wireframe quality. Explore Hunyuan 3D Studio 1.1 and see the results: 3d.hunyuan.tencent.com/studi…
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Lasse Moos retweeted
Love making these small interactions; swipe back to easily close what's open. Even before it's fully presented, which does make a difference to the experience. Available in the alpha today.
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Lasse Moos retweeted
This is such an insane resource by @paper. Thank you so much for contributing this to the world creative community! 🙏 Cool shaders that make you go "WoW!" available as npm packages: shaders.paper.design/ Honestly, finding myself spending more and more time away from Figma and in Paper these days.
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Highly recommend these new video "tutorials" from @googledevs and @addyosmani that touch upon what makes a good software engineer at a high level, a good reminder of the skills that really matter. youtube.com/watch?v=P0flg_P8… youtube.com/watch?v=lqcKquUl… youtube.com/watch?v=IMHneaMO…
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Lasse Moos retweeted
Finally!
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Transform your ideas into 3D with ease! 🎨✨ Tripo AI uses AI to help you create 3D models in no time. is this the future of 3d design? 🚀 Check it out: threejsresources.com/tool/tr… #Threejs #WebGL #AI
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Here’s how to create this cool 3D scene from a single image! 📸 Midjourney (isometric image generation) Trellis (Image to 3D Gaussian Splat) Browser Lab (3D Editor Splat Import)
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Quick tip: Working in WebXR on Apple Vision Pro and need to see your Safari developer console without removing the headset or exiting WebXR mode, make sure to enable this toggle in the Settings app after having enabled Developer mode through Xcode.
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New section in the @playcanvas docs on GPU profiling your WebGL/WebGPU applications. Relevant to all web engines, not just PlayCanvas! Check it out: developer.playcanvas.com/use…
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realtime scribble hatch #glsl #generativeart #allcode
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It's time to add some craft to your web animations ✨ Explore the curated gallery of easings and springs, or fine-tune your own with an easy to use editor. Huge thanks to @alexvanderzon for collaborating on this project with me, always a treat! 🤝
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A little side project I worked on this year was the design of this new flashlight UI in iOS 18.
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🚀 Excited to announce our new mixed reality game: Wall Town Wonders! 🏡✨ It turns your living room into a lively miniature town full of colorful characters. Pre-order now on the Meta Quest Store to get a discount and exclusive skins! 🎮
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Lasse Moos retweeted
This is wild. Cursor just completely changed the coding game. Anyone can now code, combined with Claude 3.5 Sonnet, Vercel v0, Replit, etc. 10 wild examples:
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Lasse Moos retweeted
Just created an example of using oidn-web with three-gpu-pathtracer by @garrettkjohnson oidn-web-example.vercel.app/…
🥳 I just open-sourced the web port of Open Image Denoise: github.com/pissang/oidn-web/ It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results. Huge thanks to the hard work of the OIDN team for creating such a magical denoising library. Also, thanks to @maxliani for the inspiration to port OIDN to other platforms. #webgl #webgpu #tfjs
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Lasse Moos retweeted
Analyzing and understanding complex code bases The model’s ability to quickly ingest large code bases and answer complex questions is pretty remarkable. three.js is a 3D Javascript library of about 100,000 lines of code, examples, documentation, etc. (threejs.org/) With this codebase in context, the system can help the user understand the code, and can make modifications to complex demonstrations based on high-level human specifications (“show me some code to add a slider to control the speed of the animation. use that kind of GUI the other demos have”), or pinpoint the exact part of the codebase to change the height of some generated terrain in a different demo. Watch this video! youtube.com/watch?v=SSnsmqIj…
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We have a lot of exciting projects coming up in our little studio, but right now, we have a couple of quiet weeks ahead. So, if you have a smaller web project that you need help with, reach out! Reposts are very welcome 😌
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We've been partnering with @unitygames to bring WebGPU to their engine, so their developers have everything they need to build immersive games in the browser. Learn more about WebGPU in Unity → goo.gle/3tceSTG Get started with WebGPU → goo.gle/47RZXNy
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