so the stack this time was pretty simple:
· WebGL + GLSL shaders for the skins
· @Paper for the tile layouts. They’re parsed on the html canvas and imported from there, and portraits can be sent back to it too vía MCP. Most of the skins also come from the Paper Shaders lib <3 thanks to @uuuuuulala brilliant engineering
· Good old FFmpeg, with basically every encoding decision left to Claude Opus 5.5
· Web Audio API: you can spot some sound design tied to the same semantics. Very WIP, tbh, and something that can keep evolving as new episodes come out
Paper retweeted
you can get much better landing pages out of AI agents if you stop asking them to design and code everything in one go
instead, use @paper to explore the design first
go section by section:
- make a bunch of different hero sections
- try different layouts for the product demo
- explore how the features could be shown
- put the variations next to each other on the canvas
that's what makes Paper useful. you can actually see the different directions instead of trying to imagine them from a conversation
pick the parts you like and keep iterating. maybe the headline from one hero works better with the layout from another
once you have a general direction, bring those sections together into a page
then have the agent turn that into actual code
that's when i'd add animations, but they should help explain the product. show an action, show what changed, make the interaction feel good
not an annoyingly slow animation you have to sit through just to read the page
try gradients or dithers where they fit too (i have two really cool projects coming for this 👀)
the screenshot is one of my designs in Paper
Paper retweeted
So many incredible details on the @paper mono page... feels more like a fully-featured type creation tool vs. a typeface marketing site... well done team.
Paper is a visual interface to your agent. What will you create?
Who said AI only generates slop?
A video exercise on Jorge Luis Borges’ “La trama”: the same scene twice, Caesar in Rome and a gaucho on the pampa, cut from real archive. An exercise in motion and good taste.
Stack: Opus 5.5 (x-high), @Paper (editorial), @midjourney.
Paper retweeted
the @paper canvas is now inside @capydotai's cloud coding agent‼️
two interesting things about this:
1. while we work on remote MCP, this integration is a great way to work in Paper without needing the desktop app open (or from your phone 👀)
Introducing the Capy @paper integration
The easiest way to design with cloud coding agents
Paper runs in Capy's VMs, so your agents and teammates can design together from any device
Paper is now INSIDE @capydotai
Create Paper files from your Capy prompts, even when your laptop is closed
Introducing the Capy @paper integration
The easiest way to design with cloud coding agents
Paper runs in Capy's VMs, so your agents and teammates can design together from any device
Paper retweeted
Paper shipped the most impactful feature in the history of design tools (I would never exaggerate)
you can now change opacity while using color tokens
damn, my graphic design dream didn’t just come to life, it’s evolving!
please look at these pieces of art Oliver just brought to us 🔥 pink is the new orange, babe
designed with @paper of course :)
btw the @paper file is also free and open source
did you get it? 🤩
official prints coming soon
Paper retweeted
small improvements and additions to @paper MCP lately:
• `list_files` becomes `list_resources` and includes folders
• added `rename_resources` to rename files and folders
• added `rename_pages` to rename pages in a file




























