Oskar Świerad (@TechArtAid) header
Oskar Świerad (@TechArtAid) profile picture

➡️ https://xitter.gq/t.co/255GBbFY07 🦋 https://xitter.gq/t.co/0JnsNVT3Tu

Warsaw, Poland
Joined April 2017
Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)
Linear interpolation (mix, blend, interp) is one of those obvious functions you end up using everywhere. Do you know,however, why we can't simply blend between UV projections?🤔 This and more explained in my in-depth video on Lerp patreon.com/techartaid/posts… #UE5 #gamedev #techart
1
11
457
#ハロウィン でわかる論理演算 #Halloween
152
30,577
2,159
75,729
Oskar Świerad retweeted
Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev
57
182
17
1,399
129,064
New video 🌀 The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tutori… Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!
1
9
718
I can see a lot of hype for early 1990s 3D aesthetics lately. All you shitposters, forget your "PSX cutscenes". There's a richer treasure trove, right in front of you 💎 #povray #aesthetics
9
928
Some more TopoMation™ #B3D #Blender #Blender3D
68
2,332
96
22,689
1,030,271
📝I'm writing an article on animating shaders for my Patreon (link in bio). How do you animate material-based effects over time? Have you tried ditching Tick/Timeline? I wonder about precision though 🤔 |#UE5 #techart #gamedev
8
11
1
186
8,058
Oskar Świerad retweeted
crying
41
2,019
59
12,513
Oskar Świerad retweeted
Wanted to get UE Python Automation Course but been waiting for a sale? No? But I wanna share JULY4TH code anyway. Hopefully you'll save money not just on the course but also thanks to automation. #UnrealGames #Unreal #gamedevelopment #UE #UE5 udemy.com/course/unreal-engi…
1
6
674
Oskar Świerad retweeted
I found a copy of my work labelled as « impressive AI generation » and without any attribution… I created this animation for my shader coding tutorial a year ago: youtu.be/f4s1h2YETNY
I keep asking Claude to do unreasonably difficult things and it just keeps doing them first try
Readers added context they thought people might want to know
The AI output is plagiarism of art made by @kishimisu x.com/kishimisu/stat… youtube.com/watch?v=f4s1h2…
93
679
101
4,765
457,604
Hey! I started a blog on Patreon this year🩸 Each entry is a deep dive into a topic – career, portfolio, optimization. The cool thing is that they're delivered in full to your email I just published a new one – a tech art's summary of the recent #UE5 conference. Link in bio🔗
4
45
1,911
Unreal Fest 2024 in Prague was great! Here's my summary & notes🩸patreon.com/posts/notes-from… Favourite talks: 🔹Extending the Editor with C++ 🔹Next-gen anim tools in #UE5 (modular rigs) 🔹Rendering optimization. Tweaking Nanite, Lumen, VT 🔹PCG and Geo Script... in a stylized game
2
5
528
Oskar Świerad retweeted
The results of commonly used map projections, as shown on a human head
45
536
61
6,851
384,131
New favorite noise function! I had lots of fun tweaking the @zozuar shader and ended up using it as a semi-transparent overlay With color changing on scroll and slight cursor response, the total code size is still <9 kb 🫣 Live demo & source code: codepen.io/ksenia-k/full/vYw… Original algorithm: xitter.gq/zozuar/status/16251827…
twigl.app?ol=true&ss=-NOAlYu… #つぶやきGLSL vec2 n,N,q,p=FC.xy/r.y; float S=9.,a,j; for(mat2 m=rotate2D(5.);j++<30.;){ p*=m; n*=m; q=p*S+j+n+t; a+=dot(cos(q)/S,r/r); n+=q=sin(q); N+=q/(S+60.); S*=1.2; } o+=pow(max(o-o,(a+.5)*.1*vec4(6,1,2,0)+.003/length(N)),o-o+.45);
3
38
2
325
20,511