The Game Beyond (@TheGameBeyond) header
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Award-winning game designer & educator Gabe Mac. Teaching game design theory, player psychology & systems thinking. Game Design School: https://xitter.gq/t.co/cSXqifSk95

USA, Europe
Joined February 2013
Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)Photo by The Game Beyond (@TheGameBeyond)
The Game Beyond retweeted
Traffix XR: Cities of Tomorrow is a roadway management puzzler that's equal parts relaxing and confounding. Read our full review: uploadvr.com/traffix-xr-citi…
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Replying to @zeff_dev
Level design is about teaching your players new skills, and then testing those skills with increasing difficulty. The trick is not to make a linear increase in difficulty, but to allow easy levels in between so players can catch their breath. youtu.be/qe6JNHqQoEE
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The Game Beyond retweeted
Level design is about teaching your players new skills, and then testing those skills with increasing difficulty. The trick is not to make a linear increase in difficulty, but to allow easy levels in between so players can catch their breath. Learn more: youtu.be/qe6JNHqQoEE
Level design is really hard. It feels like I'm cooking. I have some systems to cook with, like inventory, enemy, and combat, but the result can be totally different depending on how I combine and balance them.
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The Game Beyond retweeted
AI made your game. But is it actually FUN? 🎮 Graphics ≠ Good Game Design. Learn the principles that turn boring prototypes into engaging games. Stop prompting. Start designing. 👉 school.thegamebeyond.com/gam… #GameDev #GameDesign #AIGames #IndieDev #TheGameBeyond
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The Game Beyond retweeted
This is a prime example of creating systems with autonomy for users. This is something we are very aware of as Serious Game Designers. Do you want to learn how to make your system more autonomous? Start applying Game Design to your system today. school.thegamebeyond.com
CAN’T WAIT FOR MEDICARE-FOR-ALL!   “A retired NASA engineer who had worked on the Space Shuttle program for 25 years was hired by SpaceX at age 62. He described the first week as the most disorienting experience of his professional life. “At NASA, a design change required 3 meetings, 2 committees, a review board, and 6 to 18 months of documentation. At SpaceX, his new supervisor said ‘if it works, build it. If it doesn't, change it by Friday.’ “He sat at his desk after the first day and called his wife. He told her he felt like a man who had been swimming with ankle weights for 25 years and someone just cut them off. He could move. He could decide. He could build something in the morning and test it in the afternoon. The constraint that he had accepted as the nature of aerospace engineering turned out to be the nature of bureaucracy. “Within 6 months he had contributed to more design iterations than he had completed in his last 5 years at NASA. Not because he was working harder. Because the time between having an idea and testing the idea collapsed from months to hours. The same brain. The same knowledge. A different operating system. “He described a specific moment where he proposed a modification to a Raptor engine component. At NASA, the proposal would have entered a queue. At SpaceX, the modification was machined by the end of the day and tested by the following morning. He watched his idea become a physical object in 18 hours. At NASA, 18 hours would not have been enough to schedule the first meeting to discuss whether to schedule a meeting. “He told an interviewer: ‘I didn't get smarter when I went to SpaceX. I got faster. The intelligence was always there. The system was in the way.’ “The difference between SpaceX and NASA is not talent. NASA has extraordinary talent. The difference is the time between a thought and a test. SpaceX compresses it. NASA elongates it. The same engineer produces 10x more at SpaceX than at NASA because the bottleneck was never the engineer. It was the meetings about the meetings about the work.” —Tweet by @multiplanet1
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The Game Beyond retweeted
Even when using AI, a master game designer understands the production process and can steer AI in the right direction. If you don't know, you lose control. Learn how to steer #AI #GameDev at school.thegamebeyond.com #GameDesign
Here's how to get Gemini 4 Argon to ACTUALLY build games that look decent (aka have taste) You see amazing looking Argon games on your timeline... But when you try it out yourself, the results are... bad? It's not that Argon can't do it... you just need to try this approach.
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The Game Beyond retweeted
That rug really tied the desktop together. #thebiglebowski #abidinggrove #littlelebowski
made a rug for your desktop so you can sweep your mess under it
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The Game Beyond retweeted
More and more it is becoming easier to dev your own games. BUT, without knowing what makes a good game, they will probably not be any fun. A little Design Theory goes a long way... Check @TheGameBeyond Game Design School
🚨NEW EXPERIMENT 🚨 Playground is an experimental gaming platform that lets you create your own games with zero coding experience. If you can think it, you can play it. Go to labs.google/playground to learn more! Available to users 18+ in the US.
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The Game Beyond retweeted
NVIDIA unleashes the next chapter of neural rendering and path tracing with RTX Kit SDK while RTX Mega Geometry 2.0 SDK gives devs the ability to stream insane levels of detail. 🔗 wccf.tech/1la6d
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The Game Beyond retweeted
Same mechanics, different skin: see how “Go Fish” becomes “Go Poop” without changing the core game. youtube.com/shorts/1haqR7Ba0…
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The Game Beyond retweeted
Is work really the opposite of play? This clip argues it's depression—and why play feels vibrant. youtube.com/shorts/N8EKgokQY…
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The Game Beyond retweeted
Do you remember when this would take weeks to render something remotely like this? I do...
Gaussian splats let you choose the camera move after you've left the location. We added animation tools and 4K video export to Spatial Studio, all in the browser. Here's the result, followed by how we made it.
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The Game Beyond retweeted
Meta's Horizon OS 2.7 is rolling out, bringing Gamepad Emulation to Quest Touch Plus controllers and extended refresh rates up to 240Hz on Quest 3. Details here: uploadvr.com/qhorizon-os-2-7…
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The Game Beyond retweeted
There are a lot of developments in the area of AI Game dev. Here is another one...
Here's Grok 4.6 prototyping a tennis game level using both Unity and Blender. Still trying to nail a good Unity CLI x Blender MCP workflow. I like to ask Grok to make these edits 'live' so that I can see the assets and game come to life in front of me.
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The Game Beyond retweeted
A character without motivation is just a collection of traits. A character with a clear motivation creates conflict, choices, and story. The strongest game characters don’t simply want something in a cutscene. more below 👇
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The Game Beyond retweeted
Can you become a game designer without a degree? Yes — but you need more than random tutorials. 👇 see more
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The Game Beyond retweeted
You don’t need a $100,000 degree to become a game designer. You need a process. Start by deconstructing games. Prototype with paper. Build tiny micro-games. Study player behavior. Learn the difference between engagement and compulsion.
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