I have been writing a blog series about my histogram nodes for Substance Designer. Here is part 2, which covers how the PDF is computed. artstation.com/blogs/benwils… @DiNustyEmpire @Substance3D #gameart
Hi folks. Here are some blur nodes for substance designer. artstation.com/artwork/OGkLX… #gameart @Substance3D @DiNustyEmpire
Curious to know how histogram equalization works? I got you covered artstation.com/blogs/benwils…
Ben Wilson retweeted
Thank you @Amanita_Design for all your beautiful games! I played to all of them with my kids. Here's a tribute I made to #Samorost, totally inspired by @TheQuillyWilly fan artwork. The mushrooms "breathe" using an arduino.
Hey folks, I created a node to allow for per shape transforms post flood fill! You can get the sbs file for free over on my store. artstation.com/artwork/9NgqP…
#gameart @Substance3D @80Level @exp_points_int @DiNustyEmpire
Part 2 of my Alignment Node development blog series is up artstation.com/blogs/benwils… @Substance3D @80Level @exp_points_int #gameart
I have started a blog series on a flood fill to alignment node I was working on. In this first part I talk about how the flood fill node works artstation.com/blogs/benwils…
@Substance3D #gameart @80Level @exp_points_int
Ben Wilson retweeted
A new DinCon VoD is up!
@TheQuillyWilly takes us through working with materials in Substance Designer for production. When someone else has to look at your graph during production a common ground on formatting must be found, show us the way Ben
youtu.be/lfJuMzXTHPo
I know I'm late to the party, but I'm so ready to binge on that sweet sweet @Corgiboltz tutorial tonight. levelup.digital/portfolio/st…
Ben Wilson retweeted
DinCon starts tonight at 20:00 CEST starting with @Dinusty working away at his Empire Challenge entry!
At 21:15 CEST he will be joined by @BeddowsDesign , @MichaelKinsey3D and @Martin_deGraaf where they'll discuss the past 5 years of the Empire!
twitch.tv/dinusty
This blog post of my flood fill to corners node concludes the series on its development. artstation.com/benwilson/blo… @ArtStationHQ @Substance3D
Hi all. If you read part 1 of my corner node development blog, well heres part 2 for you =) artstation.com/benwilson/blo…
Hey folks, I have started a blog series about the last node I created. If your interested in pixel processor related stuff, you might like it!
artstation.com/benwilson/blo…
I released a new node! It helps create smooth corners and sculpt edges for your cell shapes. artstation.com/artwork/68DP9…
I took a stab at the @DiNustyEmpire monthly challenge and made some dirt! artstation.com/artwork/xJwQA… @Substance3D @exp_points_int @polycount @80Level
To think it was 2 years ago when I last worked on this node. I might be late, but I did implement all the feedback I have gotten about it now. Info on my blog:
artstation.com/benwilson/blo…
I have opened up another mentorship slot for those interested! I am waiting for you....
dinustyempire.com/mentorship…
15 years ago, one book collection inspired me more than anything else to pursue a career in game development.
If I ever get to meet you @kiaran_ritchie, @JakeCallery and Karim Biri, I would like to buy you a beer.
3
12
Ben Wilson retweeted
Our last mentor is @BeddowsDesign
He will bring 2 types of mentorships:
🗻Environment art covering skills like Material authoring, pipeline and world-building.
💼Career coaching will arm you with the soft skills to grow and thrive in this industry.
dinustyempire.com/











